Well, OK! I finished building a deck that had Progenitus in it.
Only problem was, I didn't want the deck to revolve around progenitus or be creature heavy in general. Instead, I went with a load of Charms, some choice instants/ sorceries, heavy mana acceleration and some large creatures as Finishers. I've played it about 6 times now against another five colour deck a co-worker had constructed and it won 4 of those games, two of them with Progenitus and two with Jenara. Jenara is such a beast.
Deck Name: Too many one-of's
Lands: 20
1x Jungle Shrine
2x Temple Garden
1x Seaside Citadel
1x Arcane Sanctum
1x Meteor Crater (Thinking of replacing this)
2x Sunken Ruins
2x Rupture Spire
1x Rith's Grove
2x Horizon Canopy
1x Crumbling Necropolis
2x City of Brass
1x Wooded Bastion
2x Crosis's Catacombs
1x Crystal Quarry
Enchantments: 3
2x Mirari's Wake
1x Mana Reflection
Creatures: 10
1x Numot, the Devastator
2x Progenitus
1x Cromat
1x Shadowmage Infiltrator
1x Teneb, the Harvester
1x Jenara, Asara of War
1x Broodmate Dragon
2x Dimir Doppelganger
Artifacts: 4
2x Illuminated Folio
1x Howling Mine
1x Candles of Leng
Instants & Sorceries: 23
3x Blightning
2x Terminate
2x Hull Breach
2x Brightflame
2x Castigate
1x Brilliant Ultimatum
2x Treva's Charm
2x Grixis Charm
1x Bant Charm
1x Naya Charm
1x Esper Charm
1x Crosis's Charm
1x Hit//Run
1x Rise//Fall
1x Death Grasp
Deck Size: 60
To be honest, I got caught up in the Charms. I have them all over in my card boxes and just HAD to use them. I find they're handy and incredibly versatile, despite the 3 coloured mana requirements. I find they give me a decent means at attempting to control the board for the early game until I can start dropping a couple creatures to finish things off.
Jenara is such a freaking beast in this deck. having a Mirari's Wake out and Mana Reflection, each of my lands made ton of mana and she went up to a 20/20 by turn 7. Progenitus apparently is pretty scary considering my opponent has no global removal or bounce in his deck and conceded once Progenitus hit the field. Numot stripped my opponent of lands at rapid pace. Overall out of the creatures I own I find these ones to be nice finishers in what is essentially an all-multicolour themed deck.
The only mono-coloured spell is my Mana Reflection, but I can live with that.
Takes forever to get rolling though as, against my better judgement, I went against my natural instinct to toss in a lot of mana acceleration and mana fixing. This is a very Casual deck, not meant to haul a** and destroy ASAP as some of my other decks inclined to do if left unchecked.
Oddly enough I find the deck quite enjoyable to play. A full game takes about 15 minutes as opposed to the 5 minutes some of my other decks would do and filled out my coffee breaks nicely at work for the night shift.
What do you all think? Comments and suggestions are, as always, welcome.