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Dapper Detective

This is really troublesome. I can click on an ally with low health, the window pops up, the health is still low, I click on one of the healing options, then it deducts the cost and then it says that the person already has full health. I lose gold, but get no spirit points in exchange.

This can be fixed in two ways. Either make the counters in the flash program real-time instead of update-on-click, or deduct the cost AFTER the heal went through or failed, making it possible to just get an "error: full health" without losing gold.

Surl E Dean's Fangirl

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I would love this.

One thing I would like is that even if we do a move (say potion) and we grant more HP than what the person needs, it'd be nice to still be granted the spirit points since we are the reason why they're at full health.

Salathielly's Partner

Dainty Kitten

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I pointed out this issue to codemonkey but he said it probably was because I was slow so don't expect a fix anytime soon, unless more people start complaining about it.

Surl E Dean's Fangirl

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xSahri
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I pointed out this issue to codemonkey but he said it probably was because I was slow so don't expect a fix anytime soon, unless more people start complaining about it.


That's weird because I've been healing specifically accounts and users who haven't been posting too much or are offline. I will even double check to see if they're being healed by someone else and usually they're not.

What I've been coming across is say a person only needs 25 health and I do a potion that gives them 31 health it seems to recognize the 25 needed healthy but acts as if I am trying to heal a person who has full health when I'm the one who did it. It happens each time I give more health than what's needed.

Has that been happening with you? It gets a bit annoying at times to be honest...

Dapper Detective

xSahri
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I pointed out this issue to codemonkey but he said it probably was because I was slow so don't expect a fix anytime soon, unless more people start complaining about it.


Really? That's... A bit unprofessional. That's definitely not the case for me. The window opens immediately when I click "heal", and I press the potion button at once. Even if that were the case, for users who have slower connections the program should check the opponent's/ally's status before deducting the money, instead of "Here, give me the money. Oh wait, healing isn't needed. I'll keep the money anyway. No points for you". It honestly sounds a bit lazy to just blame the connection or users...

Salathielly's Partner

Dainty Kitten

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Sheshira
xSahri
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I pointed out this issue to codemonkey but he said it probably was because I was slow so don't expect a fix anytime soon, unless more people start complaining about it.


That's weird because I've been healing specifically accounts and users who haven't been posting too much or are offline. I will even double check to see if they're being healed by someone else and usually they're not.

What I've been coming across is say a person only needs 25 health and I do a potion that gives them 31 health it seems to recognize the 25 needed healthy but acts as if I am trying to heal a person who has full health when I'm the one who did it. It happens each time I give more health than what's needed.

Has that been happening with you? It gets a bit annoying at times to be honest...

User Image - Blocked by "Display Image" Settings. Click to show.

Yup, same here, but codemonkey said it probably was because multiple people were trying to heal them. But this proves that it wasn't the case so if you wanna draw his attention, just PM him or quote him in this thread.

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