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VocoloMiku 's avatar

Man-Hungry Ladykiller

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Emrakul
x Delver of Secrets
2 x Dungeon Geists
4 x Gitaxian Probe
2 x Mana Leak
3 x Phantasmal Image
4 x Ponder
4 x Snapcaster Mage
4 x Vapor Snag
4Gold
4 x Drogskol Captain
22Land
4 x Darkslick Shores
2 x Evolving Wilds
3 x Glacial Fortress
5 x Island
2 x Moorland Haunt
1 x Plains
4 x Seachrome Coast
1 x Swamp
1Red
1 x Gut Shot
6White
1 x Divine Offering
4 x Lingering Souls
1 x Revoke Existence
Sideboard
3Black
1 x Dismember
2 x Surgical Extraction
6Blue
1 x Dissipate
2 x Dungeon Geists
1 x Mana Leak
1 x Negate
1 x Phantasmal Image
2Red
2 x Gut Shot
4White
1 x Celestial Purge
1 x Demystify
1 x Divine Offering
1 x Revoke Existence


Finkles list from the protour, it was great for delver mirrors, not so great against wolfrun,
Remember to breath...




This seems legit, but it's all over the place. o-o
Kinda crazy in my opinion. xD
...because it'll take your breath away.
Aris Kanara
ROD-MEJ
Aris Kanara
ROD-MEJ
Aris Kanara
ROD-MEJ


Hahaha of course the extra mana saves you! xD ... Imagine that you opponent throws Day Of Judgment ... You'll need to Mana Leak or Negate it, or else your Drogskol Captains will die D:
Remember to breath...




Oh no.
I like it when I mana leak something, and my opponent taps their last three mana, and is like "HAHA, you're dumb." I just think, "Well, now I can do whatever I want and have no fear, your tapped out. : D"
...because it'll take your breath away.


Hahahaha nice... well at least when you are playing against Blue (due to counterspells) xd
Remember to breath...




Well Black scares me because of Dismember, Tragic Slip, and Doom Blade. Red has some spells too, and Green has Overrun and things like that.
...because it'll take your breath away.


But with Two Drogskol on the battlefield, you shouldn't be scared, I mean, they both have hexproof, so you should only leave mana open for Black Sun Zenith, Killing Wave, Geth's Verdict and Whipflare
Remember to breath...




Well, I was more referring to what I would mana leak, if I had the two Drogskols then ofcourse I wouldn't worry about all that. Black Sun Zenish is troublsome when you get a horde of spirits up. I run 4 Lingering Souls and 2 Moorland Haunts.
...because it'll take your breath away.


I see ... Are you running Lingering Souls? :O .. How do you do with the flashback? D: .. Are you playing Isolated Chapels or Drowned Catacombs? ._.
VocoloMiku 's avatar

Man-Hungry Ladykiller

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ROD-MEJ
Aris Kanara
ROD-MEJ
Aris Kanara
ROD-MEJ


Hahahaha nice... well at least when you are playing against Blue (due to counterspells) xd
Remember to breath...




Well Black scares me because of Dismember, Tragic Slip, and Doom Blade. Red has some spells too, and Green has Overrun and things like that.
...because it'll take your breath away.


But with Two Drogskol on the battlefield, you shouldn't be scared, I mean, they both have hexproof, so you should only leave mana open for Black Sun Zenith, Killing Wave, Geth's Verdict and Whipflare
Remember to breath...




Well, I was more referring to what I would mana leak, if I had the two Drogskols then ofcourse I wouldn't worry about all that. Black Sun Zenish is troublsome when you get a horde of spirits up. I run 4 Lingering Souls and 2 Moorland Haunts.
...because it'll take your breath away.


I see ... Are you running Lingering Souls? :O .. How do you do with the flashback? D: .. Are you playing Isolated Chapels or Drowned Catacombs? ._.
Remember to breath...




I run 2 Drowned Catacombs, 1 Swamp, and 2 Evolving Wilds. It has been a rather good combination for me.
...because it'll take your breath away.
Aris Kanara
ROD-MEJ
Aris Kanara
ROD-MEJ
Aris Kanara
ROD-MEJ


Hahahaha nice... well at least when you are playing against Blue (due to counterspells) xd
Remember to breath...




Well Black scares me because of Dismember, Tragic Slip, and Doom Blade. Red has some spells too, and Green has Overrun and things like that.
...because it'll take your breath away.


But with Two Drogskol on the battlefield, you shouldn't be scared, I mean, they both have hexproof, so you should only leave mana open for Black Sun Zenith, Killing Wave, Geth's Verdict and Whipflare
Remember to breath...




Well, I was more referring to what I would mana leak, if I had the two Drogskols then ofcourse I wouldn't worry about all that. Black Sun Zenish is troublsome when you get a horde of spirits up. I run 4 Lingering Souls and 2 Moorland Haunts.
...because it'll take your breath away.


I see ... Are you running Lingering Souls? :O .. How do you do with the flashback? D: .. Are you playing Isolated Chapels or Drowned Catacombs? ._.
Remember to breath...




I run 2 Drowned Catacombs, 1 Swamp, and 2 Evolving Wilds. It has been a rather good combination for me.
...because it'll take your breath away.


Nice, I'm Running 4 Midnight Haunting, because my deck is not token based, and besides it's an instant... My strategy is overruning my opponent with cheap spirits to pump them with Drogskol and then bringing them back from the graveyard to my hand with Angel Of Flight Alabaster :3
Emrakul's avatar

Girl-Crazy Grabber

Yea, the numbers seem a little strange at first but can all be explained pretty easily. Leak became worse with wantin to tap out more often. Swords were everywhere so having a few disenchants was needed to win the sea of mirrors.

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