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Aged Informer

And now part 2 of my daily blitz to get the Rush to Epic rules formalized in a written format.


Chapter 1: Gestalt

In gestalt play, characters essentially take two classes at every level, choosing the best aspects of each. The process is similar to multiclassing, except that characters gain the full benefits of each class at each level. if the two classes you choose have aspects that overlap (such as Hit Dice, attack progression, saves, and class features common to more than one class), you choose the better aspect. The gestalt character retains all aspects that don’t overlap.

Gestalt play only works if every PC in the campaign uses it, and it can result in complicated characters who may overwhelm newer players with an abundance of options.

Building a Gestalt Character

To make a 1st-level gestalt character, choose two base classes (or archetypes for those classes). Build your character according to the following guidelines. Separate your two class on your character see by using two slashes (//).

Hit Dice

Choose the larger Hit Die. Always use the maximum value for hit points. A monk//sorcerer would use d8 as her Hit Die and have 8 hit points (plus Constitution modifier) at 1st level, for example.

Base Attack Bonus

Choose the better progression from the two classes.

Base Saving Throw Bonuses

For each save bonus, choose the better progression from the two classes. For example, a 1st-level gestalt fighter//wizard would have base saving throw bonuses of Fortitude +2, Reflex +0, Will +2—taking the good Fortitude save from the fighter class and the good Will save from the wizard class.

Class Skills

Take the number of skill ranks gained per level from whichever class grants more skill ranks, and consider any skill on either class list as a class skill for the gestalt character. For example, a gestalt barbarian/bard would gain skill points per level equal to 6 + Int modifier, and can purchase skills from both the barbarian and bard lists as class skills.

Favored Class Bonus

If one of your two classes was your favored class you gain the appropriate bonus. If you take two favored classes at the same time you must pick which class gets the favored bonus. (This is important if you are using variant favorite class bonus from the Advanced Player’s Guide or elsewhere)

Class Features

A gestalt character gains the class features of both classes. A 1st-level gestalt rogue//cleric, for example, gets sneak attack +1d6, trapfinding, 1st-level cleric spells, aura, channel energy 1d6, domains, and orisons. Class- and ability-based restrictions (such as arcane spell failure chance and a druid’s prohibition on wearing metal armor) apply normally to a gestalt character, no matter what the other class is.

Advancing a Gestalt Character (Simple)

The simplest way to advance a gestalt character is to pick the same two classes you did at 1st-level. Each time he gains a new level, he chooses two classes, takes the best aspects of each, and applies them to his characteristics. A few caveats apply, however.

• Class features that two classes share (such as uncanny dodge) accrue at the rate of the faster class. (Pathfinder as done a fairly good job making sure that base classes don’t share many class features. Just be aware and when it doubt take the better bonus of like named class features, don’t add.)

• Gestalt characters with more than one spellcasting class keep track of their spells per day separately.

Advancing a Gestalt Character (Multiclassing)

This is where newer players or players with lower confined in their system mastery can really get into trouble. Even highly confident and experienced players can create combinations that are difficult to follow, orc half-minotaur weretighers for example.

Tracking your character’s advancement on your character sheet can be tricky. It is best not to use the single class level line as anything more then a rough guide to your total levels in each individual class. You may wish use the Gestalt Multiclass Tracker sheet until you have become familiar with the process. A 5th-level fighter 3/rogue 2/wizard 5 can result from many different progression and have different character statistics.

Note: It is important to keep in mind the difference between Character Level and class level. Normally you can just track Character Level by adding all accumulated class levels together. In multiclassed gestalt play it is important to record your total Character Level independently from class levels.

The prior guidelines apply to gestalt multiclassing except for the following.

Base Attack & Saving Throw Bonuses

You will need to use a system called Combined Base Bonuses. Combined Base Bonuses tracks the total advancement in each of the different bonus progressions. At each level determine which of the two class has is the better progression and increase that progression value by 1. Then add all of same bonuses together to get your final base bonus. For example a 1st-level fighter 1//wizard 1 increase he value of his BAB (Good), Fort (Good), Ref (Poor), Will (Good) by 1 each. He then advances to 2nd-level as a fighter 1/rogue 1/wizard 2, taking a level of rogue and wizard. He increase his BAB (Average), Fort (Poor), Ref (Good), Will (Good) by 1 each. Adding these progression together we get a total of BAB +1 (Good 1, Average 1), Fort +2 (Good 1, Poor 1), Ref +2 (Good 1, Poor 1), Will +3 (Good 2).

If your example fighter/rogue/wizard advances to 3rd level as fighter 1/rogue 2/wizard 3 he should now have a total of BAB +2 (Good 1, Average 2), Fort +2 (Good 1, Poor 2), Will +3 (Good 3).

Note: No Base Bonus Value should ever be higher then your Character Level. If that happens you’ve likely made an error somewhere and should double check your Gestalt Multiclass Tracker sheet.

Class Features

Like simple gestalt there are a number caveats in addition to those already mentioned:

• A gestalt character can’t combine two prestige classes at any level, although it’s okay to combine a prestige class and a regular class. Prestige classes that are essentially class combinations-such as the arcane trickster, mystic theurge, and eldritch knight-should be prohibited if you’re using gestalt classes, because they unduly complicate the game balance of what’s already a high-powered variant. Because it’s possible for gestalt characters to qualify for prestige classes earlier than normal, the game master is entirely justified in toughening the requirements of a prestige class so it’s available only after 5th level, even for gestalt characters.

• If a base or prestige class increase the effective level of another, you must choose which of the available classes it applies to and should make note of it. For example a 7th-level wizard 7/sorcerer 5/dragon disciple 2 should indicate that extra caster level and spells per day are applied to the sorcerer, e.g. +1 Spells Per Day (Sorcerer).
Your effective class level in any one class cannot be higher then your character level. This especially applies to prestige class that increase your spells per day and caster level. For example a 7th-level wizard 7/sorcerer 5/dragon disciple 2 cannot have a wizard caster level above 7 or know more wizard spells per then a 7th-level wizard.

• Keep alignment and other restrictions in mind. Some class combinations are not possible or may result in the loss of class features. For example a base Barbarian//Monk has conflicting alignment requirements.

If you’re a stubborn gamemaster or have really passionate players you may elect to use prestige classes that are basically combinations. I caution both gamemaster and players that they need to increase the requirements of any such class so that they are only available after 5th level at the least. A good guideline is to look a the current requirements and make sure that minimum level of entry is retained. Often using skill rank is the easiest way to help set a minimum entry level.

For example the mystic theurge should have its requirements modified as follows:
Knowledge (arcana) increased from 3 ranks to 6
Knowledge (religion) increased from 3 ranks to 6
Able to cast divine spells increased from 2nd to 3rd
Able to cast arcane spells increased from 2nd to 3rd

Keep in mind the caveats for gestalt multiclassing, mainly that you cannot have a higher effect class level then your character level.

Gamemaster should also understand that in many cases using such class is effectively like allowing a player to advance three class at once instead of two. This gets especially complex when spell casting classes are advanced.

A second option is rebuild such combo classes as new gestalt prestige class that use both class choices at a level. These rebuilt class should include more class features that reward focusing on only two specific class while using these rules.

Original Player

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Brasten
Liquidor
Whats the best race for an INT bonus for pathfinder?

For D&D 3.x with no LA? With +1 LA? With +2 LA?
Depends on what your objective is. Lots of +Int races chose from in Pathfinder. Human, Elf, Half-Elf, Ratfolk, Sylphs, and Tieflings. If you push it, Samsarans, Wayangs, and Drow Noble. That's not counting the Advanced Races Guide race builder section.

I'll direct you to D&D Guru for 3.5 specific recommendations.
A friend asked me about +Int races (pf/3.x) for a pathfinder game. I believe he was trying to do something with a witch. there was something about being an animal race as well.

Aged Informer

Part 2a Examples and Sidebars

Examples of Gestalt Progression

Dane wants to begin play as a rogue//ranger and eventually plans to become a shadow dancer.
1st __ ranger 1//rogue 1 __________ HD d10 __ Ranks 8+INT __ BAB(G 1), Fort (G 1), Ref (G 1), Will (P 1)
2nd __ ranger 2//rogue 2 __________ HD d10 __ Ranks 8+INT __ BAB(G 2), Fort (G 2), Ref (G 2), Will (P 2)
3rd __ ranger 3//rogue 3 __________ HD d10 __ Ranks 8+INT __ BAB(G 3), Fort (G 3), Ref (G 3), Will (P 3)
4th __ ranger 4//rogue 4 __________ HD d10 __ Ranks 8+INT __ BAB(G 4), Fort (G 4), Ref (G 4), Will (P 4)
5th __ ranger 5//rogue 5 __________ HD d10 __ Ranks 8+INT __ BAB(G 5), Fort (G 5), Ref (G 5), Will (P 5)
6th __ ranger 6//shadow dancer 1 __ HD d10 __ Ranks 6+INT __ BAB(G 6), Fort (G 6), Ref (G 6), Will (P 5)
7th __ rogue 6//shadow dancer 2 ___ HD d8 ___ Ranks 8+INT __ BAB(G 6, A 1), Fort (G 6, P 1), Ref (G 7), Will (P 7)
8th __ ranger 7//shadow dancer 3 __ HD d10 __ Ranks 6+INT __ BAB(G 7, A 1), Fort (G 7, P 1), Ref (G 8), Will (P 8)
9th __ rogue 7//shadow dancer 4 ___ HD d8 ___ Ranks 8+INT __ BAB(G 7, A 2), Fort (G 7, P 2), Ref (G 9), Will (P 9)
10th _ ranger 8//shadow dancer 5 __ HD d10 __ Ranks 6+INT __ BAB(G 8, A 2), Fort (G 8, P 2), Ref (G 10), Will (P 10)
11th _ rogue 8//shadow dancer 6 ___ HD d8 ___ Ranks 8+INT __ BAB(G 8, A 3), Fort (G 8, P 3), Ref (G 11), Will (P 11)
12th _ ranger 9//shadow dancer 7 __ HD d10 __ Ranks 6+INT __ BAB(G 9, A 3), Fort (G 9, P 3), Ref (G 12), Will (P 12)
13th _ rogue 9//shadow dancer 8 ___ HD d8 ___ Ranks 8+INT __ BAB(G 9, A 4), Fort (G 9, P 4), Ref (G 13), Will (P 13)
14th _ ranger 10//shadow dancer 9 _ HD d10 __ Ranks 6+INT __ BAB(G 10, A 4), Fort (G 10, P 4), Ref (G 14), Will (P 14)
15th _ rogue 10//shadow dancer 10 _ HD d8 ___ Ranks 8+INT __ BAB(G 10, A 5), Fort (G 10, P 5), Ref (G 15), Will (P 15)
16th _ ranger 11//rogue 11 ________ HD d10 __ Ranks 8+INT __ BAB(G 11, A 5), Fort (G 11, P 5), Ref (G 16), Will (P 16)
17th _ ranger 12//rogue 12 ________ HD d10 __ Ranks 8+INT __ BAB(G 12, A 5), Fort (G 12, P 5), Ref (G 17), Will (P 17)
18th _ ranger 13//rogue 13 ________ HD d10 __ Ranks 8+INT __ BAB(G 13, A 5), Fort (G 13, P 5), Ref (G 18), Will (P 18)
19th _ ranger 14//rogue 14 ________ HD d10 __ Ranks 8+INT __ BAB(G 14, A 5), Fort (G 14, P 5), Ref (G 19), Will (P 19)
20th _ ranger 15//rogue 15 ________ HD d10 __ Ranks 8+INT __ BAB(G 15, A 5), Fort (G 15, P 5), Ref (G 20), Will (P 20)


Sorena also likes playing shadow dancers but also really likes playing as a bard.
1st __ bard 1//ranger 1 ___________ HD d10 __ Ranks 6+INT __ BAB(G 1), Fort (G 1), Ref (G 1), Will (G 1)
2nd __ bard 2//ranger 2 ___________ HD d10 __ Ranks 6+INT __ BAB(G 2), Fort (G 2), Ref (G 2), Will (G 2)
3rd __ bard 3//ranger 3 ___________ HD d10 __ Ranks 6+INT __ BAB(G 3), Fort (G 3), Ref (G 3), Will (G 3)
4th __ bard 4//ranger 4 ___________ HD d10 __ Ranks 6+INT __ BAB(G 4), Fort (G 4), Ref (G 4), Will (G 4)
5th __ bard 5//ranger 5 ___________ HD d10 __ Ranks 6+INT __ BAB(G 5), Fort (G 5), Ref (G 5), Will (P 5)
6th __ bard 6//shadow dancer 1 ____ HD d8 ___ Ranks 6+INT __ BAB(G 5, A 1), Fort (G 5, P 1), Ref (G 6), Will (G 5)
7th __ bard 7//shadow dancer 2 ____ HD d8 ___ Ranks 6+INT __ BAB(G 5, A 2), Fort (G 5, P 2), Ref (G 7), Will (G 7)
8th __ bard 8//shadow dancer 3 ____ HD d8 ___ Ranks 6+INT __ BAB(G 5, A 3), Fort (G 5, P 3), Ref (G 8), Will (G 8)
9th __ bard 9//shadow dancer 4 ____ HD d8 ___ Ranks 6+INT __ BAB(G 5, A 4), Fort (G 5, P 4), Ref (G 9), Will (G 9)
10th _ bard 10//shadow dancer 5 ___ HD d8 ___ Ranks 6+INT __ BAB(G 5, A 5), Fort (G 5, P 5), Ref (G 10), Will (G 10)
11th _ bard 11//shadow dancer 6 ___ HD d8 ___ Ranks 6+INT __ BAB(G 5, A 6), Fort (G 5, P 6), Ref (G 11), Will (G 11)
12th _ bard 12//shadow dancer 7 ___ HD d8 ___ Ranks 6+INT __ BAB(G 5, A 7), Fort (G 5, P 7), Ref (G 12), Will (G 12)
13th _ bard 13//shadow dancer 8 ___ HD d8 ___ Ranks 6+INT __ BAB(G 5, A 8), Fort (G 5, P 8), Ref (G 13), Will (G 13)
14th _ bard 14//shadow dancer 9 ___ HD d8 ___ Ranks 6+INT __ BAB(G 5, A 9), Fort (G 5, P 9), Ref (G 14), Will (G 14)
15th _ bard 15//shadow dancer 10 __ HD d8 ___ Ranks 6+INT __ BAB(G 5, A 10), Fort (G 5, P 10), Ref (G 15), Will (G 15)
16th _ bard 16//ranger 6 __________ HD d10 __ Ranks 6+INT __ BAB(G 6, A 10), Fort (G 6, P 10), Ref (G 16), Will (G 16)
17th _ bard 17//ranger 7 __________ HD d10 __ Ranks 6+INT __ BAB(G 7, A 10), Fort (G 7, P 10), Ref (G 17), Will (G 17)
18th _ bard 18//ranger 8 __________ HD d10 __ Ranks 6+INT __ BAB(G 8, A 10), Fort (G 8, P 10), Ref (G 18), Will (G 18)
19th _ bard 19//ranger 9 __________ HD d10 __ Ranks 6+INT __ BAB(G 9, A 10), Fort (G 9, P 10), Ref (G 19), Will (G 19)
20th _ bard 20//ranger 10 _________ HD d10 __ Ranks 6+INT __ BAB(G 10, A 10), Fort (G 10, P 10 ), Ref (G 20), Will (G 20)


Willow wants to be a holy summoner and divine champion and opts for a simple gestalt.
1st __ paladin 1//summoner 1 ______ HD d10 __ Ranks 2+INT __ BAB(G 1), Fort (G 1), Ref (G 1), Will (G 1)
2nd __ paladin 2//summoner 2 ______ HD d10 __ Ranks 2+INT __ BAB(G 2), Fort (G 2), Ref (G 2), Will (G 2)
3rd __ paladin 3//summoner 3 ______ HD d10 __ Ranks 2+INT __ BAB(G 3), Fort (G 3), Ref (G 3), Will (G 3)
4th __ paladin 4//summoner 4 ______ HD d10 __ Ranks 2+INT __ BAB(G 4), Fort (G 4), Ref (G 4), Will (G 4)
5th __ paladin 5//summoner 5 ______ HD d10 __ Ranks 2+INT __ BAB(G 5), Fort (G 5), Ref (G 5), Will (G 5)
6th __ paladin 6//summoner 6 ______ HD d10 __ Ranks 2+INT __ BAB(G 6), Fort (G 6), Ref (G 6), Will (G 6)
7th __ paladin 7//summoner 7 ______ HD d10 __ Ranks 2+INT __ BAB(G 7), Fort (G 7), Ref (G 7), Will (G 7)
8th __ paladin 8//summoner 8 ______ HD d10 __ Ranks 2+INT __ BAB(G 8), Fort (G 8), Ref (G 8), Will (G 8)
9th __ paladin 9//summoner 9 ______ HD d10 __ Ranks 2+INT __ BAB(G 9), Fort (G 9), Ref (G 9), Will (G 9)
10th _ paladin 10//summoner 10 ____ HD d10 __ Ranks 2+INT __ BAB(G 10), Fort (G 10), Ref (G 10), Will (G 10)
11th _ paladin 11//summoner 11 ____ HD d10 __ Ranks 2+INT __ BAB(G 11), Fort (G 11), Ref (G 11), Will (G 11)
12th _ paladin 12//summoner 12 ____ HD d10 __ Ranks 2+INT __ BAB(G 12), Fort (G 12), Ref (G 12), Will (G 12)
13th _ paladin 13//summoner 13 ____ HD d10 __ Ranks 2+INT __ BAB(G 13), Fort (G 13), Ref (G 13), Will (G 13)
14th _ paladin 14//summoner 14 ____ HD d10 __ Ranks 2+INT __ BAB(G 14), Fort (G 14), Ref (G 14), Will (G 14)
15th _ paladin 15//summoner 15 ____ HD d10 __ Ranks 2+INT __ BAB(G 15), Fort (G 15), Ref (G 15), Will (G 15)
16th _ paladin 16//summoner 16 ____ HD d10 __ Ranks 2+INT __ BAB(G 16), Fort (G 16), Ref (G 16), Will (G 16)
17th _ paladin 17//summoner 17 ____ HD d10 __ Ranks 2+INT __ BAB(G 17), Fort (G 17), Ref (G 17), Will (G 17)
18th _ paladin 18//summoner 18 ____ HD d10 __ Ranks 2+INT __ BAB(G 18), Fort (G 18), Ref (G 18), Will (G 18)
19th _ paladin 19//summoner 19 ____ HD d10 __ Ranks 2+INT __ BAB(G 19), Fort (G 19), Ref (G 19), Will (G 19)
20th _ paladin 20//summoner 20 ____ HD d10 __ Ranks 2+INT __ BAB(G 20), Fort (G 20), Ref (G 20), Will (G 20)


Domini (Combo Classes Variant) has gotten permission to use the variant rules to play both a magus and eldritch knight. You can see from this example how powerful this variant can be.
1st __ magus 1//wizard 1 ___________ HD d8 __ Ranks 2+INT __ BAB(A 1), Fort (G 1), Ref (P 1), Will (G 1)
2nd __ magus 2//wizard 2 ___________ HD d8 __ Ranks 2+INT __ BAB(A 2), Fort (G 2), Ref (P 1), Will (G 1)
3rd __ magus 3//wizard 3 ___________ HD d8 __ Ranks 2+INT __ BAB(A 3), Fort (G 3), Ref (P 1), Will (G 1)
4th __ magus 4//wizard 4 ___________ HD d8 __ Ranks 2+INT __ BAB(A 4), Fort (G 4), Ref (P 1), Will (G 1)
5th __ magus 5//wizard 5 ___________ HD d8 __ Ranks 2+INT __ BAB(A 5), Fort (G 5), Ref (P 1), Will (G 1)
6th __ magus 6//wizard 6 ___________ HD d8 __ Ranks 2+INT __ BAB(A 6), Fort (G 6), Ref (P 1), Will (G 1)
7th __ magus 7//eldritch knight 1 __ HD d10 _ Ranks 2+INT __ BAB(G 1, A 6), Fort (G 7), Ref (P 1), Will (G 1)
8th __ magus 8//eldritch knight 2 __ HD d10 _ Ranks 2+INT __ BAB(G 2, A 6), Fort (G 8), Ref (P 1), Will (G 1) ___ +1 arcane SpD (wizard)
9th __ magus 9//eldritch knight 3 __ HD d10 _ Ranks 2+INT __ BAB(G 3, A 6), Fort (G 9), Ref (P 1), Will (G 1) ___ +1 arcane SpD (wizard)
10th _ magus 10//eldritch knight 4 _ HD d10 _ Ranks 2+INT __ BAB(G 4, A 6), Fort (G 10), Ref (P 1), Will (G 1) __ +1 arcane SpD (wizard)
11th _ magus 11//eldritch knight 5 _ HD d10 _ Ranks 2+INT __ BAB(G 5, A 6), Fort (G 11) Ref (P 1), Will (G 1) ___ +1 arcane SpD (wizard)
12th _ magus 12//eldritch knight 6 _ HD d10 _ Ranks 2+INT __ BAB(G 6, A 6), Fort (G 12), Ref (P 1), Will (G 1) __ +1 arcane SpD (wizard)
13th _ magus 13//eldritch knight 7 _ HD d10 _ Ranks 2+INT __ BAB(G 7, A 6), Fort (G 13), Ref (P 1), Will (G 1) __ +1 arcane SpD (wizard)
14th _ magus 14//eldritch knight 8 _ HD d10 _ Ranks 2+INT __ BAB(G 8, A 6), Fort (G 14), Ref (P 1), Will (G 1) __ +1 arcane SpD (wizard)
15th _ magus 15//eldritch knight 9 _ HD d10 _ Ranks 2+INT __ BAB(G 9, A 6), Fort (G 15), Ref (P 1), Will (G 1) __ +1 arcane SpD (wizard)
16th _ magus 16//eldritch knight 10_ HD d10 _ Ranks 2+INT __ BAB(G 10, A 6), Fort (G 16), Ref (P 1), Will (G 1) _ +1 arcane SpD (wizard)
17th _ magus 17//wizard 7 __________ HD d8 __ Ranks 2+INT __ BAB(G 10, A 7), Fort (G 17), Ref (P 1), Will (G 1)
18th _ magus 18//wizard 8 __________ HD d8 __ Ranks 2+INT __ BAB(G 10, A 8), Fort (G 18), Ref (P 1), Will (G 1)
19th _ magus 19//wizard 9 __________ HD d8 __ Ranks 2+INT __ BAB(G 10, A 9), Fort (G 19), Ref (P 1), Will (G 1)
20th _ magus 20//wizard 10 _________ HD d8 __ Ranks 2+INT __ BAB(G 10, A 10), Fort (G 20), Ref (P 1), Will (G 1)


Combined Base Bonuses:

One headache with multiclassing in gestalt is dealing with the base bonuses, usually savings throws. In the original guidelines it was very easy to create multiclassed characters with outrageous savings throws. Multiclassing into and out of different prestige classes only made it worse. To both simplify the task and keep savings throw from going crazy with multiclassing, I eventually arrived at that the Combined Base Bonus system. The basic premiss is to add up the total level of different kinds of saves (good or poor) and then add those numbers together.

If you are not familiar with the Good, Average, Poor designation here is quick refresher:

• Good Base Attack Bonus is the same as the fighter it advanced by 1 every level.

• Average Base Attack Bonus is the same as the rogue or cleric and advances every 3/4 level.

• Poor Base Attack Bonus is the same as the wizard and advances every 1/2 level.

• A Good Saving Throw is like a Fighter’s Fortitude or Wizards Will, it advances every 1/2 level and begins with a +2 bonus.

• A Poor Saving Throw is like a Rogue’s Fortitude or Will, it advances by 1/3 every level.

In this system Prestige Classes with Saving Throws starting with +1 are considered Good Saving Throws when adding them to your running total.

Aged Informer

Liquidor
A friend asked me about +Int races (pf/3.x) for a pathfinder game. I believe he was trying to do something with a witch. there was something about being an animal race as well.


Details help greatly. One reason in Pathfinder is the favored class bonus. Depending on the supplements some races get different options beyond just the +1 HP or +1 Skill Rank. In the case of a witch... I guess it depends on the supplements your friend is using and what his overall idea is for the character. If he wants to be an animal race I'd say Rat Folk. In the Advanced Races book they can choose to gain +5 feet to the range of one of their Hexes as long as it isn't a touch hex. That can add up to some nice buffer distance at later levels on hexes like Evil Eye and Cackle.

Wealthy Raider

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You could use skype as a way to talk between eachother and maptools to play maps and stuff. smile

Aged Informer

I'm not super interested in using Skype or MapTools as I really want to give what Roll20 is offering a try. There are also other multimedia options that could be possible through Google Hangouts that Skype can't do (without additional cost). Even without Google Hangouts, Roll20 uses Tokbox as their own backbone which doesn't require the players to sign up. If Hangouts is a bug-a-boo for most prospective players, Roll20 at base isn't requiring that players sign up with them, only the GM

I also have longer term reasons for focusing on using Roll20 over MapTools. #1 being that iOS (iPad) support will be coming sooner rather then later. Tokbox just put out their iOS Objective-C API which was one holdups on Roll20s iOS take. MapTools only iOS client is Mapnakotic which is a bit unstable and basically being done by one developer as he has time from other projects. Also chances seem very good that Roll20 (if they survive as company) will get an Android version out before MapTools gets one. If I'm going to start really GMing digitally I want to aim ahead of the target, things that work on mobile platforms as well as traditional desktops.

True Roll20 is not as feature robust as MapTools currently is.
Howdy Brasten, long time to speak!

So... word round the watering hole is your planning on starting a new Pathfinder game.
May I pie into this slice of Pathfinder pie?

And if so, what can you tell me 'bout the campaign?
Any restrictions or other things I should know for character creation?
(I've been itching to play a Gunslinger, and if Gestalt likely tie Ranger or rogue into that)

Aged Informer

If you're willing to join a live game. I was thinking of doing a vanilla run of Kingmaker, but eh, why not go the whole hog and run it "Rush to Epic" style. Maybe throw in some d20 Slayers social attack rules.

I'm tentatively scheduling session 0 (a traditionally meet-and-greet, finish/make characters time) for Sunday, 12th 7:00 p.m. UTC ( 12:00 PDT/MST, 3:00 EDT) and running for 3 hours to allow people some flexibility. I'll make a legit recruitment thread today.

If i'm going over the top I don't have issues with anything Pathfinder related that comes from Paizo or a subset of 3rd parties (Dreamscarrred Press is Core to me razz ).

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