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Fly From the Inside
1BG
Instant

Destroy target nonartifact creature, then put a 1/1 green insect creature token with flying onto the battlefield.


Next: Amulet of Yendor
Amulet of Yendar - 5
Legendary Artifact - Equipment
Equip cost: 5
Equipped is indestructible and has pacify-this creature cannot attack or block-has 'Tap: Put a 1/2 Plant creature token with defender into play, you gain 1 life.' and doesn't untap during you're next untap step.
Flavor text: 'Said to have come from a tear of a dryad shed for her dying world, it has been handed down by druids for generations, each one ensuring that their's is not the last one to receive the gift.

NC: Angel of Slaughter
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A Heartbroken King
NC: Angel of Slaughter


Angel of the Slaughter
Creature - Angel, Casting Cost WWRR2

Kicker WWW and/or RRR

Flying, First Strike

If Angel of the Slaughter was kicked with its WWW kicker, then it gains Lifelink.

If Angel of the Slaughter was kicked with its RRR kicker, then it gains Trample.

5/5

NC - Shackled Mind
Shackled Mind 2U
Enchantment - Aura
Enchant creature.
Enchanted creature cannot tap to activate abilities, and all activated abilities are negated.
If creature is already tapped, it doesn't untap.

NC: Aurora Citadel
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Aurora Citadel

Artifact Land 1 Colorless

Aurora Citadel comes into play tapped.

Tap Aurora Citadel to add one White or one Blue mana to your mana pool.

Flavor Text: The lights of the Aurora reflect whatever you choose to see in them.

New card: Spirit of Destruction
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Conlan Nalnoc
Aurora Citadel

Artifact Land 1 Colorless

Aurora Citadel comes into play tapped.

Tap Aurora Citadel to add one White or one Blue mana to your mana pool.

Flavor Text: The lights of the Aurora reflect whatever you choose to see in them.

New card: Spirit of Destruction


just saying this, but Artifact land don't have a casting cost unless printed in the card effects. Nice design, either way.

Spirit of Destruction
Legendary Creature - Elemental, Casting Cost - RRR4

Trample, Haste

When Spirit of Destruction attacks, target creature takes damage equal to its power. It can't be regenerated.

When Spirit of Destruction dies, all players sacrifice all creatures.

7/7

When the Spirit of Destruction rises, few will survive. When it falls, none will survive.

NC - Spirit of Life
Spirit of Life
Casting Cost - 3RWG
Legendary Creature - Spirit Avatar
When Spirit of Life comes into play, return all creature cards in all graveyards to play under their owner's controle. They gain haste and lifelink until the end of turn. At the begining of your next end step, exile Spirit of Life from the game.
Evoke cost - RWG - you may play this card for it's Evoke cost then exile it immediatly at the end of your turn.

NC: Magi of the Aurora
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A Heartbroken King
Spirit of Life
Casting Cost - 3RWG
Legendary Creature - Spirit Avatar
When Spirit of Life comes into play, return all creature cards in all graveyards to play under their owner's controle. They gain haste and lifelink until the end of turn. At the begining of your next end step, exile Spirit of Life from the game.
Evoke cost - RWG - you may play this card for it's Evoke cost then exile it immediatly at the end of your turn.

NC: Magi of the Aurora


Just bringing this up, but unless you're going for red as a symbol, in Magic, it's a purre destruction and chaos color.

Magi of the Aurora
Artifact Creature - Wizard, Casting Cost - 5

Sunburst (This enters the battlefield with a +1/+1 counter on it for each color of mana spent to cast it.)

T - Magi of the Aurora deals X damage to target creature, where X is the amount of +1/+1 counters on it.

T- You gain X life, where X is the amount of +1/+1 counters on Magi of the Aurora. Magi of the Aurora doesn't untap during your next untap step.

0/0

NC - Power of Valor
That's why I put the R into the cost of Spirit of Life > , <

Power of Valor
Instant
Creatures you control get +1/+0 for each creature with vigilance on the field, +0/+1 for all creatures with lifelink on the fields. If you have five or more creatures on the field when you play Power of Valor, they also gain first-strike until end of turn.

Flavor text - The valor of one can bring victory to the many.

NC: Tidepool Scavenger /FLIP/ Tsunami Conqueror - Make it a merfolk biggrin
DreamOfTheEndless's avatar

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Tidepool Scavenger
Creature - Merfolk Rogue
3U

2U: Draw a card. If that card is a basic land, flip ~.

2/2

//FLIP//

Tsunami Conqueror
Creature - Merfolk Warrior Shaman

When ~ is revealed, tap all creatures target opponent controls.

Other Merfolk creatures you control get +1/+1 and "U: This creature is unblockable until end of turn."

4/5

NC: Forgotten Gods
Forgotten Gods
Legendary Artifact Land
Forgotten Gods comes into play with 9 memory counters on it.
9, T: Exile all permanets in play from the game, except for Forgotten Gods, remove a memory counter from Forgotten Gods for each turn that passes after. When there are no more memory counters on Forgotten Gods, exile it and return all cards exiled with it back to the game under their respective players control.
Flavor Text: Nothing is ever truly forgotten, it's presence still lingers like a mist over a haunting grave or a fearful deja-vu along a roughened trail. Gods forgotten do not go away, they merely sleep and take all they remember with them.'

NC: Serpentine Seer
Liberi Glacialis's avatar

Familiar Gaian

A Heartbroken King
Forgotten Gods
Legendary Artifact Land
Forgotten Gods comes into play with 9 memory counters on it.
9, T: Exile all permanets in play from the game, except for Forgotten Gods, remove a memory counter from Forgotten Gods for each turn that passes after. When there are no more memory counters on Forgotten Gods, exile it and return all cards exiled with it back to the game under their respective players control.
Flavor Text: Nothing is ever truly forgotten, it's presence still lingers like a mist over a haunting grave or a fearful deja-vu along a roughened trail. Gods forgotten do not go away, they merely sleep and take all they remember with them.'

NC: Serpentine Seer
Serpentine Seer
1GU
Creature - Snake Wizard

Tap: Fateseal 1

He sees the future, just not the one you want

1/1

Next Card: Fear of the Endless Ones
With a card name like this, it really gives me an idea for a lovecraftian-feel for a few cards-a set themed off of Lovecraft's works and the works of other suspense/horror writers would be wicked.

Fear of the Endless Ones
casting cost: 5B/R,B/R,B/R
Tribal Enchantment - Demonkind/Devilkind
All demons and devils in play get +2/-2 and have deathtouch, lifelink, and 'when this creature dies, put five 1/1 red Devil creature tokens onto the field or one 5/5 black Demon creature tokens into play'. Whenever a demon or devil comes into play, sacrifice it at the end of your turn unless you pay life equal to it's toughness.
flavor text: There is a price to pay for power, a terrible price indeed, and few are willing to pay. Those that do open a door to the darkest reaches of power and pay a fearful price indeed.

NC: Ry'leh, Citadel of The Deep
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Ry'leh, Citadel of the Deep

Legendary Land

Ry'leh, Citadel of the Deep enters the battlefield tapped.

T: Add B to your mana pool.

2BB, T: All creatures you control gain shadow or deathtouch until end of turn.

New Card - Captain's Riverboat

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