Looking For A Challenge? A Sword Art Online inspired Role Play
Virtual Reality Massively Multiplayer Online Role Playing Games are the forefront of the entertainment world. Offering an unparalleled experience, players immerse themselves in a world where they trascend the limits of their body to face unprecedented adversity.
One day an e-mail from an anonymous sender was delivered to a number of people. The title read 'Looking For A Challenge?' and inside was an encrypted program compatible with the NerveGear system. With a plethora of questions and no answers available, there was only one way to find out the intentions of this mysterious challenger...
Welcome to my Sword Art Online themed RP. Below is all the info you need to get acquainted with what's going on, but questions are always welcomed.
This RP takes place some time after the completion of the original Sword Art Online.
The game does not use the World Seed system. Virtually everything about the game is just like when it was first introduced.
Only skills that follow the style of SAO are available (meaning no magic, wings, guns, etc.)
Players can re-spawn and log out at their leisure.
Every skill in the game is available to be unlocked by everyone, meaning skills like Dual Wield are available to all players.
You are free to create, explore, and use custom content. More details will be provided in the 'Custom Content' section.
Things like HP, stats, levels, inventory, money, and number of skills DO NOT NEED to be tracked. This is entirely optional.
The Story Thus Far
Last update: February 3, 2014
The 1st Floor has been reached!
Players have begun to become acclimated to Aincrad, and are starting to learn the finer points of the game. It has been revealed that the person who sent the files containing Sword Art Online goes by the handle 'Carsys' within the game, but has yet to be seen. Carsys seems to have a slew of GM-like abilities, notably being able to tell when a major action has been completed and being able to send system-wide messages.
Carsys revealed the purpose for having people play the game is because of the tragedy that befell Sword Art Online years ago. The 4,000 people that died had their minds trapped within the game due to a program meant to preserve them for study. The remnants of these departed players are locked in a constant state of fear, pain, and suffering, and can only be freed by clearing all 100 floors of Aincrad properly.
The entrance of the first floor dungeon has been discovered, and it provides a serious jump in difficulty. With the abundance of traps, the emergence of minibosses, and the bounty of treasures laying in wait, players are quickly finding that parties are becoming increasingly important for survival and success.
1. Be polite. I mean this in an OOC context. Disagreements will likely come up eventually, so just be civil when handling them.
2. Be fair and reasonable. Though you as a player have a great deal of control over what skills/equipment you can obtain and what actions you are capable of, keep the concept of good storytelling in mind. Characters should work hard, face adversity, and struggle to progress.
3. Write as best as you can. I'm going to assign a 'semi-lit' writing level to this RP. All I really want is for posts to be legible and interesting, length is irrelevant. As for dressing up posts with things like images, it's not required.
4. Be active. I have no intention of holding up the RP for people that take off without notice. Generally speaking, if a person leaves during some sort of interaction for longer than one day without any sort of notice (A PM, OOC post, etc.) then some or the entirety of the interaction may be ignored for the sake of moving the story along. If you leave for a week without notice I'll mark your character as inactive - you can become active again any time you like just by PMing me.
5. Make characters reflect the story's progress. If the story has just started, then your character should be pretty basic. Likewise if the story is far along then your character should be well geared and very capable.
6. I control the main dungeon bosses. Players are free to create and control the monsters in their own encounters up to, and including, minibosses. When it reaches floor bosses such as Illfang the Kobold Lord, The Gleam Eyes, etc. then I will play their part. This is to ensure that they are handled fairly.
7. No canon characters. You cannot take on the role of characters like Kirito, Asuna, Heathcliff, or anyone featured in the SAO universe. I will allow the use of their appearance, but I will ultimately reject characters that are too similar.
More rules can be added as deemed necessary.
This section will be for rules that need to be made as situations are encountered. These rules are subject to debate. If you can present a good argument against one of these rules, then they can be changed.
- Bosses and Minibosses are immune to status ailments.
Here are the skeletons for making your characters. The skeleton is divided into two parts, core information and additional information. You must include the core information when sending in your profile. The additional information is entirely optional - you can have none, some, or all of it added. You can also add other sections to your additional information if you like. Send me the skeleton in a PM, and once it's approved you can post it in the character thread. Title the PM 'Challenge Aincrad' just so it's easy for me to reference please. You are free to make small edits to keep things like skills and equipment up to date. If you are making larger changes, such as changing your name, please let me know first.
[b]Appearance:[/b] (A Written description, picture, or both are fine. Please link to pictures rather than using img tags.)
Here I'll keep a running list of notable content that comes up as players explore the game. You don't need to memorize this list or anything, nor do you need to make use of it in order to play - this is all just for added depth. Players are free to invent virtually any content so long as it is made and used reasonably. You can provide as much or as little information about your content as you wish. Since it's more about the story and the intrigue, don't focus too much on attributes. Anything deemed unreasonable, however, will have to be edited or I will remove it. Any content without limiting parameters or descriptions (level/floor requirement and such) are presumed to be immediately accessible to players. The links lead to the SAO wiki to avoid re-posting information.
Here is a list of all the attributes that can be applied to skills/gear. None of these are necessary except for Type and Slot. Ask me if you have questions. Any attributes left out from the wiki are due to inconsistencies or irrelevancy.
Attack - How much damage the weapon does. Numerical.
Defense - How much damage is absorbed. Numerical.
Strength - How much weight you can handle, and how much force you can apply when moving/lifting/attacking things. Does not affect Attack. Numerical.
Dexterity - How nimble your character is when performing actions. Numerical.
Type - What sort of weapon it is: Straight Sword, Curved Blade, Dagger, Rapier, Spear, War Hammer, Battle Axe, and Specialty (for creative weapons that don't fit standard categories). One/Two-Handed can be specified. Rapiers and Daggers are always one-handed.
Slot - Which part of the body the equipment goes on: Head, Torso, Hands, Legs, Feet, and Accessory. Gear can overlap in sensible ways (such as wearing a cloak over a breastplate and a shirt).
Durability - How much use and abuse the item can take before being damaged or broken. Numerical.
Weight - How heavy the equipment is. The heavier something is, the harder it is to move freely and quickly without appropriate strength. Numerical.
Level Requirement - What level you have to be to use the equipment/skill. Numerical.
Strikes - How many consecutive attacks a skill has. Numerical.
General skills Sword Skills Unique skills
Flash Stab - A stabbing motion where the player moves almost instantly over a short distance. [1-Hit Strike]
Cross Cut - Slash in an X pattern. [2-Hit Strike]
Twister - Quickly spin while moving forward slightly. [3-Hit Strike]
Impact - Smash the ground send out a small shockwave. [1-Hit Strike]
Splitter - Leap over the enemy while spinning vertically. [1-Hit Strike]
Sonic Crush - Land a hit with such force that a wave continues through to another enemy. [2-Hit Strike]
Trip - Quickly sweep one's foot to knock a target off their feet. [1-Hit Strike]
Assassin - Provides bonuses to attacks and skills related to stealth tactics. Enables the user and a target to freely attack each other in safe zones. Unlocked via a quest on Floor 15. Passive Skill.
Transparent Helmet - Allows a player to set whether Head slot items are visible on their character. This skill is purely cosmetic, meaning Defense is unaffected. Acquired when a player first joins the game.
Herbalism - Allows the player to identify herbs.
Potion Concoction - Increases the potency of potions.
Toxicology - Allows the player to craft anti-venom potions.
Cloth Equipment - The effectiveness with which players can use Cloth armor.
Iron Dagger [Dagger / 7 Attack]
Iron Long Sword [One-Handed Straight Sword / 10 Attack]
Iron Scimitar [One-Handed Curved Blade / 11 Attack]
Iron Rapier [Rapier /13 Attack]
Iron Hammer [One-Handed War Hammer / 15 Attack]
Iron Axe [One-Handed Battle Axe / 16 Attack]
Iron Spear [One-Handed Spear / 18 Attack]
Hunting Knife - A practical dagger for combat and survival. [Dagger / 13 Attack]
Gladius - A short sword with a small hilt. [One-Handed Straight Sword / 15 Attack]
Machete - A practical sword. [One-Handed Curved Blade / 17 Attack]
Duelist Blade - An elegant rapier with a well-protected grip. [Rapier / 20 Attack]
Crusher - A heavy hammer with both sides flattened. [One-Handed War Hammer / 22 Attack]
Cleaver - A vicious axe with a wide blade. [One-Handed Axe / 23 Attack]
Assault Spear - A sturdy spear with hooks. [One-Handed Spear / 25 Attack]
Claymore - A hefty, impressive sword. [Two-Handed Straight Sword / 30 Attack]
Wakizashi [Two-Handed Curved Blade / 32 Attack]
Maul [Two-Handed War Hammer / 35 Attack]
Dual Axe - An axe with two blades on the end. [Two-Handed Axe / 37 Attack]
Glaive - A long polearm with a large blade. [Two-Handed Spear / 40 Attack]
Scimitar [One-Handed Curved Blade / Level 2]
Pole Staff [Two-Handed Specialty]
Standard Clothes - An outfit sporting a shirt, pants, leather vest, gloves, belt, and boots. Automatically equipped when a player first joins the game. [0 Defense]
Iron Breastplate - Torso armor that comfortably fits over Standard Clothes. [Torso / 3 Defense]
Wrist Guard - A small shield that attaches to the wrist so that the wearer does not drop it. [Hands / 2 Defense]
Iron Helmet - An open faced piece of headgear. [Head / 2 Defense]
Elbow Guards - Light protection for your elbows.. [Torso / 1 Defense]
Knee Guards - Light protection for your knees. [Legs / 1 Defense]
Spaulders - A piece of shoulder armor. [Torso / 2 Defense]
Lunar Gloves - A pair of fingerless gloves with the likeness of the moon on the back. The image changes with the lunar cycle. Boosts the wearer's Hiding and Detection skills. Quest reward from Bewere. [Hands / 1 Defense]
Reinforced Boots - Similar in appearance to the boots from the Standard Clothes, but with metal in the lining. [Feet / 1 Defense]
Adventurer's Scarf - A deep red scarf that looks extremely worn. Randomly increases Attack, Defense, Strength, and Agility as the player's map is filled in. Quest reward for Mourning Light. [Accessory / 0 Defense]
Barterer's Ring - A ring that signifies the wearer as a good trader. Boosts Purchase/Sales Negotiation. [Accessory / 0 Defense]
Light Metal Chest Plate [Torso / Level 2]
Leather Chest Piece [Torso / Level 2]
Cloth Armor [Torso / 0 Defense]
Cloth Leggings [Legs / 0 Defense]
Basic Cloth Shoes [Feet / 0 Defense]
Bronze Gauntlets - A pair of gloves that cover up to the forearm with segmented metal plates. [Hands / 3 Defense]
Reinforced Leather Breastplate [Torso / 5 Defense]
Bronze Cuirass [Torso / 9 Defense]
Beginner's Guide - A comprehensive book detailing all the core concepts of Aincrad. Automatically acquired when a player first joins the game.
Chakram - A bladed ring the size of a small plate that is used as a projectile. Delivers 50% of the user's current Attack as damage. Consumed after one use whether it hits a target or not.
Boomerang - A curved throwing weapon. Delivers 40% of the user's current Attack as damage. Consumed if it hits a target, otherwise it returns to the owner.
Dire Wolf - A tougher version of the standard wolf. Spawns randomly further out from town. [Level 3 / Floor 1]
Werewolf - Spawns in an instanced field after accepting Bewere. Drops Lunar Gloves. [Level 6 / Floor 1]
Thrasher Hare - Uses boxing techniques to evade and attack. Very agile. [Level 2 / Floor 1]
Zombie - The lowest ranks of the undead horde. Only appears at night. Can inflict Poison. [Level 4 / Floor 1]
Ent - Slow but powerful tree creatures. [Level 5 / Floor 1]
Earthen Golem - Grass and dirt given autonomous movement. High HP. [Level 7 / Floor 1]
Mulox - A writhing mass of tentacles with a deceptively long reach. [Level 8 / Floor 1]
Stallion Shade - A dark apparition in the form of a horse. Highly aggressive and fast. [Level 10 / Floor 1]
Gnawer - Small reptiles, about as high as a human's shin, that travel in groups, usually five, and work together to take down targets. [Level 3 / Floor 1]
Wall Claw - A creature composed of only a hand and arm that travels on walls. When hiding, a rippling effect can be seen on the wall where they're lurking. [Level 12 / Floor 1 Dungeon]
Enchanted Chains - Rusty chains that move like snakes. To attack they bind and whip their targets. [Level 11 / Floor 1 Dungeon]
Vampire Bat - Weak creatures that attack in large groups, usually a dozen. [Level 2 / Floor 1 Dungeon]
Lesser Stone Golem - Human-sized golem composed of stone. [Level 15 / Floor 1 Dungeon]
Bronze Arachnid - A spider creature composed of bronze metal. Changes attack patterns at lower health. [Level 18 / Floor 1 Dungeon / Miniboss]
Skeleton Soldier - Enchanted bones that are adept at using shields. [Floor 1 Dungeon]
Lanzem - A small town near the Town of Beginnings. The buildings are simpler, being constructed of wood and related materials, and looks more typical of a fantasy settlement. [Floor 1]
Bewere - Find and slay the Werewolf. Activates an instanced field accessible at night. Given by an NPC on Floor 1. [Rewards: High EXP / Low Col / Lunar Gloves]
Mourning Light - A restless ghost in a tomb wants to see the sun one last time. Started by entering the crypt in Lanzem. [Rewards: Low EXP / Low Col / Adventurer's Scarf]
Fetch! - An often reused quest amongst random NPCs. The player must acquire common drops from monsters around their level and hand them over. [Rewards: High EXP / Low Col]
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