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Designer Genes's avatar
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So, this thread is similar to the create a card thread, but with a twist: Your "next card" part must give the name of an actual card (from a set that is already released.) The next person must take that card, and "reinvision" it. This could be to make the card completely over, or to simply make the card a new type. Like making Grozoth an enchantment, or Lightning Bolt an artifact. Have fun.

I'll start off by the way!

Revision: Howling Mine
Oh good more varied kinds of games.
I enjoy every thread you make it seems.

Howling Mine
Land
T: Add BB to your mana pool.
Whenever a spell you cast resolves, end the turn if it's your turn.

Next: Whippoorwill <Give it flying at least sweatdrop
I probably killed this thread by saying such a boring card.


Do Sword of Fire and Ice next.
Whippoorwill - 2 W B
Creature - Bird
Flying.
Tap: Until the beginning of the next end step, when target creature goes to the graveyard, you may exile it. If you do it, put a 1/1 black and white Spirit creature token with flying onto the battelfield.
2/4

NC: Dwarven Trader (Original Dwarven Trader)
Dwarven Trader 2 R R
Creature - Dwarf
Shadow
R R, T: trade one creature card you control with one creature card your opponent controls until end of turn
3/3

NC: Akroma, Angel of Wrath
Akroma, Angel of Wrath - 2BB
Legendary Creature - Angel

Flying; Protection from white and from green.

At the beginning of your upkeep, Akroma, Angel of Wrath deals 2 damage to you.

4/4

Here's a great card name that fell short in execution: Dragon Appeasement
Dragon Appeasement 3BGR
Enchantment
At the beginning of your upkeep, you may sacrifice a creature. If you do, target creature you control gets +X/+X until end of turn, where X is the sacrificed creature's power.


That's what I see as a Jund enchantment. None of this "sacrifice your tempo" bs.

NC: Phyrexian Negator
Designer Genes's avatar
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Phyrexian Negator 4
Artifact
Shroud
At the beginning of your upkeep, sacrifice a permanent for each charge counter on Phyrexian Negator.
Charge counters cannot be removed from Phyrexian Negator.
Whenever a player casts a spell, counter that spell and put a charge counter on Phyrexian Negator.

Next card: Sword of Fire and Ice
Sword of Fire and Ice
4
Artifact - Equipment
Equip 3
Equipped creature gains "R: +1/+0 until end of turn" and "U: Prevent all damage target red spell would deal to this creature."


Next: Elvish Scout
Elvish Scout 1G
Creature - Elf Soldier

Haste

1/1

Often the threat is dispatched before reinforcements ever arrive.

Next:

Master of the Hunt.
Master of the Hunt 3RB
Creature - Demon

2UB: put a 2/2 demon token creature with flying into play
All demon creature cards except Master of the Hunt have haste

2/4

The hunt is never over.

NC: Voice of Grace
Designer Genes's avatar
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Voice of Grace 2WW
Tribal Enchantment - Angel Aura
Enchant Creature
Enchanted creature gets +2/+2 and has flying and protection from black.
When Voice of grace is put into the graveyard from the battlefield, put a 2/2 white Angel creature token with flying and Protection from Black onto the battlefield.

Revision: Robe of Mirrors
Robe of Mirrors - 3
Artifact -- Equipment

Equipped creature gains "U: If target spell has only one target and that target is this creature, change that spell's target to another creature."

Equip 3

Next card!

Tarmogoyf!

(I had to)
Tarmogoyf
1BG
Creature - Lhurgoyf
When Tarmogoyf enters play, remove any number of cards from your graveyard. Tarmogoyf's power is equal to the number of types of cards removed, and Tarmogoyf's toughness is equal to the number of types removed +1. (Types are planswalker, tribal, sorcery, yadda yadda.)
*/*+1

(woo for using root words - note how this one resembles the sticky "tar" and counter "mo" wink

Next card: Skullclamp (as long as we're naming Standard warping powerhouses)
Designer Genes's avatar
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Skullclamp B
Sorcery
As an additional cost to cast Skullclamp, sacrifice a non-token creature with 1 toughness.
Draw a card.
Retrace

Next card: Necropotence

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