DeathWyrmNexus
*sigh*
You can create your own class through use of the ring system.
There are plenty of soloists who take on a number of enemies.
There is already a MP and thus no need for a secondary MP for just zOMG items.
You don't wander into high level areas in other games and expect to live, why do you expect that here?
There are weapons, they are called rings.
You can sell everything but the rings as rings are technically skills as much as they are arms and armor. Not something I agree with but I've managed quite well by simply playing the game.
Auto Attacking is pretty much the same as any other game you will find. You wander into a place the monster considers its territory and it will go aggro on you. Nothing different here. You're making up a point that isn't a point and also isn't a problem if you take the two minutes of thinking required to figure out that perhaps leveling is in order before you wander into a higher area.
A class system isn't required when you can build your own class from rings. zOMG makes you actually earn your class. I am an old school D&D, WoD, and Palladium player and thus very used to a class system. However, I find this game to be similar to the Elder Scroll series which had the very nice system of letting you pick skills and playing exactly the kind of class you wanted. However, zOMG takes it a step further and lets you change and refine that class.
The lack of a class system is actually a plus as it requires players to think a bit about what they want to do.
Um, zOMG is one of the easiest games I've ever played, full stop. It is one of the easiest games I've had to teach to new clan members. You also seem to be unfamiliar with the popularity of flash games and thus need to do more research.
*sigh* Quoting this stat is always a flawed argument. Rally gets more unique views but we lack stats on sustained interest with players. It is pretty much a chat room with the capacity to show off a car. We might as well compare Forum usage to zOMG usage if we want to bring up nonsense.
The last facebook game I remember was a crappy aquarium game that died the minute people couldn't get gold on Gaia anymore for it. I heard there was another game but I haven't seen jack or s**t about it, let alone played it. So I am going to ask for what cited facts you can bring to bear about the past monetary gains from FB.
Has a smaller unique visit count than Rally, big difference. Everybody and their mother got a free car and thus had a quick incentive to visit Rally once and realize that nothing was going on.
You might want to actually find out what the userbase population of zOMG is before making a statement about something as small as 4k. I suggest more facts and less presumption.
Also, something about your post tells me that you didn't get very far at all in the game. Mostly it is the part where you are saying it is hard and complaining about monsters attacking you. I also wonder how many other games you've actually played since...
Every single MMO I have ever gone into has monsters that will automatically go hostile on you if you get within range.No, people like to be able to pick a class and then they can have a mass load of different class chars to level up.
Also those games where you can pick your class, normally have a set of skills which go along with that class.
A game which does not even have a weapon shop, does not really help new players find which rings to use, to become the perfect class.
Strange I remember people always moaning about how ZOMG is not solo friendly and how the game forces you to team up with other people to defeat certain monsters.
I guess those people were just not any good at the game though :/
I know but most people like to be able to sell anything and this would mean rings to.
Did you see the line where I said "alot of the monsters auto attack you even at low levels" Please note the "EVEN AT LOW LEVELS"
In other MMO games the first monsters that you fight normally do not go auto attacking you and try to gang up on you.
I am talking about low level monsters auto attacking low level players in a group.
Most new players normally have to run away and what fun is that?
No, real weapons. This means weapons which you can see and your avatar can equip like in most MMO games out there.
Well then maybe the rings should come in "Weapon Boost" and "Def Boost" and there can be books or something for skills and so then people can sell the rings because they would not be selling the book skills but just the weapon/def boost rings.
Though if there was to be a selling section in the game, then they can input a feature where you can sell your rings with the skills but only if you are a certain level can buy the other ring which is also your level.
So it would be like a level requirement......etc.
I don't know what games you have been playing but normally there are monsters which will not auto attack you and will only attack you if you attack them.
As you level up the auto attack monsters normally start to show up but there is normally still some non auto attack monsters around.
People do not like to think when playing a MMO game and they do not want to earn their class.
They just want everything laid out before them so that they can go on with killing the monsters over and over again while learning new skills which come with their class.
Also, since there is no ring guide in the game (from what I could see) new players are not really going to know which rings to get.
The MMO games which I have played have a skill tree for you to look at.
ZOMG is the first Flash MMO game which I have ever seen.
I have only played 3D MMO games.
Well Rally does have a car game you know where you race your car and plus I am sure that Gaia came out with some Cash only car items or cars sometime ago for users to buy.
If it was just a chat room, then I do not think Gaia would of made Cash features for it.
I do not have any facts about money gains from Facebook because this is just me trying to guess.
Since Facebook games normally are quite popular and do normally bring in alot of money + how there are more users on Facebook, makes me think that Gaia makes more from their Facebook games then ZOMG cash items.
I had to guess the userbase pop for ZOMG because no one is ever going to know what the number is, now are they?
Or, do you know what the userbase pop is?
The MMO games which I have played are
RoseOnline (About over a year ago)
Perfect World
Flyff (About over 2-3 years ago)
Voyage Century (Only got interested in this game because of the pretty boats. It does not really feel like a MMO game to me but PRETTY BOATS
4laugh )
RuneScape (Used to play it back in 2003)
Flyff and RoseOnline (Back when I played them last) They both had non auto attacking monsters at the low levels and as you went up in level the auto attack monsters started to show up but there was still some non auto attack monsters around.
Perfect Worlds low level monsters do not auto attack you apart from a few of them but since they are so far from each other, you do not get ganged up on and die, unlike ZOMG where the monsters can sometimes follow you from one screen to the next, bringing along with them even more monsters....