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Unbeatable Lunatic

8,300 Points
  • Risky Lifestyle 100
  • Ultimate Player 200
  • Survivor 150
This will be a T1 MP/PC Death Match Between Fear Nexus Darkfangs and Koa Mitorashi.
This style of Death Match is unique and was agreed upon by Koa via a Towns Conversation.
Koa will have three days to defeat Fear to survive. When the third day arrives, Fear will proceed to then attack and move to the point where he would be able to kill Koa.


The rules of T1 combat are here:
Fear Nexus Darkfangs
RULES & GUIDELINES.



T1-RM = Realistic Melee;
This is the Style that is human against human. With real-life limitations. (e.g. Human capabilities of running, jumping, reaction-time, body integrity, vision, ect.)
Ex: Fight Club.

T1-UM = Unrealistic Melee;
This is the Style that is an above average human against human that are capable of using things such as Magic attack, Sorcery, Vampirism, Werewolfism.
Ex: Underworld.

T1-MP = Moderate Powers;
This is the Style that is commonly used now as a more realistic look towards T1-PC. The characters that have special powers, just not ones that have a power that is capable of destroying an entire planet. Powers such as elemental abilities are acceptable, but if there is a power that is capable of using all elements you must keep that power in a moderate use.
Ex: Bleach, and Naruto.

T1-PC = Powered Characters;
This Style is the most difficult of them all to learn. The complexity of the characters abilities and powers are what get them called "God Modders". The depth put into one character, with the powers, abilities, explanations of terrain, dimension, sub-abilities, character background, and traits will lead an inexperienced opponent to believe there is an invincibility about the character.

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• No God-modding; is when someone's character has the ability to do practically anything without limits or boundaries. In saying that this also applies to lack of detail. Without proper post length and explanation you are eligible for disqualification, and, depending on the conditions of the fight, character loss on record.

• No Auto-hitting; is a term used to describe when a character automatically hits another player. This also ties in to the rule known as puppeteering but on a more severe level considering auto-hits usually mean death, and in some cases, go back to the breaking of the god-modding rule.

• No Puppeteering; you can not in any way, shape or form control any aspect of another's character, even energy based attacks of all kinds. (This excludes pre-meditated discussion OOC and is feasible IC.) Assuming your energy is greater than your opponents with no explanation or complete detailing of elemental mix-n-matches will be grounds for disqualification. The same goes for things attached to the character including; clothing, nano-machines, weaponry. Puppeteering also involves that of your opponents whereabouts and assuming that they didn't move during your preparation and or time it took to go from point A to point B to attack.

• No Meta-gaming; the act of using outside or previously gained knowledge within a gaming universe for personal gain or advantage. For example if a demon were to fight a unique combat droid with energy specifications to which was mentioned in the post. The demon can't impose demonic knowledge in to know weaknesses and metal compounds and chemistry lessons 101. Demons would not have gone to school, lest born in to a human realm (Which will be stated otherwise in character history) and brought up in a human way. The same is less severe for the robot unless the demon is a one-of-a-kind thing, meaning the robot / android / technological being would have implanted data.

• No Multi-attacks; the action used when a person makes their character use more than one attack in a single turn. Meaning, in a small lacking detail; Impaling a character in the chest, jumping back, launching / running toward the other character to attack. And so on and so forth, the point is in proper role-play of all forms, a single attack and a single attack only must be posted. Using anymore than one would also be a form of puppeteering. How? You imply you have enough time and they didn't counter in time to intercept you with their own attack.

• No Super Reaction & Reflex Time; the unexplainable method of having super reaction and reflex times to avoid unseen attacks. Attacks that happen in a near instant in most circumstances are unavoidable once prepared / executed depending on their method and preparation. The rule applies to being attack from behind when carrying a hefty weapon, say a 150 lbs sword. There's no possible way your character can realize / sense the attack, let their brain notify the correct nerves, physically move the body and position the sword to defend against the characters attack. That example was for physical attacks only, anything energy based would more than likely break through or corrode or simply ignore and target the character itself.

• Equal Length; When a defense, counter or dispel is being executed against your opponents own attack you must post an appropriate length in return to show you're taking the match seriously. If this rule is broken by a mere paragraph by the others five, for pure example only. The opponent can either A) Option for your characters defense to be weak through lack of sufficient detail. or B) Ask for a re-post with more details on to how it came about. When fighting in a T1-PC (Tier-1 - Powered Character) Match, this is very important because if you miss a single detail in both attack and defense, it will be exploited and if the opponent isn't enjoying the fight, they will call the win.

• RP Etiquette; Proper spelling, punctuation, sentence structure and all around post quality contribute to the performance and effectiveness of your post. If all categories are not met to the expectation of either opponent both are subject to their posts being disqualified or having to be re-written depending on severity of the post in question. In finer detail you must post in explicit detail how your evade/dodge/counter work against your opponents attack.

• Interrupts; Interrupts can be considered the backbone of many forms of close combat role plays. If another were to be blasted back, begin the incantation for a spell to counter attack, execute the spell and describe the effects. The target of the spell has allocated time as the caster would be thrown back, charging the spell and then, finally, manifesting it as an attack. within this time the other character can move their character if fast enough or able to possibly cancel the spell chant. Same goes with a jump attack, they can be intercepted.

• Hypotheticals; A hypothetical is where Person A posts that, should Person A dodge to the West, he will bring his sword across; a hypothetical is a follow-up, a move that will happen if one or more conditions are met. Hypotheticals imply forethought, so they can be considered planned moves IC, and therefore do not demand the same conscious considering that would otherwise be demanded; also, hypotheticals might account for where a given attack would land if such and such defense were performed, like having a thrust to the stomach being displaced to the neck if the foe ducks.

• Initiative; Often mistaken to be god-modding in many cases is the act of relying on ones instinct and or fear of the unknown or death. There is of course obvious restrictions to this involving real-time movement of your RPC. This should be used sparingly as over-usage and statement would make a judge or your opponent believe it to be merely SR&RT due to lack of anything else happening. Often used to work within the move of the opponent.

• Use of Magic; Magic should be used sparingly and with a certain tactical advantage at mind. The size of the spell will drain your characters stamina and life force or mana reserve, depending on how you word it, the larger the spell is. Magic and spells must also be prepared with a single post dedicated to preparation entirely, spells that are not prepped can not and will not be taken seriously, the opposing force is given the option to overpower the unprepared spell.

• Use of Porting; probably the rule that is neglected the most out of the rest by those who use methods of teleportation and movement in combat for sheer convenience for their lives. When using a portal of any sort for a mid-battle maneuver that involves the teleportation of your characters body, and then proceeding to attack in the same post is a violation of this rule. And depending on the type of portal, may even require preparation through links to magic and planar modification.

• Use of Shape-shifting; Quite simply shape shifting is time consuming and in most cases painful for the target user. In example a person using a lycanthrope / werewolf character will go through a minimum of three phases to transform, and thus, three posts without attacks. The first would be the preparation or activation of the transformation period and getting space for the next post between RPCs. The second post would be the transformation itself, time consuming unless the transformation is minor but for our example the lycan would be subdued by extreme pain and stamina fluctuation by bone and muscle expansion as well as physical alterations which all strain the body. And the third would be that of recovering from the pain, to be used wisely and in most cases avoid an attack sent at you during your transformation post.

• Use of Melee Weaponry; Unless specifically enchanted your weapons durability will falter during the course of the battle and the severity of the attacks used and sustained. Included within this rule all weapons are to be stated within your introduction post that will summarize what your character has brought with them in to the battle.

• Use of Ranged Weaponry; Ranged weaponry -- Firearms and ancient weapons both must have their ammunition specified in the introduction post. Ammunition is not infinite unless your character is able to use energy as its projectile. Ammunition also takes up space on your character as well as weight.

• Equipment and Armor; both put weight on your character and will slow their movement time greatly, even if proficient enough weight factors in to speed in relation to your characters size. Armor must also be specified in regard to materials used and just how much of the body is covered and where. Equipment shares the same principal.

• NPC Control; Non-Playable Characters should be minimally controlled, they can be auto-hit as effect of your attack. If they are not owned / controlled by yourself IC you may not use them to subdue or distract your opponent in any way this would fall to breaking puppeteering even though they are NPC's.

• Summons; Summonings require a contract or a sacrifice of sort in order to materialize from their realm in to the physical realm, the realm of reality. And through this only one at a time may be summoned. They are also quite taxing to the summoners mind and body having brought in a demi-god like being to use in battle and will have to take a minimum one post recovery span.

• Race Limitations; Countless times we all are faced with humans that can control celestial divinity being just humans. Have infinite stamina and mana, and high speed almost instant regeneration with no weaknesses and absorbs elements of every kind. Well, maybe not always but your character has a race, a race you more than likely would have ripped off from mythical beings. All characters have a limit to what they can do, even gods tire themselves out when competing against other gods.

• Evading; the main focus of combat in the way combat is used for is not to evade every hit and land every hit. The focus is to avoid what your character can and take the hits your character can not physically avoid. Reaction time and movement time is all factored in to a role play making moves well executed impossible to avoid. The finishing blows. Users who dream up a way to avoid, when their characters can not (both as racial traits and knowledge of the opponents race.)

• Specifications; If you do not specify everything about your characters position, defensive stance, attack angle and strength, speed and sight, hearing -- Then it can and probably will be exploited. You are not within your rights to complain about the exploitation and addition to the situation because you yourself are responsible for the world you write up during a role play. In combat this is VERY important, especially in terms of hand to hand situations.

• Setting; You're within your rights to utilize the environment, destroy it, modify and bend. But as a guideline it's recommended to focus on hitting your opponent. It doesn't matter if you blow up a thousand buildings, you should focus on blowing the opponent up a thousand times. All in all it makes you and your character look messy and unprofessional.

• Re-posting and Editing; in a death match neither of the two things are allowed. Death matches are often considered real-time and therefore if you make a mistake, that spells the connection of your opponents attack and quite possibly your death. Depending on the severity of the attack. When sparring however it's a different story, usually sparring is a friendly gesture with the intent to learn from one another, not kill one another.

• Goal; the goal of combat is to outwit your opponent and their character. Baiting them to mess up and position the ultimate move that will land the winning blow. Evade what you can, hit what you can and walk away with victory.



These rules and guidelines were taken from the original posting made by Xeruel del Celestialis.


The Location will be Final Plane of Time.
Ω~-At the end of creation there is said to be a plane of reality of final existence, where no animals live, no beings are present, just all of the beautiful creation of existence. This is the realm where souls are passed through before they are reborn back into the worlds. There is nothing here but a flat plane of pure white as far as the eye can see with stars and a nebula above the plane. No trees, no water, no rocks, no dirt, no sun, no moon, just the stars and the nebula over the pure plane. This is a realm where time practically stands still, the worlds outside are frozen in what seems to be a single moment of time as time would flow regularly within the realm. The flat plane goes on for eternity, never sloping, never falling, never rising, never turning. The gravity in this realm is that of normal Earth Like gravity, air is present which gives air resistance, there is pressure and temperature in this realm is set at a consistent 60°F.-~Ω
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There will be no judges unless called upon and agreed upon by both combatants.

The posting order will be Koa First then Fear to show that both combatants agree to this match and upon posting their Introductory posts accept that the match is official and the result will be final.

Posting time limit will be 1 day (24 hours) from the last post. at the end of 3 days (72 hours) Koa's time will be up and Fear will begin attacking him for the kill.

Match ends when one combatant surrenders, their RPC gets killed, or a Disqualification occurs in which the RPC of the one responsible for the consequence is killed.


All works created by Rikke J. Frost are protected under Copyright laws. All information is to be cited and credit given, otherwise the copyright will have been infringed and legal action can be taken.

Copyright 2013.
He stood with a silent posture. His arms kept in a crossed position feeling a gate of huge aura force heading in for his way,sending a shiver down his spine. But suddenly realizing where the force of energy reigned over within his mind, not giving a sudden sense of fear within his whole body, his body then become enraged with the very feeling of bravery. Koa would stand strong against this man, as he only wore a shoulder bladed cloth that bared the color of a vague green but held a brightening blue that only had been shown to be a bit shining within the glimmering appearance of light within this area, and on his lower body, he wore a pair of shorts that deemed black and had small waves of flaring orange as his chest bared the small tattoo of a dragon that was designed to look as if it were roaring out at the sky with its huge flame beaming out of its mouth.

But the tattoo artist he assigned to create the work of art was only given the order to make both the dragon and flame that came heaping out of its mouth small and chibi-like. As the rest of his chest were to be covered by small and wide scars. Within his palm he held the blade named, Zen, who was carved by the teeth of a Dragon that's teeth were made of dragon scale thinning edge and steel. The scales surrounded the blade with a silver surrounding that brightened within the beam light itself, as the steel was the blade itself. Zen reached out to be 10 feet long, and 9 feet wide.

His body has endured the battle scars of many opponents to have encountered in his journey's. Koa then scratches his chin with a enjoyable expression upon his face holding Zen calmly within his hands. Warning to yet be mentioned, his defense would never be lowered within a fight unless his brain didn't match up to the movements his foe throwed at him.


Then finally, he took a deep breath and exhaled out slowly to the calm atmopshere scratching his scalp and stood in a battle ready position beginning to talk with a tone of determination within his tone, "Come on then!"

Unbeatable Lunatic

8,300 Points
  • Risky Lifestyle 100
  • Ultimate Player 200
  • Survivor 150
[[Fear brought everthing here into the battle, rather than telling of everything he has and can do, it can be read here. The armor is on, the weapons are available. And his powers and passive abilities are all activated and charging. (Click the image for the info)]]


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A strange laugh would echo from behind Koa, giving presence to a hulking figure within a dark suit of armor that seemed to be consumed by a powerful aura which made the air feel thick and stifling. The armored being stood up, his wings spreading out from his back with the armor guarding the braces of the wings, white feathers protruding from the braces of the wings as a dark tail whipped from behind him for 4 feet in length. The dark gaze of the man locked onto Koa, who knew exactly who the man was. Fear's eyes locked onto Koa, the Reprieve fully active as Demon's Bane was already drawn from the sheathe upon Fear's left hip, the six foot blade was engulfed in a similar aura as what surrounded Fear's armor.

The stars would shine brighter as Fear drew closer to Koa, his blade glowing in his hand as he walked. Fear's wings began to glow as well as he lifted the tip of his blade towards Koa, the appearance of floating symbols became visible around Fear as he got closer to Koa. Fear had no need for such folly as this, but to get some practice in before his return to the world which he had left would be entertaining for him.

Fear's Ring of Aries awakens as the others remain silent. The energy began to flow into the ring as Fear's right arm held Demon's Bane steady while keeping it level and aimed at Koa. Fear was now only 10 feet from Koa, the 6 foot blade separating the two of them in space. Fear's voice echoed out like a hollow boom from the end of a deep and dark hole. "
Well, isn't this just cute. Little Koa Mitorashi, all grown up and ready to die. Surely you would have made a better choice than to fight me. But since you seem to be so eager, I will grant you the honor of Dying Here And NOW."

Married Demigod

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=(Time Limit Reached!)=
Wow Melody... that is a very pretty picture.. and yes, i agree. the time limit was met and it ends match now. sorry koa.

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Unbeatable Lunatic

8,300 Points
  • Risky Lifestyle 100
  • Ultimate Player 200
  • Survivor 150
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The hour has come and gone, the world has fallen to silence, and your light has faded...


Fear's blade had no issue with piercing the air and impaling itself through the chest of Koa. A sick laugh echoing from the armor as he withdrew the blade from the boy's chest. Fear then vanished and reappeared in front of Koa, sending his blade through the boy's stomach, withdrawing it, vanishing, appearing at Koa's side, impaling the boy's side and lung, appearing behind and stabbing the boy's legs, appearing over and over in multiple places and striking into the boy's body. Soon the motions were so rapid that the stabs seemed to be endless, coming from everywhere, something managed to keep Koa alive as Fear let loose the barrage of stabs and strikes to Koa's body. Impaling the boy over and over and over and over thousands of times in a row.

Finally, the stabbing ceased as Fear then watched Koa fall limply to his knees. Fear's eyes burned from within the helmet as he held Demon's Bane up and rested the brace of the blade upon his shoulder guard. The armored being then rushing forwards and putting his foot into Koa's chest launching him into the air as Fear would vanish and reappear behind Koa in the air, his left hand curled up and then extending out for a powerful hammer-fist strike to Koa's back sending him shooting towards the ground. The Image of Fear then appearing below Koa for a roundhouse upwards and to the side as Fear beat Koa from place to place over and over in the air like a sick rag-doll.

Fear coiled his body around and kicked Koa directly up into the air as he then appeared above him for a punishing dropkick straight down with Fear's right foot riding Koa's chest all the way to the ground resulting in a collision with the ground that caused Koa's ribs to all shatter and his sternum to break. Fear stepped off of Koa's chest and brought Demon's Bane down from the resting place upon his shoulder. The edge glowing faintly as Fear proceeded to slice into Koa's body thousands of times before finally picking Koa up and tossing him into the air and driving Demon's Bane through the boy's throat allowing the body to dangle from the blade in his throat as the weight of his body tore his throat open. With a single fluid motion, Fear then withdrew Demon's Bane in a split second had already spun about and then sliced 7 times through Koa's body as it fell to the ground. The head was severed just above the Adam's Apple, both arms were severed at the shoulders, both legs were severed at the thighs, and the torso was sliced twice all the way through in the shape of an X from left shoulder to right hip and right shoulder to left hip.

As the pieces fell to the ground, Fear sheathed Demon's Bane and took the soul from Koa's body, sealing it into a soul orb and tucking the orb away as he left Soul Realm and went to return home through the gateway that had opened up.


This is the end, the final moments, the last breath, you have been welcomed to death.

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