rubiestargurl
luckyspider
rubiestargurl
A leveling system on top of the exchange system? I love it.
I can't get too critical yet but so far:
Option to try on items without having to rely on the MP. Maybe I missed something but I can't figure out how to try on the items in store.
If RIG items are needed, either limit the for RIG items or have the failure items dispited in other ways (ala overseer/daily chance/dumpster dive etc). It would limit the rage and would get promote activity in other areas.
Okay, I had a bit more time and found out you guys are selling RIG formulas as well as giving out formulas via giftboxes. This is ******** genius. However, I'm hoping you did understand that without fully explaining this system (that it may turn most items into items to make items) that people will be angry for the time being (until people wise up and stop charging high prices). If I'm really off base, I would like someone to fully explain this system.
I am sorry if someone already pointed this out to you. To make any of the RIGs I looked into you need at least ten of particular item from that rig, so the supply will continue to dwindle unless these items are put back somehow.
I know that. However the RIG in itself will generate more supplies. My issue I have is that how do they plan on balancing the supply? Weighing too much on the current RIG could work since the failure is no longer a "failure" any more.
The new RIGs making more items makes no difference. A RIG makes one item, and to make a RIG you need at least ten of the items from that RIG, so they are still going away at a very fast rate. And that would even be if every new RIG made the one particular fail needed to make more, which will not be the case.