I don't actually own any cards, but my friend is allowing me to use some of his cards in a Red burn deck. Central strategy is to get the strongest creatures in the Deck (Inferno Titan, Moltensteel Dragon, Steel Hellkite and Darksteel Juggernaut) out onto the field as quickly as possible (via cards like Priest of Urabrask, Infernal Plunge and Geosurge), attack for massive damage, and then use Fling to hit them for even more damage.
Only issue is that it needs to be sped up- I need more general burn cards and some smaller creatures.
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I don't actually own any cards, but my friend is allowing me to use some of his cards in a Red burn deck.
That's not burn. That's just general Red. Fast, sometimes big creatures. Spells that do direct damage. That's red. Burn implies the majority of your deck is sorcery or instant spells that deal damage only.
If you really wanna get picky most decks names fail at describing deck function. Mono Red is the general name for generic red decks but most can be divided even deeper. Sligh is a deck that is all about the principals of correct mana use. Defined by its quick curve of creatures supported by burn spells to clear the way or finish off an opponent. Red Deck Wins takes the majority of slighs prinicipals but usually has some slower late game finisher spells. Medium-Big red play slower more powerful games playing a bunch of sweepers to keep the board clean then kill with a larger wincon. Ponza plays like a faster red deck but has land destruction to slow other decks development. All In Red gives up all its resources to drop a fat red creature fast and kill them quickly. The closest to burn strategies are decks like the Lightning bolt deck. Each card in the deck is worth 3 points of damage so in a few turns you amass 21 points of damage to kill someone. I could break some decks down farther but I think this is a good start (without getting too rambly/off tangent).
I play a cheerios deck.
turn one, forest. Tap, play Glimpse of nature.
Start dropping ornithopters, crimson kobolds, kobolds of kher keep, crookshank kobolds, sheild spheres, and memnites.
then, remove a Elvish spirit guide and get a green mana. Play crop rotation and gran a gaea's cradle. Tap cradle and play a Beastmasters anscension.
Finally, remove a Simian spirit guide for red mana and play goblin bushwacker kicked. Swing for 20+ damage.
Just today i bought a couple of the Swift Justce Decks and built around it. needless to say it runs smoothly now. Also i built an R/G Undying burn deck and it's pretty fast so i won't need to trick it any.