Purlieu
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- Posted: Mon, 29 Jun 2009 10:36:00 +0000
I vend a decent amount so this happens to me quite frequently. They do need a new system, but gaia seems not-so-great with captchas. Even the ones they have in the forums now mean basically nothing. You can enter anything you want, and it will let you. (I assume it might inform someone higher up of the activity if it's done repeatedly though). That was somewhat irrelevant, considering captcha breakers do exist anyway, therefore making it no good as an end-all solution. I also assume this happens with the vend and inventories not because you're making gold by refreshing the page (like Ben entailed with his suggestion of turning the gold giving system off) but because people are creating bots to vend FOR them. They do this by setting it to get particular items (tickets / fish drops). Your inventory then has to be loaded to open the fish drops, therefore if you're using your inventory too fast that also warrants the dreaded "HEY, HEY. You're refreshing pages too fast!" message.
I am no expert, mind you, this is all pieced together guess-work and personal perception from what I witness in the vend. An example is certain users (not to name names) seem to buy particular drops only under a certain price. If it even wavers by 1 gold, those same users will not buy it. The same often will happen with tickets, and both of these items seem to be good choices because of how often they enter the market.
I hope that maybe this helped clear up for some people why gaia chooses to do it this way for now. I believe a more viable solution to the problem would be to simply differentiate between the items that are constantly being abused and those that are not. Set a system in place that puts suspicion on users that are uniformly buying only particular items, instead of in general for page refreshing.
I am no expert, mind you, this is all pieced together guess-work and personal perception from what I witness in the vend. An example is certain users (not to name names) seem to buy particular drops only under a certain price. If it even wavers by 1 gold, those same users will not buy it. The same often will happen with tickets, and both of these items seem to be good choices because of how often they enter the market.
I hope that maybe this helped clear up for some people why gaia chooses to do it this way for now. I believe a more viable solution to the problem would be to simply differentiate between the items that are constantly being abused and those that are not. Set a system in place that puts suspicion on users that are uniformly buying only particular items, instead of in general for page refreshing.
