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Username:
Kairi Nightingale
Name:
Alroy Flynn Reid
Age:
Sorry, I don't know. It's not something I kept track of. I've been around for a very long time, though...
Class:
I teach band! I love music so much, I learned every instrument I could so I could teach it.
History:
Well, most dullahans aren't very nice. By nature, we are chaotic and destructive creatures who are compelled to wreak havoc on others. Even repressed, a cloud of fear permeates our very being. It was a long time before I decided to change my ways. I wanted to experience what it was like to socialize with others and to make friends and for years I practiced hard to overcome my nature. I found much more than I bargained for and thank the gods each day for how blessed I was to find my dear Athena. Each day I learn something new and it's still difficult sometimes for me to grasp certain social standards and expectations, but as long as I have Athena by my side, I know I will never stray far from my chosen path.

Huh, something behind me? Oh, that's just my horse. Each dullahan has one - they share part of our souls and act as our companions but mine at least seems to have his own individuality. He won't bother anyone as long as they leave him alone...

Sexuality:
I love Athena...
Crush:
What? I don't want to crush anything.
Bf/Gf:
I am married to the most amazing person in the world!
Personality:
Um... I try to be kind and caring to others as much as I can. I want to be friendly and let people know that despite that underlying sense of dread following me wherever I go, I'm not something to be feared. I accept that I am strange and different but I still want to be accepted all the same. Dullahan are rare and not well known and even though I applied as a teacher of music, I hope to pass on knowledge of my kind to others so they have a better understanding of us. We are dangerous, but if given a chance we can change for the better and I strive to prove that by taking responsibility for my actions and behaviors and forging my own destiny.
Gender:
I'm a man.
Species:
I'm a Dullahan, but don't worry. I keep my head attached most of the time.
User Image
___________________________________________________________
Username:
Kairi Nightingale
Name:
Leo Aronell
Age:
Does it matter?
Class:
P.E.
History:
None of your damn business. I'm here to teach some brats how to exercise - that's all you need to know.
Sexuality:
See above.
Crush:
Why the hell are these questions all so damn personal?
Bf/Gf:
[******** off, already.
Personality:
I like my damn privacy.
Gender:
Figure it out, dumbass.
Species:
I think we're done here.
Alroy and Old Potato
[imgleft]http://i1176.photobucket.com/albums/x323/Kairi_Nightingale/Anime Pics for RPs/Alterations/Banner 4_zpsojoagujj.jpg[/imgleft][img]http://i1176.photobucket.com/albums/x323/Kairi_Nightingale/Anime Pics for RPs/Alterations/Alroy Top_zpslup4vhyu.jpg[/img]

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Alroy

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Leo

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Aryn
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Sangwen Psyren's Partner

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LEO ARONELL


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Louise Blumenthal

Altan Fairbairn
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BLAHBLAHBLAHBLAHBLAHBLAHBLAH




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Appearance: User Image

Gaia Name: Kairi Nightingale
Name: Alroy Flynn Reid
Nicknames: Roy, Flynn
Sexuality: He has no idea, to be honest.
Gender: Male
Age: ??
Race: Dullahan
Powers:
Spirit Horse -- He has an immortal spirit horse which he can summon and banish to the spirit world at any time.

Unstoppable -- Nothing can stand in the way of a dullahan's path - locks, gates, and doors swing open at a glance; plants and animals moved from his path; and even magical barriers give way before him.

Tracking -- Nothing escapes him when he is tracking something or someone after having made eye contact.

Fear -- He has a fear magic that seeps out of his very being at all times. Although he does his best to suppress it, animals often sense and flee from his approach and sensitive people can feel uncomfortable around him. When not suppressed, it can induce extreme panic and fear in even the most courageous and calm people.

Spirit: He's somewhat resistant to most types of magic except for light, his tolerance to pain is very high, and he can regenerate at a very fast pace. As a spirit, his body does not have some of the same functions as other beings, such as blood, and so he cannot suffer from illness, poison, blood loss, or permanent bodily injury with the exception of injury to his head.

Spirit Weapons: Alroy can summon a sword and shield capable of penetrating and protecting against most physical and magical forces alike.

Weaknesses:

Dullahans are loners and get extremely uncomfortable around other people and are extremely protective of their heads. Although he is working to overcome this part of his nature, large crowds and prolonged, unwanted staring at Alroy's head can still cause Alroy to activate his fight or flight response.

His head is extremely vulnerable to harm and a blow to it can easily kill him. Separation from his head greatly impairs his body's coordination and sense of direction.

Although not easily angered, Alroy will succumb to his nature and go on violent rampages if he is enraged. Energies around him can also affect his mood and bring out his old nature at times.

As a unholy spirit of Celtic lore, holy Celtic objects and light magic can cause great harm and unease to him.

The touch of gold is extremely painful to dullahans and creates wounds not so easily healed. Also, like with crowds, dullahans are inherently fearful of even the sight of gold and so seeing it can potentially cause panic in Alroy.

Because of his body's make-up, healing magic does not work on him.

Weapons: Magic-infused sword and shield and his horse.
Bio: A dullahan is a headless spirit that patrols the roads of forests, swamps, and woodlands, sometimes prophesying deaths but mostly wreaking mayhem on villagers. One wouldn't know it now, but Alroy was once quite the malicious spirit until he grew tired of the hunts for him and decided to change his ways. He is now of a much more pleasant disposition and desperately seeks companionship outside of his spirit horse and otherwise see what life can be like outside of the one he was born to live.
Personality: Clumsy, forgetful, and honest. He has a bad habit of misplacing his head where he can't properly work his body and is very uncomfortable around crowds, having been alone for so long. Despite practicing social conventions with himself and his horse, he has had very little interaction with other people that did not result in violence and so is extremely socially awkward. He's easily nervous but brave and loyal to those who give him a chance.
Personal quote: "I only ever literally lose my head."
Likes: Potatoes, riding in the moonlight, singing, and pleasant dreams.
Dislikes: Gold, bright lights, crowds (although he's trying to get over it), fire, people staring at his head, and angry mobs.
Secretly like: He still has a little bit of a darker side to him that comes out now and again when a certain mood hits him and there are many things about people that he has yet to fully understand. He wishes to overcome the violent parts of his nature to be accepted by other people of different races but has been rejected with violence so many times that he sometimes doubts whether his efforts are worth it. He faces many conflicts between what he inherently likes and dislikes versus what is socially acceptable and wonders sometimes whether it'd be best to finally give up and return to the violent, mindless spirit of darkness that he used to be.
Other Info: He is a little taller than 6' when his head is attached.
Color I write in: Black
Whats your theme song?: A Celtic Lore
Appearance: User Image

Gaia Name: Kairi Nightingale
Name: Old Potato
Nicknames: Horse
Sexuality: Heterosexual
Gender: Male
Age: ??
Race: Dullahan's Horse/Spirit Horse
Powers:
Spirit Horse -- He cannot die so long as his master lives and has all the intelligence of a person. He can travel to and from the spirit realm, although he is tied to his master's whims. As an extension of his master's spirit, he can sense where both pieces of his master are at all times.

Communication -- Spirits, animals, and Alroy can all communicate with Old Potato as normal. However, only certain people with spiritual or animal connections can understand what Old Potato says and only if he choose to directly address them, which is not often.

Fear -- His dark energy and malicious stare can scare even the most fearsome creatures away if he so chooses.

Unstoppable -- Nothing can stand in the way of his path - locks, gates, and doors swing open at a glance; plants and animals moved from his path; and even magical barriers give way before him.

Tracking -- Nothing escapes him when he is tracking something or someone after having made eye contact.

Spirit: He's somewhat resistant to most types of magic except for light, his tolerance to pain is very high, and he can regenerate at a very fast pace. As a spirit, his body does not have some of the same functions as other beings, such as blood, and so he cannot suffer from illness, poison, blood loss, or permanent bodily injury.


Weaknesses:

While Old Potato can seem very independent of his master, he has very strong ties to Alroy's physical, mental, and emotional well-being. When Alroy is in distress, Old Potato changes behavior to reflect those feelings. Old Potato is also more likely to act on his instincts than Alroy, especially when not under Alroy's supervision, and so become dangerous to strangers or people he doesn't like or care for.

He cannot travel the spirit realm without Alroy's permission or great injury and is incapable of lying to him. Although he does not always listen to Alroy, he runs the risk of being banished to the spirit realm for particularly bad misbehavior.

As a unholy spirit of Celtic lore, holy Celtic objects and light magic can cause great harm and unease to him.

The touch of gold is extremely painful and creates wounds not so easily healed. Dullahans and their horses are inherently fearful of even the sight of gold and so seeing it can potentially cause great unease in Old Potato.

Because of his body's make-up, healing magic does not work on him. Old Potato takes longer to recover from wounds than Alroy and if dealt a blow lethal to a mortal horse, he will automatically retreat back into the spirit world for a time to be healed.

Weapons: His hooves and sheer size. He has a very mean kick and no qualms about trampling or biting.
Bio: A dullahan's horse is an extension of their spirit to an extent, but although his master's disposition does affect how the horse acts, Old Potato does not lack his own personality and moods separate from his master. He often looks out and cares for Alroy, sharing his goals and desires although not necessarily the means of getting them. Despite respecting Alroy and sharing a piece of his soul, he doesn't always listen to him and is very well aware of his master's naive and awkward nature.
Personality: Old Potato is usually a very quiet horse. When feeling threatened or annoyed, he easily gravitates towards harsh action and possibly violence but is otherwise pretty passive. In line with his purpose as a spirit horse, he is extremely protective of Alroy and only wishes to be useful towards his goals.
Personal quote: *Stare*
Likes: Eating, long walks, running, his master, people who feed him.
Dislikes: Gold, daytime, crowds, other animals, being away from Alroy for long periods of time, when Alroy is stressed.
Secretly like: He seems overall to disapprove of Alroy's decision to 'be nicer' but does not complain nor discourage his desire. Like Alroy, he used to be a much darker and more malicious creature although even now he still isn't the nicest horse you could meet.
Other Info: He only lets Alroy ride him with very, VERY few exceptions. He's also an extremely massive horse, standing 6ft at the withers.
Color I write in: Black
Whats your theme song?: Indestructible
Appearance: User Image

Gaia Name: Kairi Nightingale
Name: Leo Aronell
Nicknames: Leo (and NOTHING else)
Sexuality: ??
Gender: Male
Age: 26
Race: Human/Dragon
Powers: The ability to control temperature to a certain level of two extremes. When not freezing air and water around objects or igniting flames, he is immune to the effects of extreme temperatures. He does not use his powers often since they are draining and hard to channel into specific objects. He can sprout wings and change his eyes to see in ultraviolet vision. However, he again doesn't use either of these much because they cause extreme pain and migraines respectively. A mutation from being a hybrid prevents him from changing naturally into a full dragon form. Without assistance during a transformation, he runs the risk of severely injuring or even killing himself. He sucks at flying due to having little to no practice.
Weaknesses: His immunity to heat and cold is canceled when he is using his powers. He must touch the object in order to ignite or freeze it. The bigger the object, the longer it takes to engulf it in ice or flame. His powers are very draining and he cannot directly control his fire or ice - he can only create it. His back often tears open when he pulls out his wings and has little practice with flying. He does not yet know how to transform safely into his dragon form.
Weapons: A specialist in a variety of weapons but most notably skilled in marksmanship, talwar sword combat, and some hand-to-hand combat. He most often carries a talwar passed down by his guardian, two hand guns, a hunting dagger, throwing knives, and more than a few small incendiaries. He also owns a sniper rifle.
Bio: Leo was adopted from an extremely young age and doesn't know anything about his true parents besides that his mother was human and died shortly after giving him to his guardian, who was an acquaintance of hers. His guardian was a freelance assassin and to this day, Leo has no idea why he agreed to take in a hybrid toddler but he did and trained Leo hard in how to fend for himself against others. His guardian initially didn't intend for Leo to follow in his footsteps, but he had a specific disposition for killing and ended up taking over the business once his guardian supposedly passed away in a fiery accident.
Personality: Mostly quiet but easily irritated by others. His expressions range from pissed-off to completely neutral. Even though he may appear angered, he has a way of becoming calm and collected when in a fight or doing his job - never letting emotions get the better of him when in a serious situation. When he does speak, he usually has nothing nice to say. His job does not bother him in the least, having a lack of sympathy for others and an overall cynical attitude towards people in general. A defensive pessimist.
Personal quote: "I don't discriminate - I hate everyone equally."
Likes: Fire, quiet places, being on his own
Dislikes: People, animals, and anything involving them. He also hates physical contact.
Secretly like: Sometimes wonders of his heritage, although he'll never admit that he cares. He also actually respects and cares for his guardian as his father a lot more than he'd ever let on.
Other Info: He's 5'8'' in height with a lean, agile build. His eyes turn red with slit pupils when his other vision is active. Although he theorizes that his father race is a dragon or demon, he does not yet know what he is besides half-human due to his lack of knowledge on other races.
Color I write in: Black
Whats your theme song?: Mercenary by Panic! At the Disco
User Image
Gaia Name: Kairi Nightingale
Name: Neve Gormlaith [Neev Gorm - layth]
Nicknames: None yet.
Sexuality: Heterosexual
Gender: Female
Age: Unknown
Race: Will-O-Wisp

Powers: Neve can change into an ethereal ball of blue light, allowing her to glide in the air. She can also walk through objects, summon small orbs of light as a light source, sense the auras and general disposition of living things around her, heal to a very small degree, and understand animals.

Weaknesses: Her sensing abilities are not automatic and require her to actively use them. She cannot interact physically with any objects in her ethereal form and cannot fly in her humanoid form. While she can understand animals, her ability to communicate with them is limited to her own knowledge of what the animals respond to with the exception of those that are wise enough to understand people language. She cannot heal herself and can only stop or slow the bleeding in larger wounds.

Weapons: She always carries a Glock 22, Swiss army knife, and a wooden bow staff with her. She also carries around a small pack on her back with a first aid kit and other assorted personal items with her that she's found useful to have over the years.

Bio: Neve is the police chief of the city. She oversees the entire law enforcement office, helps out on more severe criminal cases, compiles reports, and reports directly to the council on the status of her department. She's a trusted member of the city and is very competent at her job.

Personality: Generally very serious about her work, although not above having a sense of humor and making a sarcastic remark once in a while. She is very attached to her job and the people who work under her and often tries to help out personally in criminal cases. She is a very social person and has no qualms starting up casual conversations with strangers nearby.

Likes: Field work, her employees, going out around town (especially with friends), tea, reading novels, casual chats with people, and staying up late or otherwise working at night.
Dislikes: Murder cases, desk work, hard candies, gum, and coffees.
Secretly like: N/A
Other Info: Her first name is actually spelled Niamh, but she spells it Neve nowadays so people do not mispronounce it. She's 5'4'' in height.
Color I write in: Black
Whats your theme song?: Will-O-Wisps by Brandon Fiechter
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Gaia Name: KairiNightingale
Name: Nora Gale
Nickname: Lady Nora, Lady Gale, Ms. Gale.
Sexuality: Bisexual
Gender: Female
Age: At least a few centuries.
Race: Vampire - Nora is from a rare lineage who is going extinct due to being cursed with a great many weaknesses as well as being unable to reproduce except by turning humans into vampires.
Powers:
-- Dark Magic: Nora can summon a scythe from the demonic plane and borrow it for combat. It eats away at light and can slice through most materials and magic. It is especially poisonous to creatures of light.

-- Mist: Nora can dissipate her body into mist for a few seconds.

-- Creatures of Night: Nora can shift into a small black wolf or bat and has the ability and inability inherent in each form.

-- Night Vision: Nora can see perfectly fine in the dark.

-- Strength and Senses: Nora is up to three times stronger than she looks. She can also sense people who are of a holy or light nature.

-- Vampire's Kiss: If Nora drinks directly from a person multiple times during a short period of time, they may run the risk of slowly becoming a vampire like her.

-- Regeneration: Nora is hard to kill and can recover quickly from most wounds. Regeneration is faster when blood is consumed.

- Levitation: Through manipulation gravity, Nora can levitate and glide through the air for short periods of time.

Weakness:
Nora's scythe is not as effective against other creatures of darkness, most especially demons.

Nora's mist ability only lasts a few seconds and is especially draining.

She cannot communicate directly with animals or humans at all when in her animal forms. Shape-shifting is also extremely disorienting and draining on her.

In addition to ability limitations, Nora's vampire lineage is cursed with the following weaknesses:
- Garlic is poisonous to even touch.
- Holy water burns her like fire.
- Bright lights hurt her eyes.
- She must drink a certain amount of blood a day to keep up her health, youth, and strength or suffer severe anemia.
- Human food can make her sick if she consumes too much of it, especially non-meats and juice drinks.
- She is incapable of entering holy places of worship and becomes extremely uncomfortable near blessed or holy objects or beings.
- She cannot enter homes or living spaces without an invitation (but has infinite access when given one).
- Wounds from wooden stakes and blessed objects as well as fire, holy water, and light magic heal as slow as a human's would.
- Decapitation is fatal and a stake or holy/blessed object can instantly kill her. Fire is also extremely dangerous and kill her if engulfed and not put out fast enough.
- Human blood sustains her the most, but is rare in the city. She can drink other blood types but they do not work as well. Animal blood does very little to sustain her. Some blood from certain creatures is actually poisonous to her. Loss of blood makes rapidly increases her need and desire for blood.
- Healing magic with elements of light or holiness does not work on her, and in some cases can actually harm her instead.

Weapons: Hell Scythe
Bio: She was originally human, changed into a vampire in her early twenties. She doesn't talk about it much, nor does she talk about how old she is. She seems to have really enjoyed the Victorian Era in England but has since been bored with life. Upon finding the city, she worked her way up to become a council member and then eventually council mediator to keep herself occupied. When not performing duties on the council, she runs an antique store called 'Victorian Treasures And Other Antiquities', from which she sells furniture, costumes, artifacts, artwork, decorations, and other items that she has tracked down and collected over her lifetime.
Personality: Calm, collected, independent, active, sociable, self-centered, and often condescending. She has a great time teasing those she likes and dislikes and often hides her intentions. Nora is never afraid to voice her opinion, although she may mislead others as to what her true opinion is when given an ulterior motive to do so. Not above flirting or teasing people to make them uncomfortable or for a bit of fun. She can become very passive aggressive to those she dislikes. She enjoys attention and solitude in equal measurements.

Personal quote: "Those who lack intellectual thought are of no interest to me, and I pray that they crawl away to the far corners of the world to wither away in the most unassuming of deaths."

Likes: Reading, writing, history, culture, antiques, chatting, tea, wine, steaks, strongly flavored foods.
Dislikes: Children, immaturity, people incapable of intellectual conversation, unfounded confidence, ignorance. Especially hyperactive or arrogant people annoy her.

Secretly like: While she prides herself on having many acquaintances without many friends and never seeks long-term romantic endeavors, she actually finds her existence a lonely one and sometimes entertains the idea of what a more permanent relationship would bring. She also has many regrets about her distant past and despite seeming very comfortable and more than accepting of her life as a vampire, she still sometimes dwells on what had been taken from her in the process. Although she lives somewhat modestly, she has a great store of wealth from her various exploits during her lifetime.

Other Info: She's 5'8'' in height and has managed to keep up her strong British accent. She has a second language consisting of French. She is also the council mediator.
Color I write in: Black
Whats your theme song?: Like a Vampire by Catrien Maxwell

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