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Like Pathfinder?

Yep 0.42759795570698 42.8% [ 251 ]
Seems good 0.16695059625213 16.7% [ 98 ]
No 0.068143100511073 6.8% [ 40 ]
I'm Alpha testing it 0.057921635434412 5.8% [ 34 ]
Whats pathfinder? 0.16013628620102 16.0% [ 94 ]
I'm a whore 0.027257240204429 2.7% [ 16 ]
I'm a bigger whore 0.091993185689949 9.2% [ 54 ]
Total Votes:[ 587 ]
Scott_Holmes

As I said it is a personal preference but you bring up a good point about group synergy. I was only looking at the class as an independent option but put with the right combination of other classes it could be quite helpful taking the weight off other party roles.
Pathfinder is like D&D 3.5 without it falling apart past 8th level.
Pathfinder truly is a great stand alone game.
Silvia Crow's avatar
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So! Made my first Pathfinder Society character and I am friggin' giddy over it.

Half-Elf Fighter from Varisia with a scimitar and a +10 mod in Perform (Dance) with aspirations to become a Fighter/Dervish Dance bard.

I'm playing a sword-weilding gypsy elf =D
Dervish dancers are wonderful, possibly my favorite bard archetype. Though archaeologist is up there too.

Out of curiosity, why the level of fighter? It doesn't seem to add much that'll be really useful, aside from an extra feat.
Bards are fun, though I've only build them, not played them. I prefer to multiclass them, not single class. This is because Bardic Paladin builds totally rock.
LadyEladrin's avatar
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Never underestimate the power of a good pair of feats. blaugh
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LadyEladrin
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Never underestimate the power of a good pair of feats. blaugh
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Feats, don't fail me now?
LadyEladrin's avatar
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I wonder if it's possible to have two left feats? A bard with no ranks in Perform (Dance), perhaps?

So no gaming for our group tonight; too many people are out of town, and none next week or the week after that thanks to me and the family going on a trip. At this rate we wont game again until nearly April! gonk
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Not as bad as the 3 month break I've been on ... should be rectified very soon
And looks like I'm going to start running a monster campaign. >_<

Basing the players off of CR rather than character level and letting them cut loose on an (initially) unsuspecting countryside. I'm also thinking of writing it up at some point and seeing how good it would be as a published adventure once the group gets to a CR12 group.

EDIT: the players will be at CR 4 initially and facing hayseed wanna be heroes with the CR and heroes advancing through experience.
Monsters do not need to be evil. Also I'm recruiting for my Rinan The Isolated Campaign. Vampires and Therianthropes oh my. Any alighnment, seek me out or view my recent posts for recruiment threads .
While being true that monsters don't necessarily need to be evil, the idea is that they are the villains of the piece. The heroes will try and defeat them. Lots of heroes as they start to plunder the countryside and gain notoriety. I am even encouraging sacrifices as essentially a shops currency, so evil is kind of a necessity here.
I've played it a bit with friends, it's not bad.
So, yeah, I recently got Pathfinder, and I'm completely new to Table-Top gaming in general (not new to roleplaying however, I'm a veteran roleplayer at least) so this would essentially be my first table-top game.


Not going to lie, this is the single most difficult, non newbie friendly thing I've had to deal with. The books try to alleviate some of the difficulty but there's only so much they can do (the sheer amount of complexity when it comes down to simple dice rolls is astounding).


I have a few questions, if anyone is willing to answer them.

What's this spell per day stuff?

So yeah, I think the biggest problem with the books is the tables. Mostly because they're seemingly just... There. They aren't given much explanation so you have to figure out what most of the stuff means yourself.

Take the table on the bard class for example. It has a column for level, a column for base attack bonus (a bonus you get at that level?) then some of the modifiers for the various saves... And then it says "Spells per day", and under the first level there's only... One. Does that mean I can only use one spell per day? Wouldn't that essentially make any form of spellcasters the most useless characters around early on? I mean, if I'm only allowed to use magic to heal a friend once that sort of just makes me like a glorified healing potion if I decide to play a cleric.

Class Skills

So, another thing giving me no end of grief is class skills. I'm told I have to roll dice for a certain number of skill points to put into certain skills, and then some skills are "class only" or "require special training", so do class skills mean I have to have at least one skill point in that class? Or are those the only skills I can have? This is something that is INCREDIBLY confusing.

Weapons and hit dice... How in God's name do they work?

So, when you're first starting out, you usually buy yourself a weapon for your adventuring, no biggie right? Well, it gives you certain weapon damages depending on if it's a big, small, or medium weapon. With medium weapons ranging from 1d2 to 2d10, does that mean when I attack I only roll those dice and take only their roll into account? Wouldn't that make every single other stat in the game next to pointless when combat is only affected by what dice you're allowed to use with what weapon? Or are there other factors like, if you have 12 strength you get a +2 to your attack or something like that?


If anyone could help me out with these questions, it would be much appreciated.

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