Destroy target creature.
You gain life equal to it's toughness.
In addition to playing this you may discard any number of cards.
Return target card from any graveyard into play under your control. Then, put +1/+1 counters equal to the amount of cards you discarded.
[CARDNAME] can't be blocked.
Whenever [CARDNAME] deals combat damage to a player, put a darkness counter on [CARDNAME].
When [CARDNAME] has 3 or more darkness counters on it, [CARDNAME] becomes a wall in addition to it's creature types. (It can't attack.)
Put target creature from any player's graveyard into play. This creature must have been sent to the graveyard in the same turn that Feign Death is played. Any effects resulting from this creature's destruction are countered.
You may pay an extra 2 and play Calamity as an instant
Remove all permanents from game in a face down pile. Shuffle it.
Starting with you. Each player flips the top card and reveals it. You may take that card and put it into play under your control.
If you do not choose that card. Put it on the bottom of the pile and pay 2 life then repeat the process until all cards removed this way are returned to play.
Sho, Twilight Guardian
Whenever you play a spirit or arcane you may remove target creature from the game, at the end of turn return that creature into play under their owner's control.