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Like Pathfinder?

Yep 0.44391785150079 44.4% [ 281 ]
Seems good 0.16429699842022 16.4% [ 104 ]
No 0.063191153238547 6.3% [ 40 ]
I'm Alpha testing it 0.056872037914692 5.7% [ 36 ]
Whats pathfinder? 0.15481832543444 15.5% [ 98 ]
I'm a whore 0.028436018957346 2.8% [ 18 ]
I'm a bigger whore 0.088467614533965 8.8% [ 56 ]
Total Votes:[ 633 ]
ThePhantomSquee's avatar

Greedy Codger

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Actually, that spell doesn't exist any more in PF. Since cantrips have unlimited uses, that spell was specifically dropped because it would mean unlimited out of combat healing. If you really want a good, efficient out of combat healing wand that doesn't explicitly break PF's system, ask your GM about using the 3.5 spell lesser vigor, which will give you an even 15 HP per use without having to roll anything.

And yeah, I'm inclined to agree about the DM issue. It sounds to me like he just gave you guys an encounter that was a little too tough, didn't realize at first, and tried to fix it without ending up with a TPK. Don't try to punish him for that, we all make mistakes.
We would be happy to just move on and stuff. But without a second thought he decided to drop a cr 11 ontop of us and have it try to murder us. To him he thought it was challenging. It should have killed us cept instead of rolling 4d6 he rolled 1d6x4. which was both good and bad. he rolled piss poor the whole time. but if he had 4d6 that 1d6x4 which resulted in 4, might have been a 1,5,6,4. In one swing he should have killed my wizzard. He also refused to let anyone notice the massive cloud descending upon hte group untill the giant was behind me and had already done 68 damage to me leaving me at 4 hp. We want these characters as a way to reign him in. And as far as the dm cheating, it was in a card game that he thoguht would be easier to do with dice. ended up that our fighter had one of each suit of a 9, so he had all 4. then the dms npc pulled out a 9 of hearts or something. the dm then continued to fight that he was not cheating, no reasoning or anything just a ******** you i say so.
ThePhantomSquee's avatar

Greedy Codger

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But powerful characters won't reign the DM. The DM is literally capable of saying "okay, your powerful character is dead because I say so." Passive-aggressive games will get you nowhere. Talk to him like a normal human being with social skills.
ThePhantomSquee
But powerful characters won't reign the DM. The DM is literally capable of saying "okay, your powerful character is dead because I say so." Passive-aggressive games will get you nowhere. Talk to him like a normal human being with social skills.
I concur with Phantom. Also in regards to card games in roleplay land. The GM / DM gets to say whatever the NPC has. It's how things work.

It's like a western movie where the good guys and the villain are playing poker for the first time and the bad guy beats everyone unexpectedly. Then the good guys come back and beat the villain, and not by cheating, though with honest, hard work.

Albeit some would have an anti hero that teaches the villain the taste of his own methods and gets away with it. Still, my point stands.


The GM / DM thought that a combat against the giant would be challenging for you, not as tough as it was, he decided to weaken it to the best of his fudging abilities to allow you a fighting chance realizing his mistake to allow smooth game flow instead of stopping the game and saying "None of what just happened, actually happened". You said everyone survived right? Well now your characters beat a bad a** giant, albeit being bruised, they can go and kick some story telling a** at the local pub and be heroes. Keep in mind as well HP is abstract, essentially anything over 0 you're still standing, have a few minor cuts and bruises, and nothing is too damaged and you're good. It's when you get to the negatives that you're bleeding out and or bleeding internally and actually dying.

You made it through a fight without actually suffering any bleed damage so to speak.

You now also have experience against such giants for future encounters.

Talk it out with the GM and let him know what you thought would have been more realistic and let the battle progress better without having to fudge up the rolls so much.

Such as allowing the characters to see the shadow created by the giant / cloud cover you mentioned.
Yeah the dm can make an npc have w/e cards he wants in a card game, he can even make the npc cheat. But to cheat the player, and get caught, by the players character, and still ignore him and say he lost all his money is stupid. And as far as him not wanting to TKP us, he is trying to TKP us. And we have told him we will make broken characters if he kills us, and much like he ignores things we do we will ignore his just killing our broken characters. Or he can leave. we dont want him to leave, but if he just wants to try and kill us all the time he can go.
Fan_Boy's avatar

Dapper Explorer

Don't forget that there was a spell in 3.5 called "Cheat" that allowed the caster to cheat magically in games of chance. I don't think it was detectable either ...

And luck can swing pretty hard one way or another in an encounter and many GMs will fudge a little to compensate one way or another especially if the party could be killed because of it. I was playing in a game when a random encounter that was supposed to take 30 minutes or so to finish turned bad for the group all because of horrendous luck. over 3 and a half hours later and we were just managing to finish off the encounter ...
Fan_Boy
Don't forget that there was a spell in 3.5 called "Cheat" that allowed the caster to cheat magically in games of chance. I don't think it was detectable either ...

And luck can swing pretty hard one way or another in an encounter and many GMs will fudge a little to compensate one way or another especially if the party could be killed because of it. I was playing in a game when a random encounter that was supposed to take 30 minutes or so to finish turned bad for the group all because of horrendous luck. over 3 and a half hours later and we were just managing to finish off the encounter ...


We counted luck into his rolls. But you cant have two of the exact same card in a deck of cards. The DM specified it was just a normal deck of cards, 54 cards ect ect. Also he now figured for the duel we challanged this guy to, to bring 5 cr 11 mobs to it. we are still 9. The elder earth elementals have 3x the hp of our tank.
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Well, I don't know what to tell you then, because all you're doing by trying "beat" your DM with overpowered characters is punching a brick wall. It will ultimately get you nowhere and result only in frustration for everybody.

Seriously, just talk the situation over with him. Let him know what you feel the problem is without coming across as a whiny b***h. If you don't like the way he DMs and you can't convince him to change, just get somebody else from the group to do it, or find a new DM altogether.
Xerkxes's avatar

Blessed Duelist

carneymaster11

The sad story is you can't do anything about it except talk to the DM.
The DM might be the final arbiter of the rules, but if the players are unhappy with how he's running the game, well doesn't matter if he's the DM if no one wants to play his game.

So really the only real options you have are either talk to the DM (as a group if you want to have a stronger point), or find another guy to do it. trying to compete with the DM will only make matters worse, both in and out of game.
Well, he killed the celestial tank we had, he killed the combat monk we had, he killed the ninja we had, and before he killed me i plane shifted. Anyway. What would be the penalty for wielding a 2h in one hand? Any rule for that sort of thing?
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Greedy Codger

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You can't physically do it unless your DM agrees to import the Monkey Grip feat from 3.5.
Fan_Boy's avatar

Dapper Explorer

Monkey grip effectively still exists in Pathfinder but known as Lighten Weapon and only applies to a single type of weapon. Couple that with Monsterous Physique and you could make a character that could wield a huge greatsword or something similar.
Yeah initially he allowed the importing of monkey grip and such. But when i told him i was dual wielding gargantuan great axes at a -6 or -8 penalty and still having an attack bonus of 12 he requested i not make something that can deforest an area by himself in a day. Instead i made a sniper who is sounding very fun.
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Greedy Codger

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Fan_Boy
Monkey grip effectively still exists in Pathfinder but known as Lighten Weapon and only applies to a single type of weapon. Couple that with Monsterous Physique and you could make a character that could wield a huge greatsword or something similar.


Ah, I wasn't aware of those. My mistake.
Fan_Boy's avatar

Dapper Explorer

So, thoughts on a Synergist Summoner?

I made one up as a potential end of campaign good guy for my monster campaign, but I'm having second thoughts about using it as it seems too powerful and seems likely to rip the villains a new one in a much to efficient manner ...

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