Itherial
Asmusei
Itherial
Asmusei
Itherial
Well 2nd edition was very complicated and they wanted a younger generation to play...That is why not as many people play fantasy because it is harder to play. You have to worry about movement trays and formations, shooting rules are more complicated, strength lowers armor saves, adding up armor to see how much a unit has since you can go past 2+ but you always fail on a 1 and pass on a 6. Magic is harder then physic powers and you randomly get magic spells...........I could go on but Warhammer 40k is more simple since 3rd edition.
That's why I was saying third, because things where simplified somewhat but still had things worth playing instead of how the absolutely butchered psychic powers in the 4th Ed.
I believe I still have my 3rd edition book some where...I sold my 4th since I knew someone didn't know about the change. I don't know when they are going to change it this year so I will keep it for tournaments and my random casual games against my brother.
Awesome. Yeah, I think I'm going to dissect the rules and make a d20 system for 40K. ******** those shitty d6.
Well that would probably make the game a whole lot different. I wouldn't know where to start myself.
Here's an idea; keep the point-values the same for unit-cost, then increase the base values of each unit two-fold and add another two points to them to balance for the d20's. This will make armor saves more important and rolling a natural 20 will pretty much permit anything to make a successful hit. Also, this would give tanks normally with armor of 14 an armor value of 30. This is much more realistic as even tanks from WWII made small-arms look laughable, thus rockets and plasma weapons gain more value.
Of course, this will have to be play-tested and some values re-tweaked...