Tigercule Mikzaredo
Lord Dragano
Last night it seemed the scores were being scripted
The ducks reside to the side of this post...
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From my observations, it's been like that the entire event, give or take.
For example; remember when the event had first started, but it broke for (almost) everyone?
Well, people that had multiple tabs open were able to continue the event.
However, that wasn't many people.
But guess what! BOTH weapons kept firing at the exact same pace, at the exact same times, by the exact same increments.
They both advanced by 5% each interval, with B.O.O. being 4% lower than S.I.N. at all times.
And even when there was the mini-announcement at the bottom of the page that said it had been fixed, it continued like that for quite a while.
And by the way, I wouldn't base a case of 'rigging' almost entirely on screenshots, by the way.
Don't get me wrong; I'm NOT saying that anyone in this particular case is lying, but I do want to make a point that it's always possible for one to lie. neutral
The reason? Editing a screenshot is easy. I whipped this one up in about two minutes using paint, so it's not all that great quality, but you get the point. sweatdrop
http://img5.imageshack.us/img5/5994/sinbooedit.th.png
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~~ Beware, for they shall eat your sole soul!
http://www.gaiaonline.com/forum/site-feedback/weapon-charge-rates-are-still-bugged-i-have-proof/t.55979141_1/?sequence=1
At least some proof that the event's weapon firing is scripted currently.
If you don't believe it - just look at the charge percentages before weapon fires on the others side.
When BOO fires SIN is ALWAYS a percent, maybe two variable from 78%
When SIN fires BOO is ALWAYS a percent, maybe two variable from 62%
And it takes turns SIN, BOO, SIN, BOO, SIN, BOO
This is not human behavior