Nyadriel
Kuro Ryuu Hime
Nyadriel
I quit after the 11th time trying to do a 4th lv item. It's why I think that it should be 9 out of 10 failures. 100% or over is just not acceptable.
Well, maybe it does have a 90% fail rate (idk for sure, but just as an example). That does not mean that if you try to craft it ten times that you'll be guaranteed to craft it once. It just means that you have a 90% chance to fail each time. So, if you try 11 times with a 90% fail rate, it means that there's roughly a 30% chance that you will not have crafted it by the end of that 11th try (take a fail rate to the x (# of tries) power to find probability of not crafting after x tries). There's no way to have a "100% or over" fail rate. It just means you have to either be really lucky or very persistent.
However, it should be that lower level formulas have lower fail rates. You know, like .01 - 5% fail rate for level 1, then slowly ramp it up to 95 - 99% fail rate (for example) at level 10, though keeping the crafting costs fairly low throughout the process. If you only have to spend up to 10k to craft an item, but it takes an average of, say, 50 - 100 tries, that's still only 500k - 1 mil in total costs; plus some will get lucky and craft after a small number of tries to raise peoples' hopes, but an unlucky few will need to try many, many more times, allowing for an adequate combination of gold sink and potential hope -- basically the same concept as a casino, with big winners frequent enough to keep people trying in the hopes that they'll get lucky like that.
I will not accept that. No one really wants to spend that much gold and time trying to succeed. Takes the enjoyment completely out of the game (not to mention adding stress).
And since when is there ever an "unlucky few" on Gaia? Try "unlucky many".
This is part of the reason why so many are angry.
Well, that's why I said that they would have to lower the craft cost and slowly increase the fail rate. That way you'd start out guaranteed to craft a lvl. 1 formula for, say, 1k. Then lvl. 2 formulas would cost, say, 1.5 - 3k to craft, and maybe you'd only have to try twice if you're unlucky. Slowly increasing costs and fail rates so that it doesn't seem hopeless. I mean, based on what Princess-Orphelia said at the top of this page, it takes 1 mil per try to craft an Aurora Kitten. Now, compare that to my plan where even a lvl. 10 formula would only take
up to 1 mil on average. Yes, it would take longer, but you'd have to be
extremely unlucky to be forced to spend insane amounts. At 10k per craft, with a 99% fail rate, the chances of having to spend 13 mil like she did would be equal to .000212%. As Alchemy is set up now, it's very easy to end up spending that much with a high fail rate
and high crafting cost.
As for the "unlucky many"...then they really are unlucky. It's just that, when you know that people are upset, are you really going to go around and be like "HEY, LOOK AT ME, I CRAFTED THE BACKWINGS IN LESS THAN FIVE TRIES FOR EACH FORMULA! ISN'T THAT COOL???" or something like that? No, if someone got lucky on Alchemy, they're probably going to stay quiet so that they don't get flamed by haters. The unlucky ones, however, are going to be very vocal in voicing their displeasure, thinking that Gaia is purposefully trying to screw them (personally) over. The fact of the matter is that Alchemy formula success/fail is determined by chance. Probability. Statistics. People
will get unlucky. But there is a standard mean that all number of tries center around. That number is very low for some formulas, and very high for others.
Also, which way of going about things would make Alchemy more accessible: having to craft lots of times with low gold values so that it doesn't take as long to try again (my suggestion), or having to craft a few times with a very high gold value so that it could potentially take months or years to build up the gold needed to try again, just to fail yet again (how alchemy currently is)?
Trust me, I know the problems with Alchemy. I think I've only been able to craft four formulas because of how stupid the system is. But you have to understand how the system works in order to be able to suggest better alternatives and, at the very least, I think my suggestion would make Alchemy at least a little more bearable than how it could currently bankrupt you in one try and still get nothing.