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Dee_Gamer
Midnight Snack

3BB

Sorcery

Destroy target creature.
You gain life equal to it's toughness.

Grand awakening


Grand Awakening
5W
Socery

In addition to playing this you may discard any number of cards.
Return target card from any graveyard into play under your control. Then, put +1/+1 counters equal to the amount of cards you discarded.

Big Bad Beast of Badness
Big Bad Beast of Badness

BBRRGG
Creature - Avatar

Whenever Big Bad Beast of Badness attacks, it gets +8/+8 and trample until end of turn if it's the only creature attacking.

4/4


Next up: Jackal Herd
Big Bad Beast of Darkness

3BB
[CARDNAME] can't be blocked.
Whenever [CARDNAME] deals combat damage to a player, put a darkness counter on [CARDNAME].
When [CARDNAME] has 3 or more darkness counters on it, [CARDNAME] becomes a wall in addition to it's creature types. (It can't attack.)

4/2

Champion's Field
Champion's Field
Legendary Land

Tap: Add R or W to your mana pool. This mana does not phase out at the end of turns or phases. This mana does not cause manaburn

R: Target Creature gains +1/+0 and first strike until end of turn.

W: Target creature gains +0/+1 and vigilance until end of turn.

Pay 2 life: Untap Champion's Field

Next Card: Feign Death


And I must say, as a Magic player for close to ten years now, it's very impressive to see so many takes on one title for a potential card.
Feign Death
3B
Instant
Put target creature from any player's graveyard into play. This creature must have been sent to the graveyard in the same turn that Feign Death is played. Any effects resulting from this creature's destruction are countered.

Next Card: Sirrus, Betrayer of the Sun
Sirrus, Betrayer of the Sun
3BBBBB
Creature - Angel Demon

Protection from White

If Sirrus, Betrayer of the Sun was played from your hand, destroy all white creatures opponents control and draw a card for each creature destroyed this way.

BB: Destroy target White permanent, draw a card, and lose 1 life.

Tap three untapped Horrors: Return Sirrus from your graveyard to play.


Next Card: Llanowar Zealot
DarthReiver
Next Card: Llanowar Zealot
Llanowar Zealot
2GG
Creature - Elf

When Llanowar Zealot comes into play, destroy target artifact or enchantment. Gain colorless mana equal to it's converted mana cost.

2/2


Calamity

Distinct Hunter

7,500 Points
  • Signature Look 250
  • Person of Interest 200
  • Treasure Hunter 100
Calamity
2RRR
Sorcery

You may pay an extra 2 and play Calamity as an instant

Remove all permanents from game in a face down pile. Shuffle it.
Starting with you. Each player flips the top card and reveals it. You may take that card and put it into play under your control.
If you do not choose that card. Put it on the bottom of the pile and pay 2 life then repeat the process until all cards removed this way are returned to play.


~Sho, Twilight Gaurdian~
Sho, Twilight Guardian
3WW
4/4
Legendary Creature-Spirit
Whenever you play a spirit or arcane you may remove target creature from the game, at the end of turn return that creature into play under their owner's control.

Reality's End
Reality's End 3UU

All creatures have phasing.

"This is what your trainers wanted to hide from you. Now, be absorbed." ~Ertai, Wizard Adept

Next:Light of Mediocrity
Twisted Library

artifact
5

7 tap, each player switches there hand with there library.








Next:Light of Mediocrity
Twisted Library? I posted Light of Mediocrity, no-one even said Twisted Library.
Light of Mediocrity
2WW
Enchant Creature
Enchanted Creature can not use special abilities or Artifacts.
"Back to basics"

Next Card: Mistranslation

Aged Hunter

1,350 Points
  • Beta Citizen 0
  • Beta Critic 0
  • Beta Treasure Hunter 0
Mistranslation
2BB
Instant- arcane
Counter target spell unless they pay X equal to your untapped lands

Splice into arcane- BB

Next card; Dragon Knight

Distinct Hunter

7,500 Points
  • Signature Look 250
  • Person of Interest 200
  • Treasure Hunter 100
Dragon Knight
2RR
human Knight
3/3

First Strike
If you do not control any dragons. Sacrifice dragon knight.

Threshhold: Dragonknight gains +2/+2, flying, and gains "tap R: Dragon Knight gains +1/+0 until end of turn"

"Sometimes the knights believe they are dragons. Who are we to tell them different?"

~Changing Seasons~

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