Angelic Clover
(?)Community Member
- Posted: Fri, 13 Feb 2015 03:29:56 +0000
What Do I need?
I have
-Pathfinder RPG Core Rulebook
-pathfinder bestiary 1/3/4 [Can't find 2 T^T]
-I heard you might need a scenario so I got the "godsmouth Heresy" but browsing through the thing I didn't like the setting, so i guess I'll just use it as a reference.
-Roll20
-2 maybe 3 players [all just like me first timers]
Why Am I doing This?
well I have come across the Core rulebook and the pathfinder beastiars so a few of my friends and I decided to give it a try. Like stated in the beginning we're all beginners and none of us have experience.
Current Questions That I have:
Suggest some monsters that my players might face [and if they're in the bestiary book please include the page number and edition if able (i'll try my best to see if i can find book 2). I would imagine the monsters my players would face would be undead things [beings that were tortured to death by the cult of Zon-Kuthon] things found in dirty places and swamps, like your hags and the mushroom people. and I guess the occasional aquatic beats, maybe i'll have a side quest about merfolk.
All my players will start from scratch I'm assuming this is level 1 [I'm still ready the rule book atm] so how do I determine rewards and monsters that my players might face. how much is too much? [I want the game to be challenging but I don't want it to be impossible]
Suggest some names, you don't have to follow my current theme.
Story I have so Far:
The Land of Sal-Ad:
The main setting of the campaign, The land of Sal-Ad is a large landbridge connecting the northern empire of Spie to the southern empire of Ghetti. Because of Sal-Ad's location and history, currently the land are devoid of resources and almost barren, only able to sustain the few towns along the river and even fewer cities.
History: Long ago the southern empire of ghetti [which consists of orcs, humans, and dwarves] in their constant bid for resources to sustain their empire advanced northward in hopes of untapped resources. The land bridge known as Sal-Ad was the only way for the people of Ghetti to cross into the north. At the time the land of Sal-Ad was only an uncharted area, although much like it is today, due to it's location it was devoid of usable resources, but it was a relatively safe passage for the people of ghetti to cross. Once they have cross, the people of ghetti has come across the northern lands brimming with forests and other untapped resources which aren't found in the semi-baren plain like lands of the souther Ghetti. Little did the people of ghetti realize these lands are already claimed by the empire of Spie which contains the nature folk [elves, gnomes, (and halflings although they do not take part in either sides). Due to this a great war broke out, with the empire of spie pushed the ghetti all the way back across the land bridge of Sal-Ad. At this point a stalemate was held until decades later a truce was finally made creating the shared lands we know today as Sal-Ad. As time went on and both empires began to trade with one another the lands of Sal-Ad flourished with buisness. Small towns and Great cities sprung up along the sole river that connects the two empires. This golden age was not to last, as centuries goes by the already limited resources of Sal-Ad dwindled even more, the people constantly relying on the trades of the two nation for food and supplies. Slowly the great body of water to the west began to recede forming the swamp we know today as the "thousand island swamp". Even trades begun dwindle as both nations advanced in areas of science and technology making travel easier, faster, and safer than crossing Sal-Ad. Sal-Ad we know today is baren almost devoid of resources with many ruins and ghosts towns dotting the side of it's sole river. The Land today is home of forgotten evil, outlaws, explorers, those looking for adventure, and other outcasts that won't be able to fit in society.
Noteable landmasses
Thousand Island Swamp: due to the uneven land to west, when the large body of water begun to recede a large amount of water got trapped forming the uneven "islands" we see today. some islands could hold entire cities while others are so small even a person is unable to stand. The water levels in these areas are also uneven some being mere buddles while others are so deep the bottom couldn't be imagined let alone seen.
[river] In the center of this land mass is a single river that connects both empires together. As like most natural barriers the river varies in depth and width, but in most cases if you were to squint really really hard you're more than likely able to see the other side. It is along this river where the trade ships of old sailed up and down with their wares, Stopping along the towns the sprung up on the coast of the river. The current of the river for most part is barely moving and the wind rarely blows making river travel slow and tedious yet still faster than that by land. Due to the slow nature of the wind, the river is teeming with carnivorous sea creatures and bacteria, so it's unadvised for someone to swim in.
Desert of Ra: located to the east before the great mountain ranges is a vast dessert inhabbited by the hardy desert men. Little goes on here [maybe throw in a side quest here and there but i would prefer my players to stay on the west side of the river.
The Starting town of Quetons: a sleepy town with a small enough population that people know of one another, maybe not on a name bases but small enough where everyone has seen each others faces before. The town is farther south along the river towards the southern empire and because of this they occasionally still get trades with the empire of Ghetti. It is here where I plan to have my players start.
Characters:
Tom of the house of Atoes Tom appears to be an old wise man with white hair and a long white beard. [you know your stereotypical wise man, think saruman rather than gandalf] Tom is the main quest giver. He saves the players from their impending doom when the town of Quetons is attacked by teleporting the players away. Tom then teleports the players back to the town after it's been destroyed and sends them on their quest to rescue the people of Queton. But secretly tom is trying to get the players to obtain the ancient amulet of Kar-Rot so that he can use it's power in his attempt to ascend to godhood. [but my characters dont know that]
[Final Boss of the campaign] Since I'm not a player, yet I still want to a cleric I've decided to make the final boss a cleric who is a follower of Zon-Kuthon. He is the leader of the Zon-Kuthon cult based in the guilded city of [____] which will be the final destination for the campaign. It is because of this cleric and his followers that the people of Quetons are kidnapped [along with others] to be slowly tortured as prayer to Zon-Kuthon. He is also the current owner of the ancient amulet of Kar-rot yet he doesn't know what it really is and simply believes that it's an artifact of his patron diety zon.
Key Items
Ancient Amulet of Kar-Rot: As of now i'm not sure what it would do, but I think it should follow along the lines of granting a strong boost in magic to those who wield it. It's currently weilded by the final boss, and is secretly sought after by Tom of the house of Atoes. the player doesn't know about this item yet. [maybe when they fight the final boss they may feel something is up]
inspiration:
If people haven't noticed by now the names are heavily inspired by food lol I thought that since it's the first session the game could have a little bit of humor in it.
I have
-Pathfinder RPG Core Rulebook
-pathfinder bestiary 1/3/4 [Can't find 2 T^T]
-I heard you might need a scenario so I got the "godsmouth Heresy" but browsing through the thing I didn't like the setting, so i guess I'll just use it as a reference.
-Roll20
-2 maybe 3 players [all just like me first timers]
Why Am I doing This?
well I have come across the Core rulebook and the pathfinder beastiars so a few of my friends and I decided to give it a try. Like stated in the beginning we're all beginners and none of us have experience.
Current Questions That I have:
Suggest some monsters that my players might face [and if they're in the bestiary book please include the page number and edition if able (i'll try my best to see if i can find book 2). I would imagine the monsters my players would face would be undead things [beings that were tortured to death by the cult of Zon-Kuthon] things found in dirty places and swamps, like your hags and the mushroom people. and I guess the occasional aquatic beats, maybe i'll have a side quest about merfolk.
All my players will start from scratch I'm assuming this is level 1 [I'm still ready the rule book atm] so how do I determine rewards and monsters that my players might face. how much is too much? [I want the game to be challenging but I don't want it to be impossible]
Suggest some names, you don't have to follow my current theme.
Story I have so Far:
The Land of Sal-Ad:
The main setting of the campaign, The land of Sal-Ad is a large landbridge connecting the northern empire of Spie to the southern empire of Ghetti. Because of Sal-Ad's location and history, currently the land are devoid of resources and almost barren, only able to sustain the few towns along the river and even fewer cities.
History: Long ago the southern empire of ghetti [which consists of orcs, humans, and dwarves] in their constant bid for resources to sustain their empire advanced northward in hopes of untapped resources. The land bridge known as Sal-Ad was the only way for the people of Ghetti to cross into the north. At the time the land of Sal-Ad was only an uncharted area, although much like it is today, due to it's location it was devoid of usable resources, but it was a relatively safe passage for the people of ghetti to cross. Once they have cross, the people of ghetti has come across the northern lands brimming with forests and other untapped resources which aren't found in the semi-baren plain like lands of the souther Ghetti. Little did the people of ghetti realize these lands are already claimed by the empire of Spie which contains the nature folk [elves, gnomes, (and halflings although they do not take part in either sides). Due to this a great war broke out, with the empire of spie pushed the ghetti all the way back across the land bridge of Sal-Ad. At this point a stalemate was held until decades later a truce was finally made creating the shared lands we know today as Sal-Ad. As time went on and both empires began to trade with one another the lands of Sal-Ad flourished with buisness. Small towns and Great cities sprung up along the sole river that connects the two empires. This golden age was not to last, as centuries goes by the already limited resources of Sal-Ad dwindled even more, the people constantly relying on the trades of the two nation for food and supplies. Slowly the great body of water to the west began to recede forming the swamp we know today as the "thousand island swamp". Even trades begun dwindle as both nations advanced in areas of science and technology making travel easier, faster, and safer than crossing Sal-Ad. Sal-Ad we know today is baren almost devoid of resources with many ruins and ghosts towns dotting the side of it's sole river. The Land today is home of forgotten evil, outlaws, explorers, those looking for adventure, and other outcasts that won't be able to fit in society.
Noteable landmasses
Thousand Island Swamp: due to the uneven land to west, when the large body of water begun to recede a large amount of water got trapped forming the uneven "islands" we see today. some islands could hold entire cities while others are so small even a person is unable to stand. The water levels in these areas are also uneven some being mere buddles while others are so deep the bottom couldn't be imagined let alone seen.
[river] In the center of this land mass is a single river that connects both empires together. As like most natural barriers the river varies in depth and width, but in most cases if you were to squint really really hard you're more than likely able to see the other side. It is along this river where the trade ships of old sailed up and down with their wares, Stopping along the towns the sprung up on the coast of the river. The current of the river for most part is barely moving and the wind rarely blows making river travel slow and tedious yet still faster than that by land. Due to the slow nature of the wind, the river is teeming with carnivorous sea creatures and bacteria, so it's unadvised for someone to swim in.
Desert of Ra: located to the east before the great mountain ranges is a vast dessert inhabbited by the hardy desert men. Little goes on here [maybe throw in a side quest here and there but i would prefer my players to stay on the west side of the river.
The Starting town of Quetons: a sleepy town with a small enough population that people know of one another, maybe not on a name bases but small enough where everyone has seen each others faces before. The town is farther south along the river towards the southern empire and because of this they occasionally still get trades with the empire of Ghetti. It is here where I plan to have my players start.
Characters:
Tom of the house of Atoes Tom appears to be an old wise man with white hair and a long white beard. [you know your stereotypical wise man, think saruman rather than gandalf] Tom is the main quest giver. He saves the players from their impending doom when the town of Quetons is attacked by teleporting the players away. Tom then teleports the players back to the town after it's been destroyed and sends them on their quest to rescue the people of Queton. But secretly tom is trying to get the players to obtain the ancient amulet of Kar-Rot so that he can use it's power in his attempt to ascend to godhood. [but my characters dont know that]
[Final Boss of the campaign] Since I'm not a player, yet I still want to a cleric I've decided to make the final boss a cleric who is a follower of Zon-Kuthon. He is the leader of the Zon-Kuthon cult based in the guilded city of [____] which will be the final destination for the campaign. It is because of this cleric and his followers that the people of Quetons are kidnapped [along with others] to be slowly tortured as prayer to Zon-Kuthon. He is also the current owner of the ancient amulet of Kar-rot yet he doesn't know what it really is and simply believes that it's an artifact of his patron diety zon.
Key Items
Ancient Amulet of Kar-Rot: As of now i'm not sure what it would do, but I think it should follow along the lines of granting a strong boost in magic to those who wield it. It's currently weilded by the final boss, and is secretly sought after by Tom of the house of Atoes. the player doesn't know about this item yet. [maybe when they fight the final boss they may feel something is up]
inspiration:
If people haven't noticed by now the names are heavily inspired by food lol I thought that since it's the first session the game could have a little bit of humor in it.