Andromeda Phoenix
*debates on whether or not I should jump up cheering "YAY!" or mope under the covers with my fingers crossed hoping things are actually improved or are revealed to eventually be improved*
I'd do the latter. According to
these two
posts, it's essentially RIGception:
Quote:
Yes, that's one of the first things we're doing. The new PC item will still randomly pick an item, but those items will be "bags" which you can then pick an item out of. It reduces some of the element of chance, but not all. The unopened bags can also be bought and sold in the Marketplace. We're hoping to release this very shortly.
This is just the first step. Working on the next steps...
Quote:
We split them up by value for the most part. So the highest probability bag will be the lower end items and the lowest probability bag will be higher end items. I'm not sure if there was a theme for each bag.... but yeah that was sort of the idea.
Quote:
No, it's a chance item and then a bag item which has a set of items you can choose from. Chance -> Choice. If you don't get the right bag, throw it up on the MP and get the one you need
wink .
So basically, if I understand it right, the new system will be like this: You make a cache, and then you open it as normal. Upon opening you will be presented,
randomly, with one of 3 bags. For ease sake I'll call them Common, Uncommon, and Rare bags. The Common bags will have the dirt cheap crap we all have easy access to because the items aren't used in crap, or are used in formulas with rare stuff, so we can't use them anyway. The Uncommon bags will have middle of the road stuff, things I'd assume would be in the current 20-150k price range. And finally, the Rare bags would have the stuff people actually need. Except since it's a rare bag, it won't show up very often.
What this means is that those such as Constipated Trillionaire will then be able to just go buy rare bags so that the group can finally finish the "quest". The rest of us see largely no change in component availability because the results are still initially randomized. From what was stated there, the rarity is not changing at all. What is changing is the delivery method. Sure, there's an element of choice, but the rare components will still be just as rare because the bags will have different rarities. It's really just the appearance that's changing.
Unfortunately, DARKNRGY's claim of "If you don't get the right bag, throw it up on the MP and get the one you need" won't really work because the Common bags will be far cheaper. They did state, after all, that the bags were separated by value. The Common and Uncommon bags will be a lot cheaper than the Rare bags. So, if you need some Seawater for your Jellyfish Dress and can't get them because other people are buying them for Backwings or whatever else, you still won't be able to get them after this. At least, not any easier. You can already sell some rare component that you get from the current caches to go buy another. Sure, there might be just a few more Seawaters out there because people can directly pick them from the Rare bag, but that doesn't make the rare components any more plentiful as a whole. It's another bandaid.
To be fair, they say there are other steps. But frankly, these bandaid steps aren't going to fix the system, in my opinion. If my interpretation of the planned system is incorrect, I'd love anyone with the knowledge of this change to feel free to correct me (assuming you are allowed to).