The dragon expert speaks:
(I have a dragon heavy campaign. I'm obsessed with the darn things, and have spent years using them and playing them.)
Give it an injured wing that will only allow it to fly for short periods of time. (Good old RPing an excuse!)
If anyone has the ride ability give them a temporary flying mount such as a dragonell.
There are also various magic artefacts that grant flying that they can get temporarily or find with a spot check near the dragon's lair (some treasure it dropped) As well as spells the sorcerer can cast.
Make sure the dragon does not have fly by attack, and does not have wing over, this will give the players a chance to make attacks of opportunity, since it's bite attack should only be a 5 ft range (The neck of a large Blue is only 7ft long, shorter than your average dragon) Also, in drawings and descriptions it appears even shorter than the necks of the other two dragons that share a neck of the same length.
Absolam
lady blood orchid
My question with the flying dragon is what happens if you immobilize the dragon in mid-air? Is it going to be immune to immobilizing effects or if you immobilize it is it going to hover in spot or fall from the sky?
Well in my opinion, it would fall. Because it can no longer maintain its movement the bare minimum of 2 squares forward, it would crash to the ground, at least according to the Core Rulebooks in 4.0. >3 I'd probably let it glide to a land when its wings are busted up, but if it gets effected by a spell power? Its crashing!
Halloween's Coming?
First it was Zombies Then it was the Vampires
Dragons are immune to magical paralysis and sleep effects!
This is part of what makes them so scary. You cannot take them down with immobilizing effects.
You can make sure they have something that lessens the electric breath attacks
there is also "rod of dragon mastery" which you can give to them pre-used so it only has 1-5 minutes left- just enough to get the dragon down here for a few good blows. (since the spell would likely break if the dragon was attacked, rendering the rod unusable) (This is found in the Draconomicon, pg 119, if I remember correctly.)
If you can borrow the Draconomicon from someone it'll have a lot of helpful things for your players.
Then the Aliens Then the Dark Elves
Whatever comes this year, I'm ready.