Agh, early morning shifts suck. Finally I can get back to this!
Personally I dislike tiering my decks like that. There are some I love playing. A lot. But the other players...they don't like playing against them. Due to politics, I'm forced to cut back on play of certain decks or scrap them outright.
I'm told I don't play nice some days. I thought that was how you were supposed to play? Hell, I'm not even using landkill or counterspells!
Random tangeant here:
This isn't a decklist, but it's my thread and I'll post it anyways. But here's the quiz:
VS.
Considering the talk of Tri-coloured lands in the Card of the Day topic:
Which of these would you consider better and why? The Pro of these lands is the fact they make three different colours. The con is the slight loss of momentum.
On the Lair side, you return a land to your hand. The cool thing is you can tap that land for the mana before you do it, then use the Lair. That's still 4 mana on turn 4. The downside is the next turn you have to play that land again, leaving you with 4 mana available on turn 5.
On the Tapland side, it just comes into play without returning anything. That is pretty cool as you might just draw a land next turn. However, it still leaves you with only 3 mana on turn 4. IF you draw that land next turn though, you have 5 mana on turn 5.
So, one gives the Mana now and leaves you high and dry next turn. One leaves you high and dry this turn and gives you the mana next turn.
To be honest I like both a lot, but I find myself leaning towards the Lairs. I want the mana and I want it NOW. I'm not always patient, and typically most of my decks can run on later loss of tempo without much in bad results. So I go with the Lairs.
What about other folk? Which do you prefer and why?