Vecna the Maimed
Ryuondo
Currently I play Grey Knights as my main army, Sisters of Battle, and Chaos Space Marines as side armies. I will be going back to Chaos as soon as a new Codex comes out. I started playing 40K with the Chaos 3.5 and the 4th edition codex is such unimaginable s**t that I had to switch over to something while I waited. Having played Witch Hunters and Daemon Hunters as side armies prior to the Grey Knights 5th edition release, I took up the Grey Knights as my main.
But I will admit, Matt Ward destroys all the fluff he touches. ALL OF IT. I hope he doesn't touch the Chaos codex because if he does he will destroy it seeing as how he's an Imperium player.
but why does gw let him do that? i mean some of them have spent over a decade working on the backgrounds and now they are messing it up.
its like i like what they did with the guard for the most part, though i wish they still had doctrines. but the last chaos marines book, i didnt like it. like, wtf? though i should say its not the fluff of chaos i dislike so much as the rules.
The 4th edition Chaos codex was a**. They stripped distinguishable Daemons from it and made their own codex from them, gimped them tremendously, and then went back to the CSM stripped out the gear and distinguishable legions and made them garbage in comparison to the 3.5 codex. Sure some stats are higher. Sure they cost less. But they suck just as much more. Seriously, Thousands Sons used to not take psychic checks and they used to all be multi-wound models whose bolters were blast templates, Nurgle units used to be able to alter to hit in Close Combat and lower enemy BS, cause wounds from just being near enemy units, remove enemies from cover, as well as kill multi-wound models outright in close combat. Emperors Children were... more useful in that they altered opponents initiative and could cause unholy amounts of wounds in CQB and alter their units stats for the whole game VIA combat drugs. World Eaters used to be able to move +1D6 every movement phase if they rolled a 1 or a 2 of Blood Frenzy, have unholy numbers of attacks, keep the best save an enemy could take as a 4+, ignore invulsaves, ignore magic on a 2+, cause wounds when tank shocking, and gain more attacks for every wound landed with a roll of a 6. Not to mention you actually made your Chaos Lords and Daemon Princes. They didn't have some MC base line stats that you altered VIA their alignment to the Gods. There wasn't anything quite like running a Daemon Prince that was WS6 BS3 S8 T6(5) W4 I5 A4 Sv2/5 with eternal warrior, furious charge, counter attack, feel no pain, wings, and a S6 AP3 storm bolter.
Now the marks are only there to alter one stat. It makes me sick to try and comprehend what they were thinking when they made the 4th Ed codex. They should have just altered points and stats and kept the 3.5.