Mortok
(?)Community Member
- Report Post
- Posted: Sat, 03 Mar 2012 23:41:16 +0000
Jayce Reinhardt
Mortok
Pilfer von Durem
We need some character assassination up in hur.
Madkool is a shill.
Due to the outrageous fortune slapped on Madkool's head, she (he?) is very much against Gaia taking its lumps. It's exactly like the rich passing (with money) laws to keep their banks from going bankrupt. Wheeeee.
Got some class warfare.
The zOMG! community has been an angry one since inception. We didn't need to be riled up, only validation.
They shouldn't even be able to run formulas for projected revenue until they learn how to run games.
Madkool is a shill.
Due to the outrageous fortune slapped on Madkool's head, she (he?) is very much against Gaia taking its lumps. It's exactly like the rich passing (with money) laws to keep their banks from going bankrupt. Wheeeee.
Got some class warfare.
The zOMG! community has been an angry one since inception. We didn't need to be riled up, only validation.
They shouldn't even be able to run formulas for projected revenue until they learn how to run games.
Validating the zOmg! community by incorporating its "feedback" early on is a large part of the reason why the game is floundering now.
What specific feedback do you think they incorporate?
And @Pilfer, Really? WTF are you on about man?
Null crystals, for one. Players didn't want to pay cash for them, so they dropped them. Players didn't really want to pay cash for anything. Rya Dracosin says rings would've been well-received, but I don't recall anything but anger when the... sweetheart ring, I think it was, came out. Of course, the sweetheart ring also wasn't very good, but I think the vehement reaction is why Gaia was put off from releasing anymore rings for a long time. Of course, it's their own fault for letting customers cow them into submission.
Significantly decreasing the difficulty is another, and one that was especially poor, given that the game had so little content. As it stood, and still stands, zOmg! has little to no replay value, they should've done what they could to delay players from reaching the finish line, if only to give themselves a bit more time to work on new content.
I don't know if soulbinding the rings was specifically the result of user feedback, but I know that it was a popular decision with the hardcore zOmg! userbase, even though it hurt the game's popularity. Personally, I think if some people want to "buy their way" through, they should be allowed to.
But as I've said before, userbase demands are jsut one contributing factor. There are a lot of design problems with the core game. It's not very marketable or very fun. I didn't enjoy it when I played it. I don't know anyone who did. There's very little incentive to keep playing.
I won't argue that zOmg! has been neglected for a long time now, but it was receiving pretty frequent updates in the early months and events had continued support, and apparently none of that did much good, since the game continued to operate at a loss for years. Even if it's beginning to bring in profit now, I think sinking more money into it at this point would just be a mistake.
People make the point that most MMOs update weekly or bi-weekly, but the vast majority of those updates are small amounts of premium content, that users have to pay for. I am absolutely certain that if Gaia had released a few new rings into the cash shop every fortnight or so, the user response would be "OMG STOP SHOVING CASH s**t DOWN OUR THROATS".