Let's see...
I HAVE aspirations to try and make it big in Magic, unfortunately I'm far too gimmicky a person to go fully competitive, sadly, lol, I keep going for story decks or other themes for flavor
My current project is trying to make a Naya deck in Khans Standard =O Working with my cousin on this to see if it's possible or not
Prior to that, my allegiance was House Abzhan, playing Abzhan super-friends (I do love me some Planeswalker action) I liked the Abzhan idea of outlasting and family first, but something about their black side always rubbed me wrong, particular how they treat the canine members of their clan as a second-tier race, no other clan really fit me, hence my newest project =o
Other standard decks I have:
-Grand Theft Ashiok: I loved Ashiok's Planeswalker card, as well as the short stories created for the character, it almost feels criminal the IDW comics stopped on a cliffhanger for Ashiok's story, all about Inspired by dream mechanics like Macar, Daring Thief and generally stealing the opponents own power and using it against them, kept under lock and key for being generally 'no fun' to play against
-Strength From the Fallen: Constellation black/green, filled with all the best self-millers from Wayfinders and so forth, dump plenty creatures into the grave and run with continually trigger enchantment-fall, preferably with a creature such as Nighthowler who already gets the grave boost, fun deck to play and surprise folks with
-Blue/White Heroic: Does what it says on the tin, straightforward and nice =o
Modern, I just have one deck, but I like to have fun with it, my Werewolf deck, lots of low drop Werewolves that can one drop and punish folk if they don't act quick, these wolves run in packs and they add up really quickly, been thinking of looking for a Master of the Wild Hunt just to have fun with all the wolf tokens I build up =o
Now... Commander?
THIS is my jam~
I started out with a Captain Sisay deck just because I loved the storyline and wanted ways to get all my fave Legendary cards out to play with, mainly ran around the Weatherlight characters with a token subtheme, but sadly as Sisay is an oft-abused commander she would get hate-killed fairly quickly in multiplayer matches, and games could get a little too same-y, thus, it was dismantled
Commander quickly became a favorite format, so I have multiple decks for it
Kemba, Kha Regent
I love Mirrodin, hate what has became of it, but love the setting's whole idea, and the Leonin were always my favorite tribe, even without Raksha, Kemba filled an honorable spot as the former skyguard who gained prestige for evacuating civilians during the last stand of the Levellers, and rose to the position of 'Regent', considering herself not the true Kha, but only the one who would stand until Raksha returned and abdicate upon this arrival
Her struggle for unity after rebuilding the ancient den Taj-Nar in the face of the Phyrexians was a noble one, but she had very little focus during the events of New Phyrexia, and even the creative team states she is in a limbo where they haven't decided her fate
I hope she survives and we get something more of her, but, considering how bad New Phyrexia turned out and the implication that the resistance may be no more as of the events Elspeth related in the Theros novels, it does look quite grim, so this deck is Kemba where she belongs, out on the battlefield with whatever arsenal she can grab, supported by a vanguard of loyal followers invigorated by the memories of other great leonin figures and spirits lifted by the flights of angels supporting her cause, with the looming threat that waits inside the deck, as Elesh Norn looms...
Mirri, Cat Warrior
One of the crew of the Weatherlight, one of my favorite for her tragic backstory, her unrequited love with Gerrard, and her sacrifice to ensure Gerrard instead would live, really pulled my heartstrings
I just wish we got the rest of the implied story that we're bottlefed of her past with Gerrard and Rofellos, just to know more of her
The deck is green what it does best, group hugging and sharing its benefits, all the while nurturing the life within the forests, even to the point where the forest sprouts upon my opponents board, finding ways to make my opponents lands become forests, or giving forests TO them, as Mirri leads the charge through the growth by the assembled might and grace of the wilderness to victory
Needs a good bit of work this one actually, but I have bought a metric ton of new cards and traded to try and get the support she needs to work, we'll see how that goes, but I like the group hug aspect and wanna work on that some more =o
Mirri the Cursed: "Go for the Throat."
Mirri's story... really... really never ends well. In one reality she dies as Tahngrath allows Crovax to live, preventing Crovax from committing suicide after Crovax realises the curse he's fallen under after killing his beloved Selenia... subsequently unable to tell the others what is happening, events unfold as Crovax turns, attacks Mirri in the sickbay and then goes to sabotage the Weatherlight's masts, in the ensuing struggle, Mirri allows herself to be killed, seeing that Gerrard will only die if he comes to her aid
It was a sad end, but still somewhat noble
In the Planar Chaos events, we saw what happened when instead of pushing aside Crovax and taking the blow of Selenia's sword, Mirri instead attacks Selenia and kills the fallen angel, taking the curse upon herself and is abandoned, becoming the Evincar that Crovax would eventually ascend to, and begins a great feud against Crovax who seeks to slay the vampire and release his friends soul forever more
Still, it's undeniable she's a powerful commander, a mono-black is as it sounds, and this offers all the power that demons can offer promise to the evincar, as vampires gather and pool their power, with even unsuspecting rats called with familial powers to serve and infiltrate, a nasty piece of work
Hanna, Ship's Navigator: "Oh, Hanna means family."
GROUP HUG.
GROUP HUG EVERYWHERE AND EVERYONE.
Hanna was always more of a scholar and journeyman than a fighter, travelling to discover new wonders, restoring and giving new life to artifice and magic found, the deck really focuses on sharing these discoveries and abilities to the group, with win conditions really revolving around life gain and large artifice creatures, with Auto-Win on life as a surprise move instead
Definitely one of my fave decks to use, I also love Terese Nielsen's alternate art for the judge promo, so, happy to bring new life to Hanna's story and have everyone have some hijinks when I crack this out for the group =B
I DO also wanna make more Commander decks, looking at adapting Daretti's 2014 deck as well as Zedruu and Dorian Siege Tower, all who sound awesome in flavor as well as ability
But plenty of fun to be had =D