Kerosene Helix
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- Posted: Tue, 16 Dec 2014 10:18:24 +0000
I've been in about 20 campaigns. Mostly 3.5 or Pathfinder, but one savage worlds. I've been in 3 TPKs, and have 3 horror stories, which I will tell to you in order of badness.
1. Facing the tarrasque at level 6.
So our party of mainly good characters, except for me, who was true Neutral, got another player. This guy plays EXCLUSIVELY chaotic evil non-base races, and this time was no different. He effectively enslaves our party and gets us to help him explore some ruins. In the ruins we find the tarrasque. It wakes up. We all die. That one guy thinks that is total bullshit, and leaves our group because the DM is a maniac. With him gone, the DM runs another campaign with us, so I guess it's not too bad. After a few sessions with mister CE, none of us wanted to play with him, but none of us wanted to tell him to leave.
2. The Pirate Campaign TPK
My boyfriend ran a pirate themed campaign a year or two back. There were three people vying for the captain's position. Me; a fighter/rogue/swashbuckler with maxed out levels in profession sailor and the leadership feat, a blind ratling cleric, and an awakened cat. After showing our crew who was the most competent, they all followed me, but the other two still reserved rights to being captain. I just ignored them for the most part, since they were useful and I could continue being the actual captain, as I could tell my crew what to do, and they'd do it. Until the cat challenged the ratling to a duel at sunset. My character was upset and forbade the action, but they were both like "well, you're not the captain, we do what we want" I knew the cat was going to die. And so did the cat, which is why the cat attacked and killed the ratling in her sleep. Our DM rolled for weather that night and got HUGE ******** STORM. The cat, having recently won captainhood, was blown off the ship. It could not swim. So I, as the only living captain, got the rest of the crew through the storm safely, with minimal ship damage, and went on to ressurrect these two buffoons.
But as I was doing that, our resident "lawful" evil sorcerer, who had been pretending to be a wizard, (Carried a spellbook around and everything. I had gotten him some scrolls of useful-for-pirates spells, so he could copy them into his spellbook, that's when he told me he wasn't a wizard.) had decided that now was his chance to MIND CONTROL ME. He succeeded, and he made me ORDER AN ATTACK ON A NAVAL VESSEL. With my profession sailor and knowledge local, I knew we'd never make it, but my crew listened to their captain. When they captured me (by now I had gotten quite a reputation), he tried to make me spit in the navy officers face, which is when I finally made my will save to break the spell. But by then it was too late. Those of us who were still alive were sent to prison, except Captain Barnabas, who was sent to the gallows.
3. The Horrors of Jevon, the DM
Now, I like Jevon, he has recently joined the navy, and is serving his country. But he was a god-awful DM. So bad that his terribleness inspired me to DM a campaign of my own, because before then, I thought being a DM would be hard. Like, before I read Twilight, I thought being an author would be hard. Clearly, any schmuck can do it, if they're letting Jevon DM. I came into the campaign about a year into it, as so many people had already left at this point, and for good reason.
Jevon DMs with ridiculously over-powered creatures and characters, and uses meta out-of-game knowledge to beat us at every turn. Once he sees our sheets, and sees how we're built, he stats out his enemies to shut us down. His NPCs always have awful, long, repetitive cutscenes, and his characters, even the half-demon, half-troll ones that sacrifice slaves to vampires, WEREN'T EVIL. Everything was true neutral because if it had an alignment, it would be easier for us to defeat. I mean, it's one thing to be a non-evil half-demon... I can live with that kind of special snowflake... but an army of special snowflakes all doing unspeakably evil acts has GOT to be evil!
He bogged down every session with complicated placement rules, making sure we never got an advantage. His enemies attacks were repetitive and it took him forever to roll them, and he managed to make an airship battle with a colossal dragon tedious and boring, and well as the final boss fight (surprise, surprise, the Dracolich that was committing genocide was not evil!)
BUT WAIT, THERE'S MORE! He actually raped a character. That's right, you heard me. Our bard wizard split the party to go and find a master to re-train a feat, and he ended up in this Lich's tower. Several failed will saves later, and our arcane caster has two new feats. One of which is lich-loved. As our bard chewed out the DM, the rest of us could only gape at him in horror. We tried to explain to him why this was wrong, but he wrote it up as being "part of the story" and that he was a first time DM. But this was over a year into his campaign. Nobody left after that, even though it would've served Jevon right. Everyone wanted to see this thing through to the end. We ended up recruiting another veteran DM as a character to help us win the fight, and the final boss fight, though long and drawn out, was satisfying, thanks to the well-laid out plans of no less than 3 veteran DMs, and Me, the rape victim arcane bard, and a pretty cool paladin.
1. Facing the tarrasque at level 6.
So our party of mainly good characters, except for me, who was true Neutral, got another player. This guy plays EXCLUSIVELY chaotic evil non-base races, and this time was no different. He effectively enslaves our party and gets us to help him explore some ruins. In the ruins we find the tarrasque. It wakes up. We all die. That one guy thinks that is total bullshit, and leaves our group because the DM is a maniac. With him gone, the DM runs another campaign with us, so I guess it's not too bad. After a few sessions with mister CE, none of us wanted to play with him, but none of us wanted to tell him to leave.
2. The Pirate Campaign TPK
My boyfriend ran a pirate themed campaign a year or two back. There were three people vying for the captain's position. Me; a fighter/rogue/swashbuckler with maxed out levels in profession sailor and the leadership feat, a blind ratling cleric, and an awakened cat. After showing our crew who was the most competent, they all followed me, but the other two still reserved rights to being captain. I just ignored them for the most part, since they were useful and I could continue being the actual captain, as I could tell my crew what to do, and they'd do it. Until the cat challenged the ratling to a duel at sunset. My character was upset and forbade the action, but they were both like "well, you're not the captain, we do what we want" I knew the cat was going to die. And so did the cat, which is why the cat attacked and killed the ratling in her sleep. Our DM rolled for weather that night and got HUGE ******** STORM. The cat, having recently won captainhood, was blown off the ship. It could not swim. So I, as the only living captain, got the rest of the crew through the storm safely, with minimal ship damage, and went on to ressurrect these two buffoons.
But as I was doing that, our resident "lawful" evil sorcerer, who had been pretending to be a wizard, (Carried a spellbook around and everything. I had gotten him some scrolls of useful-for-pirates spells, so he could copy them into his spellbook, that's when he told me he wasn't a wizard.) had decided that now was his chance to MIND CONTROL ME. He succeeded, and he made me ORDER AN ATTACK ON A NAVAL VESSEL. With my profession sailor and knowledge local, I knew we'd never make it, but my crew listened to their captain. When they captured me (by now I had gotten quite a reputation), he tried to make me spit in the navy officers face, which is when I finally made my will save to break the spell. But by then it was too late. Those of us who were still alive were sent to prison, except Captain Barnabas, who was sent to the gallows.
3. The Horrors of Jevon, the DM
Now, I like Jevon, he has recently joined the navy, and is serving his country. But he was a god-awful DM. So bad that his terribleness inspired me to DM a campaign of my own, because before then, I thought being a DM would be hard. Like, before I read Twilight, I thought being an author would be hard. Clearly, any schmuck can do it, if they're letting Jevon DM. I came into the campaign about a year into it, as so many people had already left at this point, and for good reason.
Jevon DMs with ridiculously over-powered creatures and characters, and uses meta out-of-game knowledge to beat us at every turn. Once he sees our sheets, and sees how we're built, he stats out his enemies to shut us down. His NPCs always have awful, long, repetitive cutscenes, and his characters, even the half-demon, half-troll ones that sacrifice slaves to vampires, WEREN'T EVIL. Everything was true neutral because if it had an alignment, it would be easier for us to defeat. I mean, it's one thing to be a non-evil half-demon... I can live with that kind of special snowflake... but an army of special snowflakes all doing unspeakably evil acts has GOT to be evil!
He bogged down every session with complicated placement rules, making sure we never got an advantage. His enemies attacks were repetitive and it took him forever to roll them, and he managed to make an airship battle with a colossal dragon tedious and boring, and well as the final boss fight (surprise, surprise, the Dracolich that was committing genocide was not evil!)
BUT WAIT, THERE'S MORE! He actually raped a character. That's right, you heard me. Our bard wizard split the party to go and find a master to re-train a feat, and he ended up in this Lich's tower. Several failed will saves later, and our arcane caster has two new feats. One of which is lich-loved. As our bard chewed out the DM, the rest of us could only gape at him in horror. We tried to explain to him why this was wrong, but he wrote it up as being "part of the story" and that he was a first time DM. But this was over a year into his campaign. Nobody left after that, even though it would've served Jevon right. Everyone wanted to see this thing through to the end. We ended up recruiting another veteran DM as a character to help us win the fight, and the final boss fight, though long and drawn out, was satisfying, thanks to the well-laid out plans of no less than 3 veteran DMs, and Me, the rape victim arcane bard, and a pretty cool paladin.