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ThePhantomSquee
One strategy I've seen advocated recently is to do away with XP altogether and simply have the entire party level up at whatever times you deem appropriate to the narrative. You might try running that by your players and see if they're okay with it.


I would agree here, having dm'd for a group of active duty soldiers I had a similar xp issue. While, realistically, it doesn't matter tooooo much if people level up at different times, it can be nice when they don't. I would reccomend keeping the xp the same for everyone, but making it to where only the players that attend get the treasure.
However....since your players do know what they're doing, it seems, they may grow more attached to their characters if they just get xp while they're there.
I also noted that someone wrote about awarding xp for being there and I think it would be acceptable. But not too much, say (xp to next level)/15 or something
FyoraSilverwolf
The previous DM used to not give uniform XP, and I don't think 3/4 of the players would mind not getting uniform XP, but one of them would probably complain incessantly about it if I didn't give him at least as much as everybody else (even though, for example, last session he fell asleep for an hour or so mid-session because he felt that one of the other characters was making his character un-usable). So I'd have to keep it secret, and that makes trouble for people wanting to craft things. :/

I would probably also get accused of favoritism, even moreso if I keep it secret, because one of the players is my boyfriend. Regardless of the fact that he's one of the better players (though last session I would put him at 3rd place, because two of the players got in a fight in-character over whether or not to kill the Gargoyle, since one has taken Vow of Nonviolence & Vow of Peace and the other is a LG Paladin of Heironeous) I worry that any time I would tell him to level, at least one of the other players will question if he's leveling just because he's my boyfriend. :/


Here's how I handed out exp:
on pieces of paper, and didn't tell them to level or not. I told them to tell me at some point if they did level so I could keep track of it, but always out of session.

I had no favoritism complaints because no one knew what level anyone else was until they used a skill that was level specific; and even then, they could have gotten it last session, this session, or some other time and hadn't had the opportunity for it yet.

Again, I had 0 complaints with this over the span of 3 years, so...it seems to have worked well enough.

Edit:
I guess I can put it this way: I'd use this method again, any system.
Laertes Ursus
If the missing players buy pizza for everyone, they get full XP.
Bribe the DM: Go up a level.
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SufferingPlanet
Laertes Ursus
If the missing players buy pizza for everyone, they get full XP.
Bribe the DM: Go up a level.

Munchkin? Never heard of it. >.>

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