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Alright, here's the thread, and here's my decklist.

Magi [Not Nessecarily in this order]

M'ck
Kyg'n
Emec

Creatures

Cliff Hyren
Cragnoc
Giant Baldar
Giant Chogus
Stone Quor
Crag Quor
Moga
Moga
Karrik
Akkar
Agrilla
Baldar
Yark
Rokarum
Moga Pup
Moga Pup
Rock Arboll
Sagawal
Sagawal
Sarazen Outcast
Pabble Hinko

Spell

Rock Slide
Jagged Rocks
Jagged Rocks
Jagged Rock
Ascend
Ascend
Ascend
Roar
Feet of Stone
Spirit of the Teeth
Spirit of Rayje

Relic

Kybar's Hammer
Climbing Staff
Climbing Staff
Dream Balm
Rayje's Cloak
Relic Mirror
Dream Balm
Ring of Secrets

If you've no objections, I would like to go first.
Wish I knew what this game was about, but go Kusanagi! You can't afford to lose in front of your cat!
Genshiro
Wish I knew what this game was about, but go Kusanagi! You can't afford to lose in front of your cat!


Watch and maybe you'll learn something about it.
KusanagiRyu
Genshiro
Wish I knew what this game was about, but go Kusanagi! You can't afford to lose in front of your cat!


Watch and maybe you'll learn something about it.


Why do you think I'm here?
KusanagiRyu
Alright, here's the thread, and here's my decklist. If you've no objections, I would like to go first.


Just one of each? surprised

Okay, I'll play with ... hrm ... Might as well keep the Core, since I still have it out from the last match.

Swordoath Omega
KusanagiRyu
Alright, here's the thread, and here's my decklist. If you've no objections, I would like to go first.


Just one of each? surprised

Okay, I'll play with ... hrm ... Might as well keep the Core, since I still have it out from the last match.



My card pool isn't what you'd call huge. Anyhow, shall I start us off?
KusanagiRyu
My card pool isn't what you'd call huge. Anyhow, shall I start us off?


I have no objection. 3nodding
Alright. My starting Magi is Kyg'n [12].

Draw five, no starting cards.

I'll summon Rokarum[5] and Yark[5] leaving Kyg'n at 2 energy, and end by drawing two cards.

And just so your aware, Kyg'n Energize is increased by the number of creatures you have in play.
Don't forget to post end-of-turn stats. Makes online play much easier. Just ask Mew. 3nodding

-Flips Harror, Nightstalker

-Draws five (no starters)

-Energizes for 7 (now at 18 )

-Plays Shadow Bones Relic

-Plays Dark Cragnoc for 12 (Harror at 6)

-Plays Zungg for 1 (Harror at 5)

-Zungg uses Gnaw on Yark (Yark at 4, Zungg at 2)

-Dark Cragnoc uses Cremate on Yark (Dark Cragnoc at 8, Yark discarded)

-Draws two to end turn

---

Harror, Nightstalker (5)

Dark Cragnoc (8 )
Zungg (2)

Shadow Bones
My Yark. . .I hate you. Since you have two monsters, Kyg'n energizes for 5, bringing him to 7.

I'll play Jagged Rocks. Result - Dark Cragnoc - 5, Rokarum 7, Kyg'n 4.

I'll have Rokarum attack Zungg, killing it. Rokarum goes back to 5.

I'll then end my turn by drawing two cards.
-Harror energizes for 7 (now at 12)

-Dark Cragnoc uses Cremate on Rokarum (both are discarded)

-Plays Chaos Sphere Relic

-Plays Orok for 5 (Harror at 7)

-Uses Shadow Bones' Vitalize on Orok (Harror at 3, Orok at 10)

-Draw two to end turn

--

Harror, Nightstalker (3)

Orok (10)

Chaos Sphere (0 counters)
You have one mosnter, Kyg'n energizes for four, bringing him up to 8.

I then play Ascend[Kyg'n 6], then summon Sagawal[3] and end. [Kyg'n 3].
-Harror energizes for 7 (now at 10)

-Roll a die for Chaos Sphere, result 4

-Orok attacks Sagawal. (Orok at 7, Sagawal discarded, Kyg'n loses one energy from Orok's effect)

-Play Core Grag for 5 (Harror at 5)

-Draw two to end turn

---

Harror, Nightstalker (5)

Core Grag (5)
Orok (7)

Chaos Sphere (4 counters)
This isn't looking good. . .Kyg'n Energizes for 5, bringing him to 7. I'll put Climbing Staff into play, and summon Crag Quor[7]. I'll then end.

Crag Quor [7], Kyg'n [1].
-Energizes for 7 (now at 12)

-Rolls die for Chaos Sphere, result 2

-Plays Warrada's Ring Relic

-Plays Nightmare Channel on Orok, selecting Kyg'n (Kyg'n's energize reduced by 2, Harror at 10)

-Plays Vaporize (Harror at 7, Climbing Staff discarded, Kyg'n at 0)

-Plays Koil for 4 (Harror at 3)

-Draw two to end turn

---

Harror, Nightstalker (3)

Koil (4)
Orok (7)
Core Grag (5)

Warrada's Ring
Chaos Sphere (6 counters)

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