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Gaia please put a cap on the ULTRA RARE rig items. 

Tags: gaia  please  stop  releasing  rare 
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Madkool
Awesome McGee
The MP is user-run, and admins said they won't directly control prices.

They have been putting some items in multiple RIGs, though.


Who cares if the market itself is user run? When Gaia determines the supply, they ultimately determine the price. It might as well be direct.
You obviously know nothing about monopolization. If gaia releases 500 ultra rare items in an RIG and I get ALL of them, I can sell them for as much as I want and there's nothing gaia or anyone else can do about it. I could sell it for 1 gold each or I could sell it for 1 billion gold each. The price is ENTIRELY up to me.
 
     
 
Lolli Of The Army
Madkool
Lolli Of The Army
KawaiiKittenCalico
Awesome McGee
The MP is user-run, and admins said they won't directly control prices.

They have been putting some items in multiple RIGs, though.


Bull. The admin do control prices. Why else would all those RIG-only items have store sellbacks on them?

What they need to do, though, is quit making items so ******** rare that they cost more than the Angelic Halo. When a new item costs more than the most legendary item on Gaia something is seriously wrong.



But its useless, I'm useless against them... They are beating me with ease...
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Since when does store sellback have anything at all to do with the marketplace?
The sell back value has nothing at all to do with market prices. rolleyes


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On the way home this car hears my confession. I think tonight I'll take the long way home.

|| current mood: sick ||


It does. If it has a sell back value, then item won't sell for less than half of that sellback value.



But its useless, I'm useless against them... They are beating me with ease...
-.-.-.-.-.-.-.-.-.-.-.-.-.-.-.-.-.-.-.-.-.-.-.-.-.-.-.-.-.-.-.-.-.-.-.-.-.-.-


To stores. Not in the marketplace. -head desk-
Almost everything has a "store value". People sell items every day for well over that "store value".
It has NO bearing at all over maketprices.


-.-.-.-.-.-.-.-.-.-.-.-.-.-.-.-.-.-.-.-.-.-.-.-.-.-.-.-.-.-.-.-.-.-.-.-.-.-.-.-.-.-.-.-.-.-
On the way home this car hears my confession. I think tonight I'll take the long way home.

|| current mood: sick ||


The store values have a direct bearing on the market place as a result of their values though =| Why would someone sell something on the marketplace for less than they can sell it for in their inventory. That's what I'm getting at. I'm not saying people don't sell over the store value, this is especially true with the dolls.
     
mahi poi no ka oi

You obviously know nothing about monopolization. If gaia releases 500 ultra rare items in an RIG and I get ALL of them, I can sell them for as much as I want and there's nothing gaia or anyone else can do about it. I could sell it for 1 gold each or I could sell it for 1 billion gold each. The price is ENTIRELY up to me.


I was under the impression USERS as in plural are what we were talking about. Not one person who somehow managed to get 'all' (I use all lightly because how would you even know?) of the 'rare' items. Out of curiosity why WOULD you sell an item for 1 gold if you know you can get "billions" for it because of have this "monopoly"? Wouldn't you charge MORE because the supply is LESS and the DEMAND is HIGH if it's RARE? I think you just proved my point. Thanks.
 
     
 
Madkool
mahi poi no ka oi

You obviously know nothing about monopolization. If gaia releases 500 ultra rare items in an RIG and I get ALL of them, I can sell them for as much as I want and there's nothing gaia or anyone else can do about it. I could sell it for 1 gold each or I could sell it for 1 billion gold each. The price is ENTIRELY up to me.


I was under the impression USERS as in plural are what we were talking about. Not one person who somehow managed to get 'all' (I use all lightly because how would you even know?) of the 'rare' items. Out of curiosity why WOULD you sell an item for 1 gold if you know you can get "billions" for it because of have this "monopoly"? Wouldn't you charge MORE because the supply is LESS and the DEMAND is HIGH if it's RARE? I think you just proved my point. Thanks.
My point wasn't that some people are stupid enough to list an item for a few K when they could have sold it for a few mil, it was that in a monopoly, the owner has absolute control as to how much he/she wants to sell the item for. And now to the point of how you would obtain a monopoly: it's a little process called artificial inflation. You list for 10 mil, other user lists for 300K, you buy it and sell back for millions. Just repeat this process over and over and you'll have all the copies of said item "IN CIRCULATION". Sometimes people just won't sell the item so those items are effectively negated out of the situation.
     
Madkool
Lolli Of The Army
Madkool
Lolli Of The Army
KawaiiKittenCalico
Awesome McGee
The MP is user-run, and admins said they won't directly control prices.

They have been putting some items in multiple RIGs, though.


Bull. The admin do control prices. Why else would all those RIG-only items have store sellbacks on them?

What they need to do, though, is quit making items so ******** rare that they cost more than the Angelic Halo. When a new item costs more than the most legendary item on Gaia something is seriously wrong.



But its useless, I'm useless against them... They are beating me with ease...
-.-.-.-.-.-.-.-.-.-.-.-.-.-.-.-.-.-.-.-.-.-.-.-.-.-.-.-.-.-.-.-.-.-.-.-.-.-.-


Since when does store sellback have anything at all to do with the marketplace?
The sell back value has nothing at all to do with market prices. rolleyes


-.-.-.-.-.-.-.-.-.-.-.-.-.-.-.-.-.-.-.-.-.-.-.-.-.-.-.-.-.-.-.-.-.-.-.-.-.-.-.-.-.-.-.-.-.-
On the way home this car hears my confession. I think tonight I'll take the long way home.

|| current mood: sick ||


It does. If it has a sell back value, then item won't sell for less than half of that sellback value.



But its useless, I'm useless against them... They are beating me with ease...
-.-.-.-.-.-.-.-.-.-.-.-.-.-.-.-.-.-.-.-.-.-.-.-.-.-.-.-.-.-.-.-.-.-.-.-.-.-.-


To stores. Not in the marketplace. -head desk-
Almost everything has a "store value". People sell items every day for well over that "store value".
It has NO bearing at all over maketprices.


-.-.-.-.-.-.-.-.-.-.-.-.-.-.-.-.-.-.-.-.-.-.-.-.-.-.-.-.-.-.-.-.-.-.-.-.-.-.-.-.-.-.-.-.-.-
On the way home this car hears my confession. I think tonight I'll take the long way home.

|| current mood: sick ||


The store values have a direct bearing on the market place as a result of their values though =| Why would someone sell something on the marketplace for less than they can sell it for in their inventory. That's what I'm getting at. I'm not saying people don't sell over the store value, this is especially true with the dolls.



But its useless, I'm useless against them... They are beating me with ease...
-.-.-.-.-.-.-.-.-.-.-.-.-.-.-.-.-.-.-.-.-.-.-.-.-.-.-.-.-.-.-.-.-.-.-.-.-.-.-


What you are not grasping about the "store value" is that the only items you can sell back to the stores are the coins and store items and people for some odd reason do sell items for under the sell back value listed in the invo screen.

In addition the "store value" in the marketplace is the actual gold shop worth of a particular item. Clearly since not all items on the market come from the store that number isn't always going to be pertinent.

In the case of RIG items, specials, and MC's it is not important as it changes nothing about the listings.

The store value was placed on items to prevent users from buying store items for well over the store price as people complained, nothing more than that.


-.-.-.-.-.-.-.-.-.-.-.-.-.-.-.-.-.-.-.-.-.-.-.-.-.-.-.-.-.-.-.-.-.-.-.-.-.-.-.-.-.-.-.-.-.-
On the way home this car hears my confession. I think tonight I'll take the long way home.

|| current mood: sick ||
 
     
     
 


      I lol'd.
      You do remember one of the dev's mentioning how they do it on purpose right?
      No Offense but it's kind of silly to request such a thing, and of course they wont intervene with the AI'ing in the MP, it's making them more money.

      I am annoyed with it as well because I would really love to own one of the Pale Marionettes, but they wont ever change their ways, it's obviously making them so much damn money.




     

Credits to LJ user glance18 for the gif
http://tickers.baby-gaga.com/p/dev187pps__.png
I hate RIG items for just that reason: too few of some are released, making them far too expensive.
 
     
 
But its useless, I'm useless against them... They are beating me with ease...
-.-.-.-.-.-.-.-.-.-.-.-.-.-.-.-.-.-.-.-.-.-.-.-.-.-.-.-.-.-.-.-.-.-.-.-.-.-.-

-.-.-.-.-.-.-.-.-.-.-.-.-.-.-.-.-.-.-.-.-.-.-.-.-.-.-.-.-.-.-.-.-.-.-.-.-.-.-.-.-.-.-.-.-.-
On the way home this car hears my confession. I think tonight I'll take the long way home.

|| current mood: sick ||
     
mahi poi no ka oi
My point wasn't that some people are stupid enough to list an item for a few K when they could have sold it for a few mil, it was that in a monopoly, the owner has absolute control as to how much he/she wants to sell the item for. And now to the point of how you would obtain a monopoly: it's a little process called artificial inflation. You list for 10 mil, other user lists for 300K, you buy it and sell back for millions. Just repeat this process over and over and you'll have all the copies of said item "IN CIRCULATION". Sometimes people just won't sell the item so those items are effectively negated out of the situation.


If the supply is high enough you won't even be able to keep paying 300k to inflate it for each listing put up. I.e., the supply having a direct bearing on the prices.

Lolli: What I'm getting at is some of the RIG items have a sellback value and very rarely will they sell for less than half of this sellback value. Which is a way to keep the prices above a certain point. Items almost ALWAYS sell quickly if they are below half of the store value a person can get.
 
     
 
Lolli of the Army- many of the newer "low end" items do have sellback. High-end ones do not. Gaia assigning a store price means that the item will never sell for less than half its price on the marketplace. This effectively guarantees that even the "common" RIG items will never go below 10k, 30k, or whatever other sellback value they are assigned. The most it goes under is maybe up to 1k or a misprice. As a whole, the price stabilizes at those sellback values if the item was common.



At thread in general and monopoly;
Gaia does have an effect on the marketplace with their release strategy. Good luck gaining "monopoly" on a common item- it's near impossible. It really only happens when you do have a very limited source, that is, with the cats that have been released lately.
Not to mention, there does exist the threshold where users are not going to pay the price, or there are too little people who will, and the item cannot be sold quickly. This lets the marketplace listing stagnate and eventually the prices are either lowered, or other people who obtain the item sell for slightly less to move theirs more quickly- or for a lot less to move it even more quickly.

Add in a larger supply and you have killed the AI scheme.

Demand does not "cancel" this because the actual purchasing ability is limited by amount of interested potential customers who actually have the gold, and further reduced by the ones who decide the price isn't worth it.

"Monopoly" is exceptionally difficult to maintain on a site like this, unless the source is incredibly limited (say, to the point where it actually is possible to name how many exist at any given time).
Partial control happens with most cases. Increasing supply will change this, and no amount of demand will change that.

What high demand will likely do in that case is make sure the price stays at a high, but not unreachable, price.


Gaia probably knows full well how rare they made it, but I don't think it was the greatest move. You do not stand a reasonable chance of getting that cat with gold. You do not even stand a reasonable chance of getting that cat with cash and luck. So then what? Neither option is particularly appealing when purely considered for the cat itself.

That said, Gaia should not remove the free market scheme- which putting a "cap" on price will do.
And unless they somehow regulate trades, the cat'd just be removed from the MP and switched to the Exchange.

Gaia does affect the marketplace with how they release items. Directly interfering by putting caps on pricing, however, is a method that I would question. They've already done it for the lower end, which I guess is a good way to guarantee value out of a purchase, but higher end is a lot tougher, if not impossibly impractical and/or unfair.
     
Madkool
mahi poi no ka oi
My point wasn't that some people are stupid enough to list an item for a few K when they could have sold it for a few mil, it was that in a monopoly, the owner has absolute control as to how much he/she wants to sell the item for. And now to the point of how you would obtain a monopoly: it's a little process called artificial inflation. You list for 10 mil, other user lists for 300K, you buy it and sell back for millions. Just repeat this process over and over and you'll have all the copies of said item "IN CIRCULATION". Sometimes people just won't sell the item so those items are effectively negated out of the situation.


If the supply is high enough you won't even be able to keep paying 300k to inflate it for each listing put up. I.e., the supply having a direct bearing on the prices.

Lolli: What I'm getting at is some of the RIG items have a sellback value and very rarely will they sell for less than half of this sellback value. Which is a way to keep the prices above a certain point. Items almost ALWAYS sell quickly if they are below half of the store value a person can get.



But its useless, I'm useless against them... They are beating me with ease...
-.-.-.-.-.-.-.-.-.-.-.-.-.-.-.-.-.-.-.-.-.-.-.-.-.-.-.-.-.-.-.-.-.-.-.-.-.-.-


If you say so. I've looked at a all of mine and I don't see a sell back value anywhere.


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On the way home this car hears my confession. I think tonight I'll take the long way home.

|| current mood: sick ||
 
     
http://r.undev.org/?r=144523
http://shout.gaiatools.com/s34100
Twitter
 
Lolli Of The Army
But its useless, I'm useless against them... They are beating me with ease...
-.-.-.-.-.-.-.-.-.-.-.-.-.-.-.-.-.-.-.-.-.-.-.-.-.-.-.-.-.-.-.-.-.-.-.-.-.-.-

-.-.-.-.-.-.-.-.-.-.-.-.-.-.-.-.-.-.-.-.-.-.-.-.-.-.-.-.-.-.-.-.-.-.-.-.-.-.-.-.-.-.-.-.-.-
On the way home this car hears my confession. I think tonight I'll take the long way home.

|| current mood: sick ||


Not all of them have a sellback price. MANY, however, do. The ones that lean toward the lower end (gold wise) tend to have a sellback value. I.e., the borealis', many of the dolls, the new night jewels, Nightfall Soiree, the list seriously goes on and on, but I'll stop there.
     
No. I don't vend very often, but when I do, I want the best prices I can get for my gear, and so does everyone else. If Gaia put a cap on the marketplace, people would just sell all their best stuff in the exchange instead, which is hard enough to keep up with as it is.
 
     
random escapist
MORTOK
IS TOO SEXY FOR YOUR GAIA
TOO SEXY FOR YOUR GAIA
SO SEXY IT HURTS
 

NO. NO NO NO NO NO.

Price caps are bad! BAAAAD.

How about instead of a price cap, Gaia were to release MORE of the item?
     

"Miss Taggart, this is the first time anyone has ever proven me wrong. I didn't know-when I told you you'd never find him-that the next time I saw you, you would be in his arms."
Reading Atlas Shrugged. On page 707 of 1168
If I am glowing, please bump this thread!
I am fine paying 40 million for an item I want. Gaia should not put a cap on items nor should they release more of them . It is a good system and I like it .
 
     
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