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I'm going to test my ability to judge balance and such. Help me out?
The ratkin from Tome of Secrets seems fairly balanced to me.
However, the Half-Ogre I would apply a -2 to charisma in addition, and or maybe make him pay an experience penalty though
The Saurian doesn't seem bad either.
The jump on the BaB and saves on the Artificer from 0 to 2, as well as his item creation abilities, especially magic items. Seems really sort of odd, and bullshit to me. Imbalanced, am I correct?
Could I get a rejump on what you guys think of the Tomb of Secrets Knight again?
The priest seems pretty balanced to me, though his fort save seems maybe 1 point too high, not sure. Am I correct on the balance part for him?
Shaman doesn't seem bad, seems fairly alright to me, what you guys think?
Some drawbacks are interesting, and seem fair, some seem like bullshit, and some just seem better suited towards the flaw system. Also if I'm not mistaken there are some mistakes in text. I did notice one with the warlord where it listed Knight, lol.
I see the Spellblades Arcane Armor Training and Immediately I cringe a bit, I'm thinking that it's 10% too high, especially considering the feat of the same name >.>
His ability to work enchantment magics makes me go hmm, but at the same time, it seems like it's the only thing that he can do, so it seems balanced enough, BUT, I'm really uncertain on this one, and more so leaning towards Imbalanced. but ><
I'd probably lower the Swashbucklers hitdice down to a d8, but other than that, he does seem a bit too powerful, though, with the hitdice round down.. Would it be balanced, or is he balanced enough as is?
Warlock kind of makes me go O.o ?? @.@ Hmm. Is he balanced?
Warlord seems Overpowered to me with his inspiration and weapon and damage bonus abilities, combined with his bonus feats. >.>
So basically the occupations are just a bonus, like if you were to give flaws and bonus feats, traits and such. It's just that sort of thing, for those players who need help role-playing.
They seem alright to me, maybe not perfectly balanced but it seems maybe roughly balanced. I dislike that some get a feat and others don't, but oh well.
I probably wouldn't use it myself, as I know other ways to do roleplaying backgrounds and encourage it instead of giving additional bonuses like that. But yeah. Good for new players I suppose. What do you guys think of them?
Moral Game System seemed alright, I don't think that I'd ever use it myself though.
As for the Stunt System, seems just like a rule guide for players and DM's who don't know how to use common sense, and circumstance bonuses and such.
The idea of Temporary Enchantments seems kind of cool. I think that allowing such spells would be alright, provided they are expensive and or rare.
I'd much rather just use regular rules and common sense to do a chase scene instead of learning a new set of chase rules that seem pointless. >< Will admit though, if one took time to use the chase system they have here. Probably be pretty awesome, but I don't think that it's worth the trouble.
The adventure generator was pretty cool, but we already have tons of those via other source books.
As for the rifles and such, I like the idea a bit, do you guys think these weapons are balanced? I'll take another look over at them, and HOLY SHI-
Anyone notice the WoW Dwarf Copy on page 185
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