Katane
(?)Community Member
- Posted: Wed, 14 Mar 2012 07:03:01 +0000
So I have an issue with D&D elves. They make no sense. They have a lifespan that far exceeds any of the other base races. And not only that, they only need about half as much sleep. And heck, it may only be a bit of flavor, but according to the Players Handbook, they don't dream as other races do, instead they go through mental training exercises while "trancing".
So they have the advantage of all this extra time on their hands... how are they not the dominant race at everything? A level one elven character is going to be at least a hundred years old... so how does it make sense that the level one human gets extra skill points despite only being 20 something? There are only a few explainations that I can think of that make sense:
1) Elves are terribly immature, flighty creatures that don't really dedicate themselves to serious pursuits or the building of skills and knowledge. While they are often portrayed as fun loving, this doesn't really match the stereotypical "old wise elf" stereotype.
2) They are incredibly wise and patient, but slow. They could spend vast amounts of time reflecting on a single thought before moving on to something new. This could sorta work, except that that of person would be unlikely to become an adventurer. And most people would rather roleplay an adventurer than a philosopher.
3) They mature incredibly slowly, so that while they live much longer, they also have much longer childhoods. However, I don't think this is the canon for D&D at least, and creates the thematic issue of 30 year old elves in diapers, which just seems wrong.
It could be a combination of those things I suppose. And I know that for a game like D&D it's a balance issue; they can't make elves significantly better than the other races, so they don't really get any statistical benefits from the age thing. But even glossing over that, there are issues.
How does the elven population keep itself in check? If you mature at generally the same rate as other races but can live to be 1000 years old, you could have a ridiculous number of babies! Do they have really low fertility rates? Do they have strict cultural sanctions that keep their population in line? Really really long gestation periods?
What about relations with other races? Why would elves mate with humans when it results in offspring they're practically gaurunteed to outlive? I'm playing an elven swashbuckler right now who's really promiscuous but refuses to have sex with humans because of this. His friends think he's racist, but really he just doesn't want to get too emotionally close to people who are going to die in only a few decades. At the ripe young age of 132 he's already seen many humans die.
Plus there are some story telling challenges with this. It's really hard to have an ancient mystery when some elf can just pop up and be all "Oh, you mean those 500 year old ruins? Yeah, I totally remember when those were built, let me tell you all about it."
As I DM, I dealt with this by making all races have relatively the same lifespan in my world. For the most part, the upper limit is around 120. Elves can live to be older, but only within the confines of their own ancestral homeland, whose magic sustains them. This means that adventuring elves (aka any of my players) are necesarilly younger. This got rid of several story telling issues for me, plus gave my world a bit of flavor that I like.
There are other examples of this, though I think D&D elves are the worst. You get some of the same issues, for example, with the Asari from Mass Effect, but I think the writers handled it pretty well for the most part.
What do you think? Are you annoyed with the issues that longer lived races present? How have you handled it in your games? Am I alone in even thinking about this stuff?
So they have the advantage of all this extra time on their hands... how are they not the dominant race at everything? A level one elven character is going to be at least a hundred years old... so how does it make sense that the level one human gets extra skill points despite only being 20 something? There are only a few explainations that I can think of that make sense:
1) Elves are terribly immature, flighty creatures that don't really dedicate themselves to serious pursuits or the building of skills and knowledge. While they are often portrayed as fun loving, this doesn't really match the stereotypical "old wise elf" stereotype.
2) They are incredibly wise and patient, but slow. They could spend vast amounts of time reflecting on a single thought before moving on to something new. This could sorta work, except that that of person would be unlikely to become an adventurer. And most people would rather roleplay an adventurer than a philosopher.
3) They mature incredibly slowly, so that while they live much longer, they also have much longer childhoods. However, I don't think this is the canon for D&D at least, and creates the thematic issue of 30 year old elves in diapers, which just seems wrong.
It could be a combination of those things I suppose. And I know that for a game like D&D it's a balance issue; they can't make elves significantly better than the other races, so they don't really get any statistical benefits from the age thing. But even glossing over that, there are issues.
How does the elven population keep itself in check? If you mature at generally the same rate as other races but can live to be 1000 years old, you could have a ridiculous number of babies! Do they have really low fertility rates? Do they have strict cultural sanctions that keep their population in line? Really really long gestation periods?
What about relations with other races? Why would elves mate with humans when it results in offspring they're practically gaurunteed to outlive? I'm playing an elven swashbuckler right now who's really promiscuous but refuses to have sex with humans because of this. His friends think he's racist, but really he just doesn't want to get too emotionally close to people who are going to die in only a few decades. At the ripe young age of 132 he's already seen many humans die.
Plus there are some story telling challenges with this. It's really hard to have an ancient mystery when some elf can just pop up and be all "Oh, you mean those 500 year old ruins? Yeah, I totally remember when those were built, let me tell you all about it."
As I DM, I dealt with this by making all races have relatively the same lifespan in my world. For the most part, the upper limit is around 120. Elves can live to be older, but only within the confines of their own ancestral homeland, whose magic sustains them. This means that adventuring elves (aka any of my players) are necesarilly younger. This got rid of several story telling issues for me, plus gave my world a bit of flavor that I like.
There are other examples of this, though I think D&D elves are the worst. You get some of the same issues, for example, with the Asari from Mass Effect, but I think the writers handled it pretty well for the most part.
What do you think? Are you annoyed with the issues that longer lived races present? How have you handled it in your games? Am I alone in even thinking about this stuff?