hoshido no takumi
(?)Community Member
- Posted: Tue, 14 Oct 2014 06:00:29 +0000
- t h e y e a r i s 1 9 9 x
hey hey. i hope you get the references. if you do, i imagine we'll be fast friends.
if you don't, well, i strongly urge you to look into playing the mother/earthbound
series. i promise you won't regret it. at any rate, you don't have to have any
knowledge of the series to participate in... whatever comes from this. i've just
been quite inspired by the idea lately and want to make some sort of adventure
role play out of it. the problem is that i've only ever really made slice-of-life role
plays up until now, so the help will be greatly appreciated.
since i haven't solidified a plot yet, i'm going to hash out all my ideas right here,
and the next post will be reserved for potential character roles and what we
come up with together. so here's the idea:
a long, long time ago, before any of our characters were ever born, a galactic
war took place, with races killing each other to take over planets. earth, being
uninhabited by anything worth fighting for, remained safe for the time being,
and the war, for the most part, took place in a different galaxy. there was one
pacifist race, however, gifted with formidable psychic abilities and the power
over illusions, who stood firmly opposed to all of the violence. they tried to be
diplomatic and urge their neighbors to stop fighting, but in the end, their land
was destroyed. the pacifists were thought to have been wiped out completely,
but a handful managed to escape, fleeing to any other planet that would house
them. and so many came to earth - the overlooked rock, far away in a distant
galaxy, whose human population at the time was only just developing. the
pacifists, masters of illusions, disguised themselves to fit in among the humans,
and lived peacefully with them for thousands of years. their offspring, however,
often possessed their psychic abilities, and before long, psi powers were
accepted, albeit rare, talents.
fast forward: the year is 199x (or any year, really, but wouldn't it be fun to
play in the 90s?). life on earth seems normal... for the most part. but things
have started changing - the weather has grown more violent, people have
grown more greedy, and technology has seemingly taken on a life of its own.
several cults have popped up around the world, promising happiness to all who
commit. although they seem bizarre to outsiders, they have garnered a lot of
attention, and won over many followers with material goods and wealth. but
certainly they pose no real problem... right?
unbeknownst to the citizens of earth, a great evil force has found the planet -
an offspring of the very same evil who had conquered the worlds of that distant
galaxy and wiped out the pacifists in mass genocide. this evil has been attracted
to the greed growing in the hearts of many earthlings, and upon finding that
descendants of the pacific race now live among them, it has become even more
bent on destroying earth and finishing what was started all those thousands of
years ago. the evil has sought out the leader of the happy cult and enticed him
to do his will, giving him new and bizarre items that induce brainwashing. yet
still no one has become alarmed that this cult is spreading so rapidly.
no one, except for our heroes. this is a ragtag group of kids (I say "kids," but I
think probably anyone from age 15 to 20 would be good) from all around the
world who are all descendants of the pacifists, and so they all possess psi powers
to varying degrees (anywhere from only telepathy to a vast array of offensive and
healing powers - so yes, not everyone is going to be the same). one girl has been
seeing the home of her ancient ancestors in her dreams, though without a clue
as to what it might mean, or what it even is, and has been hearing the voices
of the others without knowing who they are. but somehow she knows who
they are, and hones her thoughts to call out to them every night before she
sleeps. the others have begun to see her in their dreams, and for now, they
have a strange feeling that they must meet, that something important is about
to happen.
alright, so this is where i have a problem - i don't know where to go from
here that would turn this into a very exciting, thrilling role play for everyone. it's
going to be a small group, obviously, but we can include players who want to
play the "bad guys," and even those who want to play support characters. i
imagine that we'll need an ever-changing cast of characters, and a lot of
creativity from the player's end.
what i want to come out of this role play is, not only a thrilling adventure, but
a psychological examination of how a group of children, who have never met
in their lives, feel about being forced to come together to save the world. i
want a lot of the role play to be how they handle being away from home for
so long, how they handle terrifying situations - i expect tears, love, anger,
heartbreak, and homesickness. whether or not they save the world will be
up to us, in the end.
anyway, give me your ideas so we can get this thing moving.
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