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Princess-Orphelia's avatar
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It took me 13 attempts to craft the Aurora kitten, so 13 mill gold later. This is just way to much for crafting costs. My thoughts on this would be, to not charge gold to craft items, so that even if it failed, at least we're not losing our gold. gonk

Also another thought, what about having all the formulas and some of the rare components for sale in bitfrost? That way we can purchase what formula we want at a reasonable price? sweatdrop

One final thing: Can you please make the wings a bit easier to obtain? Having them available only in the Alchemy case and hoping the chance of coming across one, is just taking way too much time, and quite costly opening a zillion cases in hopes of obtaining one. crying
rainbowlady1's avatar
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Since you've split up the PHILOSOPHER CACHE into different colors with their particular set of components, it would be a GREAT HELP to put a TAG WORD that INDICATES WHICH COLOR PC in the item market description that particular component came from, so that people can either choose to buy the component, or buy the PC it comes in, or find somebody selling that particular component or or the PC it can be found in, in the exchange wink .

Currently components not have that color designation, just says PC (duh) which is way too general now that PC's have been updated.
Nyadriel's avatar
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Princess-Orphelia
It took me 13 attempts to craft the Aurora kitten, so 13 mill gold later. This is just way to much for crafting costs. My thoughts on this would be, to not charge gold to craft items, so that even if it failed, at least we're not losing our gold. gonk

Also another thought, what about having all the formulas and some of the rare components for sale in bitfrost? That way we can purchase what formula we want at a reasonable price? sweatdrop

One final thing: Can you please make the wings a bit easier to obtain? Having them available only in the Alchemy case and hoping the chance of coming across one, is just taking way too much time, and quite costly opening a zillion cases in hopes of obtaining one. crying


I quit after the 11th time trying to do a 4th lv item. It's why I think that it should be 9 out of 10 failures. 100% or over is just not acceptable.
Kuro Ryuu Hime's avatar
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Nyadriel
I quit after the 11th time trying to do a 4th lv item. It's why I think that it should be 9 out of 10 failures. 100% or over is just not acceptable.

Well, maybe it does have a 90% fail rate (idk for sure, but just as an example). That does not mean that if you try to craft it ten times that you'll be guaranteed to craft it once. It just means that you have a 90% chance to fail each time. So, if you try 11 times with a 90% fail rate, it means that there's roughly a 30% chance that you will not have crafted it by the end of that 11th try (take a fail rate to the x (# of tries) power to find probability of not crafting after x tries). There's no way to have a "100% or over" fail rate. It just means you have to either be really lucky or very persistent.

However, it should be that lower level formulas have lower fail rates. You know, like .01 - 5% fail rate for level 1, then slowly ramp it up to 95 - 99% fail rate (for example) at level 10, though keeping the crafting costs fairly low throughout the process. If you only have to spend up to 10k to craft an item, but it takes an average of, say, 50 - 100 tries, that's still only 500k - 1 mil in total costs; plus some will get lucky and craft after a small number of tries to raise peoples' hopes, but an unlucky few will need to try many, many more times, allowing for an adequate combination of gold sink and potential hope -- basically the same concept as a casino, with big winners frequent enough to keep people trying in the hopes that they'll get lucky like that.

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