_Trock_
To be fair, getting to level ten in alchemy shouldn't cost you more than 25 maybe 30m max (and that's for those who want it quick quick, you could probably manage for 10-15m if you took your time and even less if you were in no rush). It's a lot but it's the price of a kitty or something so it isn't outrageous. And you can grind caches/cases, or simply make them by buying components in the MP and selling them for a margin. All in all it's a very attainable goal for pretty much everyone.
Could you explain the strategy for the 10-15m leveling?
(Honest question, no sarcasm.)
10-15m is still a lot for many users btw.
What I'd personally like to see is ways to level without having to sacrifice limited-supply items for it.
Or at least not that many.
It's actually what keeps me from really considering it.
That and the problem that most things you get out of Alchemy aren't really worth what you have to put into them.
I can understand their reasoning that if you craft a cash item, it should cost a cash item, but most formulae ask for more cash items than the one you're getting in return.
Some of the Alchemy-only items also require cash items to craft them and the item quality doesn't really make up for that.