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Jisatsu Kudasai's avatar
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glory but not genesis? gonk
edit : holy s**t this thread is necro'd like a mf
Seph Baelzara's avatar
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Yeah, EDH doesn't seem to be a popular topic here. But it's nice to keep it all in one place, rather than a thread a deck
SporkMaster5000's avatar
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actually it does seem to have a decent following on the board, it's just hard to keep up discussion on it.

as for your list, Seph, my advice is as follows:
you have 35 lands listed, i run 40 in an EDH deck as a rule. additionally, i'd suggest you lose howltooth hollow, and urborg volcano. the hideaway lands are good if you can pretty much count on them happening, like the red and green ones, or "accidentally" activate them, like the white one. The hollow needs a bit too much concentrated effort to make it work (and in EDH the blue one's near hopeless, just to tound out my 2 cents on the cycle), so it really shouldn't be serving as dead weight. As for the volcano, it's strictly worse than akoum refuge which you should run instead. I don't suggest you use both, justb ecause too many fetch lands or tap lands will add up and retard your manabase more than help. I know you do want to run some for mana fixing, and i'm not going to say cut back unless it causes trouble, but don't add up more, it's a fine balance. also, either cut vesuva, or add cabal coffers and maybe expedition map. if you have a cool land like coffers you will want two of (and enough tutoring to get urborg out first), it's great, but vesuva's not so impressive as to be worth just throwing in because you can.

On creatures, rakka mar, mindslicer, and myojin of night's reach aren't great, while kokusho's banned in EDH. i'd also question kathari bomber, avatar of fury, mortivore and endrek sahr as being synergistic enough, or high powered enough to be worth running when you're forced to cut for numbers. additionally, unless you have some discard engine i didn't notice, lose squee, he's sub-par unless you want to discard him every turn.

spells: cut overwhelming forces (unless you really want to shell out for a three-kingdoms card, that s**t's rough), cabal conditioning, price of glory, electropotence, and all the rits. if you really like overwhelming forces, consider plague wind first anyway, financially, a little easier. cabal conditioning and electropotence are both just weak. a 7 mana discard spell is not super good, and it effectiveness depends on how much removal your opponents have, i call weak sauce. electropotence + expensive dudes, as most of your are, equals not happening very often, I wouldn't bother. price of glory is risky, and you have little to help you mitigate it, but several spells you might want to play on other people's turn. just don't.

artifacts: scroll rack is weak without reliable shuffling (like land tax), i'd lose it for numbers if you have to. pithing needle seems weak to me, it might be the answer you always wanted, but i'd rather rely on blowing their stuff up than just breaking it for as long as it takes them to answer an artifact. maybe that's just me. finally, lotus petal feels too much like a ritual, a cheap, short-term gain in a format geared toward long games, it's not worth it when you're over the limit.

I don't think all that gets you down to 100, but it's a start.
Jisatsu Kudasai's avatar
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Seph Baelzara
Yeah, EDH doesn't seem to be a popular topic here. But it's nice to keep it all in one place, rather than a thread a deck
you can always talk about EDH in my thread if you please I'm actually going to post my decklist in a couple of days for Teneb
Seph Baelzara's avatar
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I went searching through lists of EDH decks. The numbers of lands vary between 35 and 40. If I can find room, I'll probably bump up my lands to between there.

Quote:
Lands
Bloodstained Mire
Molten Slagheap
Arid Mesa
Scalding Tarn
Rakdos Carnarium
Marsh Flats
Blood Crypt
7 Swamp
7 Mountain
Bojuka Bog
Tectonic Edge
Lavaclaw Reaches
Reliquary Tower
Shizo, Death's Storehouse
Strip Mine
Graven Cairns
Temple of the False God
Thawing Glaciers
Urborg, Tomb of Yawgmoth
Volrath's Stronghold
Wasteland
Spinerock Knoll
Akoum Refuge
Cabal Coffers

Creatures
Jaya Ballard, Task Mage
Obsidian Fireheart
Mordant Dragon
Kiki-Jiki, Mirror Breaker
Hellkite Charger
Hateflayer
Greater Gargadon
Flameblast Dragon
Dwarven Blastminer
Stuffy Doll
It That Betrays
Duplicant
Darksteel Colossus
Taurean Mauler
Kaervek the Merciless
Drana, Kalastria Bloodchief
Kagemaro, First to Suffer
Dread
Butcher of Malakir
Braids, Cabal Minion
Bloodghast
Avatar of Woe
Dwarven Miner
Bogardan Hellkite
Anger
Mortivore
Shriekmaw
Nezumi Graverobber
Kozilek, Butcher of Truth
Reassembling Skeleton
Grave Titan
Epochrasite
Myojin of Infinite Rage
Soulbright Flamekin

Spells
Wild Ricochet
Vicious Shadows
Reiterate
Veinfire Borderpost
Torrent of Souls
Rakdos Signet
Rakdos Riteknife
Phyrexian Arena
Oversold Cemetery
Necropotence
Liliana Vess
Insidious Dreams
Profane Command
Imperial Seal
Diabolic Tutor
Demonic Tutor
Decree of Pain
Damnation
Beacon of Unrest
Demonfire
Molten Disaster
Insurrection
Gratuitous Violence
Fork
Banefire
Yawgmoth's Will
Vampiric Tutor
Sorin Markov
Incendiary Command
Curse of the Cabal
Arc Blade
Wheel of Fate
Plague Wind
Beacon of Destruction
Breaking Point
Do or Die
Blood Tithe
Blightning

Artifact
Mind's Eye
Memory Jar
Lightning Greaves
Helm of Possession
Gilded Lotus
Crucible of Worlds
Mindslaver
Mirari
Sensei's Divining Top
Planar Portal
Oblivion Stone
Nevinyrral's Disk
Crystal Ball
Coalition Relic
Darksteel Ingot

Sideboard
Sundering Titan

123 is the final count after some removals.
I don't know if I like Arc blade thanks to its cost, but I like that it keeps coming back every few turns.
Wheel of Fate, although slower, would probably be easier to get.
Curse of the Cabal doesn't seem too bad. It's a ticking clock for sacrifice effects, despite it being a touch slow as well.
I'm questioning if I should keep It That Betrays, Kozelik and Darksteel Colossus, but I'm already at 34 creatures, I'm not too keen on lowering this any more at the moment. Which leaves 53 other spells.
Bumped the lands up to 36 by adding another mountain and swamp.

Getting there.
SporkMaster5000's avatar
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Seph Baelzara
123 is the final count after some removals.
I don't know if I like Arc blade thanks to its cost, but I like that it keeps coming back every few turns.
Wheel of Fate, although slower, would probably be easier to get.
Curse of the Cabal doesn't seem too bad. It's a ticking clock for sacrifice effects, despite it being a touch slow as well.
I'm questioning if I should keep It That Betrays, Kozelik and Darksteel Colossus, but I'm already at 34 creatures, I'm not too keen on lowering this any more at the moment. Which leaves 53 other spells.
Bumped the lands up to 36 by adding another mountain and swamp.

Getting there.
it should be mentioned, there aren't usually sideboards in EDH games. plus, sundering titan probably not the best sideboard option unless you have some way to flicker him and just eat all the basics.

I wouldn't run arc blade in EDH. maybe festering march, but arc blade's very minor, and the countdown for the march will give your opponent the ability to play around it, plus it's also overpriced to hardcast.

curse is actually pretty bad. the fact that only one player needs make a sacrifice to stave it off for two rounds means it'll rarely come out of suspend, and hardcasting it is no. choice of damnations would be better for that goal.

you shouldn't be afraid of running a little creature light, especially if you're cutting out the high end of your mana curve. you'll usually have your general available if you need a body or beatdown. remember that.

you might try dividing your cards into effects, rather than types. removal, fatties, utility. more specific things liek sac outlets, sacrifice enablers, burn, whatever. figure out what effects don't have enough focus, or aren't worth keeping in the deck and cut them from the deck. also if you have a lot of cards that fit into one classification, you can consider trimming a few of them. that's how i set up my finished EDH decks when i want to add new cards, and when i post them as decklists, as 100 card singleton can be hard to grok.
The only sideboards in EDH are in tournaments, even there they aren't used often.
Seph Baelzara's avatar
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Makes sense and glad to see it.
SporkMaster5000's avatar
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Seph Baelzara
Legal bump and...

RULES CHANGE!
well, glad i got an ulamog before emrakul got banned, woulda sucked having no general for my deck. i'm kinda surprised they banned emrakul, but i'm not complaining.

it's cool they finally changed their minds about the generals, that's been such a point of contention.

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