Tap Enlightened Slumber: Skip your next turn. Creatures you control cannot attack or block during your opponent's next turn. All creatures under your control get one Enlightenment counter.
Creatures get +2/+2 for each Enlightenment counter on them.
Icy Inferno comes into play with X ice counters on it.
At the beginning of your upkeep, remove an ice counter from Icy Inferno and put a fire counter on it. Then, Icy Inferno deals 1 damage to target player for each fire counter on it.
At end of turn, if there are no ice counters on Icy Inferno, sacrifice it.
Play only on a creature that has taken damage from a creature capable of creating poison counter.
During the upkeep of enchanted creatures control, that creature gets a -1/-1 token.
When this creature is put into a graveyard from play, it's controller loses life equal to the number of -1/-1 counters on it.
As Infinite Struggle comes into play, name a basic land type. Tap enchanted creature, and enchanted creature cannot untap as long as it's controller controls a land of the chosen land type.
Whenever a creature comes into play, it deals 3 damage to target creature.
Whenever a creature is put into a graveyard from play, it deals 3 damage to target creature.
Whenever a creature deals combat damage to a player, that player may put a creature card from his or her hand into play.
Infinite Struggle
2B
Enchantment
During their own upkeep phase, each player sacrifices the creature under their control with the highest toughness of all creatures under their control.
If any player reveals their hand and discards a card from their hand, that player is immune to this effect.