Morvick
(?)Community Member
- Posted: Tue, 16 Jun 2015 04:28:13 +0000
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Chapter 1 :: CALL FROM THE DARK
This roleplay is intended to be character-driven with an emergent subplot based on interpersonal conflict, attaining broad large-scale world events that I will organize into chapters.
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You wish to hear of history? Of terrors, tragedies, tyrants? In these dark times, you dare ask for hope and heroes...?
Come, then, stay for a spell. Hear what this old chronicler has to say. Fate forbid, you may have a place in it all...
There was a time long ago when magic ruled. The power of mages and wizards was supreme, and they crafted kingdoms and waged wars the likes of which you could never witness. The power of spirits, the elements, and the mind were theirs to bend and shape. Along with this great might came incredible sin, however. The Old Magics were not meant to be handled by the minds of mortals, and corruption seeped into the hearts of kings and commoners with every fresh spell cast. A shadow fell over the empire and a dark age of terror began, held together by demon spirits and malevolent rituals in the night. The wars became more frequent, the divines left us, and our world careened toward a cataclysm from which there would be no return.
With a final act of desperation, more than 400 years ago, a band of great Heroes rose to shut out the deviant mages and torturous spirits. The gods came to the bravest among us, teaching and commanding that they use what we believe to be the Last Spell ever cast... Countless perished from the awful power of that ritual, and the fires burned for a century as the cretins and demons were banished beyond the reach of our world. Alchemy, the weakest of the magics, endured as the sole arcane link that man had with the supernatural powers, but it was too late. The people had learned to despise the arcane crafts for the damage and death they represented. All was suspicion and persecution. The will of the gods was almost complete, said the Clerics, and the faithful of mankind sought to finish what was started by the heroic rebels. Witchhunts, the destruction of magical artifacts, razing of temples... The gifts of the divine were ripped from us, though, so too were the teeth from unconquerable oppressors.
Ruling family dynasties took up the battle against the now-weakened demons, and the remnants of the wizard-kings. Their armies and their leadership in each region allowed our culture and history to endure, and for a time they were cooperative. Not now, though. Now they battle each other for the land and gold, converting the ruins of every once-great metropolis into fortified monuments of inheritance. There is not a flicker of hope in anyone's hearts - it has all been used up long ago. But anger? Yes, there is plenty of that. Anger at the gods for some, anger at the alchemists who are born this way, anger at foreigners who used to be proudly within our fold of governance.
You ask for light? I have only these dark ages to show you.
However, there are timeless legends of heroes who will stand against the tide of oppression, who would rekindle our ancient glory and purge our evils. It is said they will be found by common folk boasting uncommon virtue, and by their might and skills, peace and unity can finally come to us. The dread beasts of our nightmares will be locked away once more, and a single flag will fly over every castle.
Such fanciful tales. But I see in your eyes a sparkle of something more... I only wonder what role you will play in this game Fate has laid before you.
- Rules
Follow Gaia's ToS, and be respectful at all times.
Please be literate; proper grammar, spell-checking, and ten-sentence post minimum.
No autohitting (where you proclaim how your action is received by another player before they can respond).
If you have a question or suggestion, PM me - I want to hear it.
Out of Character Notes can be written inside (( )). Chatter goes to the OOC Thread.
Subscribe to this thread and the OOC Thread.
Use "spoiler quotes" to tag the people your posts are in response to.
Have fun, and let me know if you can't post for a while.
Contributors Thank you, all!
Solice the Slayer, chief cartographer of maps
feyleina, artifact system and phylomancy
Requiem ex Inferni, the Rangers-In-Exile and the Free Forest
MrPraetor, The Named faction, Legion mercenary companies and organization
xAetea, the monstrosities for the Perils
.Sour .Skittles. (aka) smoochasaurus, nightmare additions and Pantheon
V.H. Griffin Chan, neuromancy, House faction details
Lieutenant Jet, world population count
Solice the Slayer, chief cartographer of maps
feyleina, artifact system and phylomancy
Requiem ex Inferni, the Rangers-In-Exile and the Free Forest
MrPraetor, The Named faction, Legion mercenary companies and organization
xAetea, the monstrosities for the Perils
.Sour .Skittles. (aka) smoochasaurus, nightmare additions and Pantheon
V.H. Griffin Chan, neuromancy, House faction details
Lieutenant Jet, world population count
Chapter 1 - Call from the Dark
- Strangers from across the lands have been suffering ever-threatening nightmares, with confusion gripping them in every morning. We first meet our would-be protagonists as a mercenary company brings an estranged merchant and his noble consorts across the Keland terrain. In cargo there happen to be artifacts of great power, also on the persons of several nearby adventurers and countrymen. The proximity of these ancient treasures calls forth a pack of vicious raptors, who descend on the small army and slaughter dozens. As the beasts are driven away, the Covenant forces stationed nearby arrive, scattering the few persecuted magic-users in fear.
Thrown to the winds and left uncertain of why their dreams persist, many heroes pair off. Some are besieged at a wealthy manor by supernatural corpses, others seek refuge in the tall dark forests protected by exiled rangers. Greed and contracts have kept some near the raptor attack site, puzzling over the sudden arrival and unprovoked feeding frenzy that they had barely escaped with life and limb. Still more have pursued carnal interests, plotting the overthrow of governments and religions in their zeal. A nightmare that leaves a physical imprint on the sleepless heroes has caused quiet concern, with none quite certain what it means. For those who have been forced to reveal their alchemical powers, they have received a predictable if swift response of violence and suspicion from locals and the Covenant. A strange mansion filled with unnatural horrors has been cleared and routed by a pair of star-struck adventurers, while dungeon-delvers plunder whatever remains in the fire-mage's temple to the south.
A terrible spell has been accidentally cast by an unwary berserker, tipping the balance in forces she could not comprehend -- the world is plunged into demon-night, and another terrible nightmare now traps the heroes and villains. They come face to face with their supernatural adversaries, as well as their protector spirits -- the ancient Arcanonauts, who have been haunting the last week's dreams with confusing visions and cryptic warnings. Combating against the demons that hold them both within the dream, the heroes and villains each join forces with their respective spirit powers, and escape into the waking world. There they find turmoil and chaos, as the Dreadkin have seeped into the corporeal during the unnatural slumber.
Undoubtedly, a terrible power has just been unlocked, and the world won't return from this brink...
Chapter 2 - Manifest Prophecy
- There are tomes and rooms that hold secrets -- ancient promises and threats, now made good upon. With the Arcanonauts come further questions of purpose and place, which our heroes and villains seek their own answers to.