Knights Jester
Fayalite
To quote something I saw in another thread:
-snip-
Those items aren't super easy to come by. Now yes, it's going to go down some, because of more becoming available AND because of speculation, but I don't think it's going to devistate the economy as much as is being implied.
If anything it brings the "worth" of the items being used up alittle.
I like that they are giving users another route of achieving higher end items, and items that were released in RIGS anyways at that.
Also, please to take note of how much it costs to TRY using the recipe. 350k. That's a big chunk of pure right there that will be sunk into the system if it succeeds. And if it fails, the user has to buy another recipe and spend ANOTHER 350k to try again. The way I see it, the pure cost of items may go down, but that pure gold is going to start being worth more.
Now, Personally, I would like to see LESS of these rare item recipes floating around. Keep the recipe rare to match the rarity of the item itself idea.
xd ♪★♪
I've bolded that particular part because it's inflation. Gaia doesn't need inflation. In fact, they've been trying to fix inflation for nearly 2 years now.
Maybe inflation doesn't seem like a big deal to you, but imagine an item you really want suddenly jumps to an obnoxious price just because it's the ingredient for a formula. Oh, sorry, did you want to pay the past 200k for x item? Well, that really sucks for you, because it's now a lot more what you were hoping to pay--and what it used to be.
So yes, this system does have a relatively huge impact on the economy. And it's unfair to people with less.♪★♪
I'm not saying that it doesn't impact the economy, I just don't think it's as
bad as it's being painted.
People who have the item, that if they wish to sell, can sell for more than previously. Those who don't have it, yes will have to pay more, but it still falls back on the principle of supply and demand. If people aren't buying it, then the sellers are going to eventually put it up for less if they still want to sell it. Right now, yes, the economy is wacky, and going to be for a bit. I don't think the price jump of the items is going to stay for that long, there are enough people who will want to buy something else that will put the items up for cheaper eventually. So the items will inflate some yes due to being used up, but the majority should result in deflation of the crafted items, just not as drastic of a deflation as this thread makes it sound.
The items used up will hopefully also have more releases of them in the future also.
As for you're example, that item I really wanted, and wanted to pay the old price for, I either wait for it to go back down to that price, or I work, as I have been, to achieve the new price.
While I agree it's not perfect, I think this system was made to try to help people with less, or to help people who can't gather millions of gold at a time. As long as everyone and their brother isn't trying to get formula item A which uses item B, then there is still a chance that the user with less can still get item B for a fair price once the market settles back down, I would say hopefully for near the previous price.
Meanwhile, those who are the "haves" of the item B can rejoice that they can sell item B for more to perhaps work towards something else that they want.
There are things I have and things I don't have in the recipies. The things I don't have, I plan to take the wait and see approach, cause I don't think the inflation will be too horrible.
I accept and admit that I could be wrong about it, but I'm saying so could the viewpoint of this being an utter disaster be wrong... It might only be a hiccup.
Edit: And I do agree that I would have preferred gold shop items to be used too, instead of these limited items. Since they included the items to be used, I would only think (or at least hope) they plan on a replacement plan of those items into the system. If nothing else, it's a kink in their plan that they didn't forsee.