zOmg is
not being shut down. It is in
maintenance mode, which is not the same thing. It's a minor point, but I feel it needs clarification. There is always the possibility of it receiving more attention at a later date, even if that possibility is looking extremely unlikely right now.
The mixed messages are indeed confusing. I don't want to accuse anyone of lying, but the fact is that we have one developer saying one thing, while several other developers in ATA and outside of it have been saying pretty much the complete opposite. And swarf's post reads, to me, like the typical bluster of a disgruntled employee. How do we know that he's not just speaking out of anger because his project got cut?
I'm not the least bit surprised that the zOmg fanbase (along with the usual suspects of SF) are allying themselves with the one and only developer who's saying exactly what they want to hear. But more rational individuals are going to realise that it's still just one voice against many.
Gaia has no reason to lie, and we know they've
never abandoned profitable ventures before, even when the entirity of Site Feedback was bitching them out about it (every single RIG of 2010, comes to mind).
EDIT: Even if zOmg is making a profit, swarf did not state an amount, so we're still groping around in the dark here. He is being just as vague as all the other staff members are. Being "profitable" is not the same thing as being "an efficient use of resources". I find his assertion that "other companies" would keep a profitable game even if the profit margin was tiny to be extremely odd.
I also find it telling that he compares zOmg's performance to other flash spaces on
Gaia. Its performance compared to other Gaia features isn't relevent. Gaia is not dropping zOmg to work on other internal features, it is dropping zOmg to work on games that will be hosted by a third-party social site (ie, Facebook), but swarf conveniently avoids any mention of
their performance.