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Braid's, Conjurer Adept (repeatable show and tell[except for enchantment's]) could also be useful to get Mr. P out although you would have to work on answers for what your opponent(s) play maybe Sunken Hope or something.

Edit: You could also Build around Sunken Hope with Come Into Play abilities and also If you wanted to go Naya Theme You could try getting a Myrael The Anima
Zeddicuus's avatar
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Hmm... Those are a couple of good ideas too.

I'm attempting to lean this deck away from being creature heavy. My last rainbow deck ran all 10 Invasion/Planar Chaos Legendary Dragons as well as some other multicoloured creatures with the Arches. I want this one to play...different.

I recently stripped 8 decks down and now have more to go through to find those beefy choices sweatdrop I'm looking more towards a heavy Green base to generate the different colours instead of cheating him in so the deck will not rely so much on Fatties. Then I can use some stuff like Brightflame and Death Grasp to rip the opponent(s) around a bit.

I'll probably post more later when I get a chance to go through them all more. Currently I'm semi-babysitting the nieces and nephew so I can't do it now gonk
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Well, OK! I finished building a deck that had Progenitus in it.

Only problem was, I didn't want the deck to revolve around progenitus or be creature heavy in general. Instead, I went with a load of Charms, some choice instants/ sorceries, heavy mana acceleration and some large creatures as Finishers. I've played it about 6 times now against another five colour deck a co-worker had constructed and it won 4 of those games, two of them with Progenitus and two with Jenara. Jenara is such a beast.

Deck Name: Too many one-of's

Lands: 20

1x Jungle Shrine
2x Temple Garden
1x Seaside Citadel
1x Arcane Sanctum
1x Meteor Crater (Thinking of replacing this)
2x Sunken Ruins
2x Rupture Spire
1x Rith's Grove
2x Horizon Canopy
1x Crumbling Necropolis
2x City of Brass
1x Wooded Bastion
2x Crosis's Catacombs
1x Crystal Quarry

Enchantments: 3

2x Mirari's Wake
1x Mana Reflection

Creatures: 10

1x Numot, the Devastator
2x Progenitus
1x Cromat
1x Shadowmage Infiltrator
1x Teneb, the Harvester
1x Jenara, Asara of War
1x Broodmate Dragon
2x Dimir Doppelganger

Artifacts: 4
2x Illuminated Folio
1x Howling Mine
1x Candles of Leng

Instants & Sorceries: 23

3x Blightning
2x Terminate
2x Hull Breach
2x Brightflame
2x Castigate
1x Brilliant Ultimatum
2x Treva's Charm
2x Grixis Charm
1x Bant Charm
1x Naya Charm
1x Esper Charm
1x Crosis's Charm
1x Hit//Run
1x Rise//Fall
1x Death Grasp

Deck Size: 60

To be honest, I got caught up in the Charms. I have them all over in my card boxes and just HAD to use them. I find they're handy and incredibly versatile, despite the 3 coloured mana requirements. I find they give me a decent means at attempting to control the board for the early game until I can start dropping a couple creatures to finish things off.

Jenara is such a freaking beast in this deck. having a Mirari's Wake out and Mana Reflection, each of my lands made ton of mana and she went up to a 20/20 by turn 7. Progenitus apparently is pretty scary considering my opponent has no global removal or bounce in his deck and conceded once Progenitus hit the field. Numot stripped my opponent of lands at rapid pace. Overall out of the creatures I own I find these ones to be nice finishers in what is essentially an all-multicolour themed deck.

The only mono-coloured spell is my Mana Reflection, but I can live with that.

Takes forever to get rolling though as, against my better judgement, I went against my natural instinct to toss in a lot of mana acceleration and mana fixing. This is a very Casual deck, not meant to haul a** and destroy ASAP as some of my other decks inclined to do if left unchecked.

Oddly enough I find the deck quite enjoyable to play. A full game takes about 15 minutes as opposed to the 5 minutes some of my other decks would do and filled out my coffee breaks nicely at work for the night shift.

What do you all think? Comments and suggestions are, as always, welcome.
Zeddicuus's avatar
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To be honest this deck works rather well in a stupidly casual environment, like coffee break time at work.

Works as total drek anywhere else. As I expected it to work, to be honest. I really just assembled it because I had a severe Timmy episode pulling two Progenitus out of a fatpack. I just don't have a good enough landbase to pull of the mana colours I need consistently at a fast enough pace for my liking. When this deck does work though, the Charms give an excellent amount of control though so I can pull out a Finisher, like Jenara or Numot. Maybe Progenitus. So far when he hits play the game is pretty much done, which amused me for a time.

I think I'll have to go and build a more serious deck. My wife gave me the idea of a mono-black deck that played White Angels... I also plan on making a new G/W deck. Nostalgia kicked in and I learned to play the game off of a G/W deck so a new one is in order.

However, I'm satisfied with Too-Many-One-Of's for use against my friends on happy break time at work, as it leads to a relax paced game they stand a better chance of winning against. At least the one player is building enough of a collection to build more potent decks I can start playing my better decks against him again. He was getting a bit disgruntled trying to face some of the other decks.

I think this one will be a keeper, at least for a bit longer.

P.S. Jenara is a beast. I should make a deck that makes more use of her, cause she is pretty scary when she gets going. Too bad she dies so easy.
Zeddicuus's avatar
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Well, here's something different. Kind of. I was bored one day and couldn't figure out what kind of deck I should build when my wife suggested making a mono-black deck that could play my Angels. So here is what I came up with.

Lands: 19

19x Swamps

Creatures: 24

2x Akroma, Angel of Wrath
1x Reya Dawnbringer
1x Razia, Boros Archangel
2x Silver Seraph
2x Angel of Despair
1x Exalted Angel
1x Twilight Shepherd
1x Sutured Ghoul
2x Bog Witch
2x Deep Cavern Imp
2x Skirk Ridge Exhumer
2x Rotting Rats
2x Corpse Connoisseur
2x Trespasser Il-Vec
1x Volrath the Fallen

Artifacts: 5

3x Star Compass
2x Jalum Tome

Instants/Sorceries: 12

1x Damnation
2x Soul Exchange
1x Dread Return
2x Vigor Mortis
2x Patriarch's Bidding
2x Diabolic Intent
2x Drain Life

Deck Size: 60

Basically it's a budget Reanimator deck lacking Reanimate (Go figure). It uses a variety of cards to discard my Angels or the two other Fatties so they can be Zombified or whatever. It's mostly made as Casual Johnny fun on breaks at work. Damnation is just in case I need to wipe the field. The deck has Drain Life as an Alt. Win-Con just in case something goes wrong. Typically I can generate a decent amount of mana with this deck to use Drain Life as a Finisher as well.

Skirk Ridge Exhumer is there to make Chump Blockers, as well as fodder for Diabolic Intent or Dread Return. I think the other creatures choices are self Explanatory. I have ways to make mana, put a creature from my library into the GY, get a little hasty flyer etc etc. I'd have Putrid Imp in there instead but alas, I think I misplaced them in a move. Woe is Zedd.

I know I could make it more efficient with Exhume or more Soul Exchange, but I don't want to totally cheese it out.

I know it needs MOAR DAMNATION. I'm still working on getting more of those, heheh.

I've played it a few times and it works rather well. It plays fairly fast since most of my discard engines are CMC 2-3, so I can start reanimating fairly quickly. I lack removal which sucks, so if anyone knows a good permanent that can discard cards to destroy creatures please let me know and that would rock.

Again, any comments, criticisms, suggestions are much appreciated.
You know, if you have a deck with progenitus out.. Maybe It'd be a good idea to put a Maelstrom Archangel in if you've got one or can nab one for cheap.
Zeddicuus
a good permanent that can discard cards to destroy creatures please let me know


Well, I wouldn't call it "good," but there's always Notorious Assassin.
Zeddicuus's avatar
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Well now, that Notorious Assassin would actually be exactly what I'd need! Doesn't cost too much to play and I can discard crap to it. Perfect! That would fit in quite well and give me an added ability that is sorely needed in this deck. Thanks for pointing that one out Lia! I'll have to get a couple of those!

As for the Progenitus comment, I unfortunately do not have any Maelstrom Angels yet. Though I will definitely be adding at one to my collection at the very least. Maybe two as they're Tim-tastic. Their cost money-wise isn't even that bad.
Zeddicuus
Well now, that Notorious Assassin would actually be exactly what I'd need! Doesn't cost too much to play and I can discard crap to it. Perfect! That would fit in quite well and give me an added ability that is sorely needed in this deck. Thanks for pointing that one out Lia! I'll have to get a couple of those!


I can has l33t search engine skills? eek
Zeddicuus's avatar
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That and you have a helluvalot of knowledge on various cards also helps tons, heheh.

What do you think of the deck though? Does it seem like it lacks in anything?
I don't really see anything, though I don't really like Deep Cavern Imp. I'd be more inclined to use something like Plague Witch, especially if you think your removal is lacking.
Zeddicuus's avatar
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Hey that's a good alternative to not having that assassin. I'll put a few in and try them out. I don't know how I missed those, I know I have at least a few.
Zeddicuus's avatar
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OK, wow. Oddly enough the last deck I posted seems to be way too powerful for the playgroup to handle. Not what I expected at all, and I'm hardly using any mana acceleration to really get it going.

I think it might be from the simple fact that I'm zombifying (Well, not exactly Zombifying, but you know what I mean) Creatures that have nasty abilities. I mean, Akroma and Angels of Despair are pretty dirty to have to deal with. The flying seems to be causing the most problems. Volrath and the Sutured Ghoul so far have caused the least trouble, and I figured they'd cause a major portion considering what they do.

I think I might have to take the Angels out and tone it down to large creatures with Trample maybe so they're easier to deal with.

Some days I feel so stifled in my playgroup. I'm having to hold back so that I can keep the game fun for everyone, and it just...makes the game feel like it lacks something if I'm not running the best I can do with what I have.

I think I may just have too much Spike than is healthy for Casual gaming.

Ah well, maybe building that Zombie deck will be enough to keep it challenging for everyone and keep me entertained with random silliness...
Well, I could try to find time to play some of those old BYOS decks that I never tested against you....
Zeddicuus's avatar
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That'd be pretty cool to be honest. I have never tried playing over the net though, so I imagine I'd have to get a hold of MWS or Apprentice again.

Then work out a time that is mutually beneficial, given that due to a typically busy day I can only do it later in the evening.

I'm sure you'd whup me many a time, and it'd be good fun.

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