QQueue
(?)Community Member
- Posted: Mon, 19 Jan 2015 19:18:49 +0000
I haven't been this excited about Capcom's MH since they announced MHP3rd, which I had to get a hold of, and now play an english patched ISO.
I originally bought a Wii for Tri, and was pretty impressed with online, but the gameplay just didn't draw me in, and the water combat was piss poor. For some odd reason, I grabbed MH3U, knowing it was the exact same game with some added content. Needless to say, I got the jist of it, the content was the same until endgame HR, and felt like I had wasted time I could've put back into MH Frontier.
But, MH Frontier was Japanese, so I had the gruelling task of reading guides of what each menu had.
But MH4U has online integration on the 3ds, which takes out the middle man of the Wii U and making online accessibility with others a much more plausible cause. And the issue I had back with the PSP was local play, and had to Xlink kai.
SO anyways, MH4U is amazing. The gameplay is still core to the series, limited movement while in combat, but the biggest change I've seen and played is the fluidity. Weapons seem a lot more limber? I don't know how to word it precisely, but it just feels a lot more quicker paced.
Things I've noticed is added combo paths. I'm a greatsword user, ever since MH on the PS2, and the biggest change I've noticed is just how "unlimited" combat movement is with it. You can charge attack 3 ways now, overhead charge, backdrawn charge (when you paddle smash) and side charge (pressing A and then A again will bump you into another charge, which a last A press unleashes a big AoE slash).
The only things I'm disappointed in is the difficulty, but it is a demo, I went balls deep and went for Gore Magala and it's just a Tigrex, Nargacuga reskin with some of it's own personal abilities.
But there is the elder Gore Magala, which I'm hoping, will completely thrash me.
Anyone else care to share their experiences of the demo so far?
I originally bought a Wii for Tri, and was pretty impressed with online, but the gameplay just didn't draw me in, and the water combat was piss poor. For some odd reason, I grabbed MH3U, knowing it was the exact same game with some added content. Needless to say, I got the jist of it, the content was the same until endgame HR, and felt like I had wasted time I could've put back into MH Frontier.
But, MH Frontier was Japanese, so I had the gruelling task of reading guides of what each menu had.
But MH4U has online integration on the 3ds, which takes out the middle man of the Wii U and making online accessibility with others a much more plausible cause. And the issue I had back with the PSP was local play, and had to Xlink kai.
SO anyways, MH4U is amazing. The gameplay is still core to the series, limited movement while in combat, but the biggest change I've seen and played is the fluidity. Weapons seem a lot more limber? I don't know how to word it precisely, but it just feels a lot more quicker paced.
Things I've noticed is added combo paths. I'm a greatsword user, ever since MH on the PS2, and the biggest change I've noticed is just how "unlimited" combat movement is with it. You can charge attack 3 ways now, overhead charge, backdrawn charge (when you paddle smash) and side charge (pressing A and then A again will bump you into another charge, which a last A press unleashes a big AoE slash).
The only things I'm disappointed in is the difficulty, but it is a demo, I went balls deep and went for Gore Magala and it's just a Tigrex, Nargacuga reskin with some of it's own personal abilities.
But there is the elder Gore Magala, which I'm hoping, will completely thrash me.
Anyone else care to share their experiences of the demo so far?