KIMARoriginal
Wow thanks for the inputs!
I was thinking that if I (as well as others) just keep playing to understand how things work, we will understand it enough until the DM book comes out.
So far, my friends and I play with the thought that roleplay is more important than game mechanics and we just have fun. It maybe unorthodox for D&D but whatever... we have fun.
Well, the DM's guide wouldn't help the player's as the Player's Handbook/Basic Rules covers all the rules (I think the DM's Guide will have optional rules, but that's obviously not needed). It's basically to say, stuff like how much gold you should give player's, advice on creating adventures, more magic items, etc.
If you value roleplaying, both 3.5 and 5e will work, since no matter what the DM can just hand waive stuff.
I do have an alternate suggestion if you want a more narrative system, Dungeon World. It's meant to feel like D&D, but it's even simpler than 5e I'd say (and from what I've been reading I feel as if 5e took things from Dungeon World) and it focuses on roleplay and the narrative, like for instance the DM is supposed to come up with loaded questions for the players and just run with their answers. The entire system is 2d6 + attribute mod so it's simple to teach and fun to run. The book is big, but 95% of it is examples to teach how the system works, so it's really great.
Dungeon World also gives your players much more control over the world, as it suggest you ask them questions often and go off of what they say, so a serious campaign is hard within it but it's intended to make your player's more invested in the game(mine just looked at me like a deer in head lights or bitched that they was doing my work basically whenever they got to a new town and I asked them to name the town and tell me what it's known for, for instance so your mileage may vary).
D&D 5th Edition is in the middle of this though, with on one side you have the super crunchy 3.5 and on the other you have a rules light narrative driven Dungeon World. All three do great things, but each does things different.