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- Posted: Tue, 27 Mar 2012 05:51:18 +0000
What's this spell per day stuff?
Essentially, Yes. You can only cast as many spells per day as listed.
Now, if you relevent ability score is high enough (so for bard, it would be Charisma) you can cast bonus spells per day. though at level 1 even with the highest charisma possible to start with you'd only be gaining a single extra spell (at least for that spell level)
there should be a chart in the book about "Bonus Spells"
while yes, that does seem a bit much, but such is spell casting.
once you start hitting higher levels, a spellcaster can easily be VERY powerful. so untill then it's up to you to survive till you can start bringing out those big guns.
Roll for skills? this sounds much like a house-rule
each class starts off with a specific amount of points to spend on skills. each class will have it's amount listed as part of it's class stub, in pathfinder it comes in the amount of something like _ + int mod/bonus
so a Rogue with 14 int score (Bonus = (score - 10) / 2, so 2 in this case) would have 8 + Int, which would be 10 skill point.
normally, this would mean for this rogue at 1st level would have 10 skills, as you can never put more points into a single skill higher than the amount of dice you've "rolled" for you hit points (99% of the time = to your level when considering player characters)
in pathfinder, as I understand it, you can select any skill. however putting these "points" into class skills gives you a 3 bonus to that skill on top of the points you actually invest in the skill. putting the points into non-class skills simply means you won't be getting this +3 bonus
Weapons and hit dice... How in God's name do they work?
Hit Dice just means how many dice were rolled to accumulate your current hit point value, it's almost always equal to your class level.
for weapon; yes. in most cases you add your strength bonus to damage (or Strengh bonus + half strengh bonus for two-handing a weapon, or only half your strength bonus if your wielding a one-handed weapon in your offhand, round down for fractions)
But do note. a 12 strength score is only a + 1 to damage (as with my wierd formula above, it would be (12-10) / 2
there are actually a lot of factors that could lend to bonus to damage, via feats, class features whether or not their magic, etc.
if you find that confusing, I don't blame you. I was pretty much just doing what other players told me to do till I got into the swing of things, you'd be very, VERY far from the first to find this all confusing (I've been playing for over a decade now, and I still have to go back to the rule-book for every tiny thing).
best way to learn is to play with people who have even a mediocer amount of experience with the game, that'll speed your learning rate.