Dogz for the Gameboy. That game lasted ONE FUDGING HOUR! My experience was as follows...
Vet: Here's your new dog! We'll check back with you in two in-game weeks and see how it goes from there! 4laugh
Me: YEAH! I'm gonna name you Pablo, and you're gonna learn all sorts of tricks! Holy fudge, I can't wait to see what happens in a week when this tutorial ends! It IS a tutorial, right?
*Two In-Game Weeks of Dull Gameplay/About an Hour Later*
Vet: Huzzah! You took good care of your pet! Now Pablo is a dog show champion!
Me: Oh! I get to do dog shows now? Heck ye- wait, WHY THE FUDGE ARE YOU ROLLING THE CREDITS?
The main game was awful. You got maybe three minutes with your dog at a time before an extended cutscene would play. Game, breakfast cutscene. Game, school cutscene. Game, dinner cutscene. Game, bed cutscene. Rinse and repeat. Look, creators. There's this thing. It's called "ACCEPTABLE BREAKS FROM REALITY!" No one is going to complain because the character doesn't take a break to eat! Especially not when the cutscene is so LONG. For the love of Talos, I just want to walk my fudging dog! STOP PULLING ME BACK TO GO TO SCHOOL!
Fudge whoever created that game. It was GARBAGE.