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                                                                                          Plot


            Legend states of twins being born long ago. One of darkness, one of light. The second twin began to resent the light from whence it came and sought a way to destroy it. Meanwhile the twin of darkness sought for a way to redeem herself. They had a special ability unlike any other seen before. Its power was unmatched, nothing seemed to be to its equivalent. The twins had the power to restore a heart to someone who was without one. No one really knows how or why, but either way those without hearts seek the fruit of this power. However, there seems only to be one way to make it permanent. They must open the door—the door to what you ask, the Door of Power. How does one open the door?—ah yes this is quite simple. To open the door you must find and unite the triplet sets of keyblades. Like the Princesses of Heart, all twenty-four (this is how many legend speaks of) need to be together. When all twenty-four come together, they can become one and open a door of power. Capable of either bringing peace to the worlds or total chaos.The sets of the keyblades are as following: The Keyblade of the Master and Trainer(or Slave), The Keyblade of the Outcast(s), The Keyblade of the Cold-hearted, The Keyblade of the Unknown(s), The Keyblade of the Guardian(s), The Keyblade of the Swordsmen, The Keyblade of the Magician(s), The Keyblade of the Shape-shifter(s) and The Keyblade of the Dragon(s).

            About a year later after the events of Kingdom Hearts, Daria (the twin born of light) and Harotia Sakume (the twin born from the darkness) have been reborn. Daria has brought back Xemnas, Larxene, Xigbar, Xaldin, Lexaeus, Luxord. Harotia brought back Axel, Demyx, Marluxia, Zexion, Saix, and Vexen. They were all given the option to either find the seven sets of the keyblades and bring them for their gain -whether or not forced- or to lose their heart in the process...never being able to come back again.



    Image: Kingdom Hearts Signature by ~Tavia-chan on deviant art
    Characters: Andromeda
    Blending colors: tektek.org; color generator
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                                                                                    Rules

              Rules

              A forewarning before I enter my rules, Do not break any of them. I have the right and I will ban you if you break any of the rules.So, just read them and listen to them!!!


              Title your PM
              "*insert character name* the Keyblade of the (Insert title: Magician/etc.)" if you're character has a keyblade, or "Daria" if their on the side of the darkness, or "Harotia" for the side of light, if not.


              ~First of all, obviously listen to Gaia ToS.
              ~Though I won't go by god, I am the highest of authority here.Do NOT oppose me.
              ~If you are going to be a main, I will need a sample post.It doesn't matter to me how long or short it is. I just want to see that you'll be good at playing him/her. This is a quality over quantity preference.
              ~Please post at least a full paragraph.Make your post readable and post in third-person.It just makes it easier to understand and more organized, especially when roleplaying as 3 different people. Also, it's only optional, but I recommend color-coding your characters. Again it's optional, but I'd like if you could go with a font size of 10 or 11.
              ~Don't use ** for actions and use (()) for OOC
              ~When your character is talking, use "" and '' for thoughts.
              ~If you are going to have a relation to a character, I will need you to explain it. I will not allow relations with no explanation.
              ~As far as keyblades go, I'm only accepting the 16 mains and 8 OCs. Also, I'd prefer if you could draw your own or at least have someone else draw it. I'd be happy to if you wanted, but it probably won't come out good. Anyway, keyblades have no statistics or anything. This is for pure imaginative writing fun. Ultima and Fenrir keyblades are ok, seeing as there aren't any super powerful or super weak keyblades, now.
              ~I will not allow posting until I tell you that "you're set" to post, unless it's OoC and if so I'd prefer the post in the OoC thread. For those that joined in the recruitment thread before this thread, ignore this rule.
              ~I will allow swearing, but don't go overboard.Keep it pg-13
              ~By pg-13, I mean absolutely NO cybering and no yaoi or yuri.
              ~Have fun!!!

              Now that that's over with, please highlight this entire post...



      Image: Kingdom Hearts by ~Nicole-21 on deviant art
      Characters: Andromeda
      Blending colors: tektek.org; color generator
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                                                                                Character Sheet

              [Keyblade Wielders(Original Characters)]

              ((Picture here. Image, preferred, url accepted.))
              This is the name my parents wanted me to have...
              {Name}
              ...But this is what I go by.
              {Nickname}
              What you see is what you get.
              {Gender}
              Light the candles and I’ll make a wish!
              {Age}
              You can’t change me ‘cause this is just how I am.
              {Personality}
              Show me what ya got!
              {Abilities}
              Nobody’s perfect, but we’re close enough to it.
              {Weaknesses}
              I wield a keyblade, the keyblade of the ___, also known as, ____.
              {Self-explanatory. Second slot: keyblade name.}{{I.E. Kingdom Key, Oblivion, Oathkeeper, etc.}}
              Home, sweet home.
              {Home World.}
              You’ll never split us apart.
              {Travels with. Optional.}
              You name it, I got it.
              {Carries what?}
              Spell-bound and broken. Well, maybe not broken...
              {Can cast what?}
              Dance to the beat of life.
              {Theme song}
              Amor vincit omnia
              {Love or relationships}
              Everyone has their own stories to tell.
              {Bio/backstory/etc.}


              [align=center]((Picture here. Image, preferred, url accepted.))
              [color=post color][b]This is the name my parents wanted me to have...[/b][/color]
              [size=10]{Name}[/size]
              [color=post color][b]...But this is what I go by.[/b][/color]
              [size=10]{Nickname}[/size]
              [color=post color][b]What you see is what you get.[/b][/color]
              [size=10]{Gender}[/size]
              [color=post color][b]Light the candles and I’ll make a wish![/b][/color]
              [size=10]{Age}[/size]
              [color=post color][b]You can’t change me ‘cause this is just how I am.[/b][/color]
              [size=10]{Personality}[/size]
              [color=post color][b]Show me what ya got![/b][/color]
              [size=10]{Abilities}[/size]
              [color=post color][b]Nobody’s perfect, but we’re close enough to it.[/b][/color]
              [size=10]{Weaknesses}[/size]
              [color=post color][b]I wield a keyblade, the keyblade of the ___, also known as, ____. [/b][/color]
              [size=10]{Self-explanatory. Second slot: keyblade name.}{{I.E. Kingdom Key, Oblivion, Oathkeeper, etc.}}[/size]
              [color=post color][b]Home, sweet home.[/b][/color]
              [size=10]{Home World.}[/size]
              [color=post color][b]You’ll never split us apart.[/b][/color]
              [size=10]{Travels with. Optional.}[/size]
              [color=post color][b]You name it, I got it.[/b][/color]
              [size=10]{Carries what?}[/size]
              [color=post color][b]Spell-bound and broken. Well, maybe not broken...[/b][/color]
              [size=10]{Can cast what?}[/size]
              [color=post color][b]Dance to the beat of life.[/b][/color]
              [size=10]{Theme song}[/size]
              [color=post color][b]Amor vincit omnia[/b][/color]
              [size=10]{Love or relationships}[/size]
              [color=post color][b]Everyone has their own stories to tell.[/b][/color]
              [size=10]{Bio/backstory/etc.}[/size][/align]


              [Non-Keyblade Wielders(Original Characters)]

              ((Picture here. Image, preferred, url accepted.))
              This is the name my parents wanted me to have...
              {Name}
              ...But this is what I go by.
              {Nickname}
              What you see is what you get.
              {Gender}
              Light the candles and I’ll make a wish!
              {Age}
              You can’t change me ‘cause this is just how I am.
              {Personality}
              Show me what ya got!
              {Abilities}
              Nobody’s perfect, but we’re close enough to it.
              {Weaknesses}
              I’ll strike with all I’ve got
              {Weapon(s) of choice.}
              Home, sweet home.
              {Home World.}
              You’ll never split us apart.
              {Travels with. Optional.}
              You name it, I got it.
              {Carries what?}
              Spell-bound and broken. Well, maybe not broken...
              {Can cast what?}
              Dance to the beat of life.
              {Theme song}
              Amor vincit omnia
              {Love or relationships}
              Everyone has their own stories to tell.
              {Bio/backstory/etc.}


              [align=center]((Picture here. Image, preferred, url accepted.))
              [color=post color][b]This is the name my parents wanted me to have...[/b][/color]
              [size=10]{Name}[/size]
              [color=post color][b]...But this is what I go by.[/b][/color]
              [size=10]{Nickname}[/size]
              [color=post color][b]What you see is what you get.[/b][/color]
              [size=10]{Gender}[/size]
              [color=post color][b]Light the candles and I’ll make a wish![/b][/color]
              [size=10]{Age}[/size]
              [color=post color][b]You can’t change me ‘cause this is just how I am.[/b][/color]
              [size=10]{Personality}[/size]
              [color=post color][b]Show me what ya got![/b][/color]
              [size=10]{Abilities}[/size]
              [color=post color][b]Nobody’s perfect, but we’re close enough to it.[/b][/color]
              [size=10]{Weaknesses}[/size]
              [color=post color][b]I’ll strike with all I’ve got[/b][/color]
              [size=10]{Weapon(s) of choice.}[/size]
              [color=post color][b]Home, sweet home.[/b][/color]
              [size=10]{Home World.}[/size]
              [color=post color][b]You’ll never split us apart.[/b][/color]
              [size=10]{Travels with. Optional.}[/size]
              [color=post color][b]You name it, I got it.[/b][/color]
              [size=10]{Carries what?}[/size]
              [color=post color][b]Spell-bound and broken. Well, maybe not broken...[/b][/color]
              [size=10]{Can cast what?}[/size]
              [color=post color][b]Dance to the beat of life.[/b][/color]
              [size=10]{Theme song}[/size]
              [color=post color][b]Amor vincit omnia[/b][/color]
              [size=10]{Love or relationships}[/size]
              [color=post color][b]Everyone has their own stories to tell.[/b][/color]
              [size=10]{Bio/backstory/etc.}[/size][/align]



      Image: Kingdom Hearts by ~Ac1dBurn deviant art
      Characters: Andromeda
      Blending colors: tektek.org; color generator
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                                                                                    Kingdom Hearts World Map

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                    Destiny Islands~

                            The Main Island is where the residents live and go to school. The main island also has a small beach and dock. There is a dock for actual use by cargo ships and other boats, but there is a broken one where the kids dock their row boats to head to the small island. There appears to be a fairly large town in the background, with a long clay path leading to the beach. The main island is the residential area filled with all your wholesome community needs.

                            The Small Island where Sora, Riku, Kairi, Selphie, Tidus and Wakka play is a relatively small island. It is reached by canoe from the main island. Most of the island is covered in trees and shrubbery. The outskirts are naturally covered in yellow sandy beaches. There is a Seaside Shack and a somewhat treehouse built into a large tree. A miniature island is settled next to the island and can be reached by crossing a bridge (which can be accessed by using the stairs in the Seaside Shack mentioned above) (or alternatively, by swimming towards a ladder on the opposite side of the island, and then climbing it). Sora and Riku often practice their sword fights at the place where the friends can watch the sunset - past the Bridge, on a miniature island. On that island is a crooked palm tree that grows Paopu Fruits. The Cove at the back of the island has an obstacle course which Sora and Riku use during their competitive challenges.
                            There is also a Seaside Shack, which contains a small area for the children to sit out on extra hot days. Past the small waterfall you'll see an entrance just tucked behind the trees. This is the opening to the Secret Place. Where Sora and Kairi come to doodle on the walls, or at least had when they were younger,

                            Sora; Master of the Keyblade - Needed
                            Kairi; Princess of Heart - Needed
                            Riku - Needed


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                    Hollow Bastion/Radiant Gardens~

                            The first spot on your journey to Hallow Bastion(Radiant Garden) would be the Marketplace where all the shops are located. Down the stairs past the item shop is the Borough, which seems to be a residential area and where Merlin's House is located. It's also the Hollow Bastion Restoration Committee's base of operations and leads to the world 100 Acre Wood.If you continue, you will come across the Bailey which at first allows a look of the Villian's Vale and access to the Restoration Site. The Bailey is also an entry point to the Castle Gate.

                            If you go to the Restoration Site, you will find equipment to restore the city. At the end of the Restoration Site you will find the Postern. The Postern leads to the Corridors under the castle which lead to Ansem's study. Ansem's study includes of his desk and personal library and his computer room. Ansem's study leads to the world Space Paranoids and the Heartless Manufactory.If you go to the Castle Gate from the Bailey, a old gate that is similar to the one in Kingdom Hearts. From the Castle Gate, you will reach the long and winding Ravine Trail that eventually leads to the Crystal Fissure, a small cave-like area with glowing crystals. This leads to The Great Maw. The next and last area is the Dark Depths.


                            Cid; Gummi Ship Master - Needed
                            Yuffie; Our own little ninja - Needed
                            Aerith; One of the nicest gals around - Needed
                            Leon (Squall Lionheart); Proof that the coldblooded can be cured - Needed
                            Merlin; World's Best Wizard - Needed
                            Sephiroth; One-winged angel - Needed
                            Cloud - Needed
                            Tifa - Needed
                            Yuna; Treasure Hunter - Needed
                            Rikku; Treasure Hunter #2 - Needed
                            Paine- Treasure Hunter #3 - Needed


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                    Twilight Town~

                            Twilight Town is a quiet city in endless sunset. Much like Traverse Town, it is divided into several distinct districts, commonly known as Market Street, Sunset Terrace, and The Fabled Countryside.

                            Market Street is easily the largest area of Twilight Town, and is what is most commonly referred to as Twilight Town itself. Market Streets is a long, winding, steeply-sloped road that leads from the lower areas of the city to Central Station. The upper portion of the street is known as Station Heights. There are a few shops at Station Heights, including an item shop.Central Station is a large train station that leads all over the world, including other districts of the city and The Beach. It rests in a large open area called Station Plaza, and is roofed by the town's distinctive Clock Tower.The lower portion of Market Street is Tram Common, an open-market area with a free tram circling around. Many shops are found here, including the accessory shop and armor shop. It appears to be the location of many homes as well. Both parts of Market Street connect to The Sandlot , the area where the infamous Struggle battles take place, and to the Back Alley and Hayner's gang's hideout, The Usual Spot.

                            Another district of the town, Sunset Terrace, can be reached by taking the train at Central Station to Sunset Station. Connecting to Sunset Terrace is Sunset Hill. Sunset Terrace is eventually joined to the Market Street areas through the Underground Concourse.

                            The final part of Twilight Town is The Fabled Country Side. The only area here is Yen Sid's Tower, and can only be reached by the Magic Train that appears in Central Station. Apart from the main areas of Twilight Town, there are also several unclassified areas. These include The Woods beyond the borders of the town (accessible only through a break in the wall of Tram Common), The Old Mansion that lies within it, and the Underground Concourse, a series of interconnected tunnels that lead to all areas of Twilight Town, with the exception of The Sandlot and The Woods.

                            Roxas; The Key of Destiny - Needed
                            Hayner; The leader of the gang - Needed
                            Pence; The smart one of the gang - Needed
                            Olette; The voice of reason - Needed



    Images:
    Stamp - Twilight Town and Stamp - Destiny Islands by *tinuleaf on deviant art
    Characters: Andromeda
    Blending colors: tektek.org; color generator
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                                                                                    Kingdom Hearts World Map

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                    The World That Never Was~

                            The world of Organization XIII, it is home to a seemingly endless supply of Heartless and Nobodies. The Organization controls the world from The Castle that Never Was, a massive fortress that floats weightlessly over a dark chasm. It has been hinted that world is actually a nobody itself.

                            Xemnas; The Superior - xDaNcEd InTo ThE NiGhTx
                            Xigbar; The Freeshooter - Rhapsody Duskbane
                            Xaldin; The Whirlwind Lancer - Needed
                            Vexen; The Chilly Academic- Needed
                            Lexaeus; The Silent Hero - Needed
                            Zexion; The Cloaked Schemer - Needed
                            Saix; The Luna Driver - Needed
                            Axel; The Flurry of Dancing Flames - Needed
                            Demyx; The Melodious Nocturne - Needed
                            Luxord; The Gambler of Fate - Needed
                            Marluxia; The Graceful Assassin - Needed
                            Larxene; The Savage Nymph - Needed


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                    Olympus Coliseum~

                            Olympus Coliseum was the smallest world, consisting of three areas: the Coliseum Gates the Lobby, and the Coliseum itself.

                            The area gains a drastic expansions in the year that has passed. the Underworld can now be accessed through the Coliseum Gates. The Underworld Entrance connects us to the Underdrome. where you can talk to Pain and Panic to gain access to the tournaments there. From there, two paths into the Underworld branch off. The first branch leads to Hades' domain through the Cave of the Dead. Beginning at the Cave of the Dead: The Cave of Dead is a narrow and meandering road that leads to the Inner Chamber. From there, it traverses the ledges and cliffs of the Valley of the Dead before reaching Hades' Chamber.The second path opens and allows the group to enter the Underworld Caverns. After going down through the Underworld Caverns you meet The Lost Road, which in turn leads to a different part of the Underworld Caverns. The final stop in this world is The Lock where Hades keeps precious prisoners.

                            Hercules; Wonderboy - Needed
                            Hades; God of the Underworld - Needed
                            Megara; The lovely heroine of the world - Needed
                            Phil; The goat-man who can't count - Needed


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                    Deep Jungle~

                            When you enter Deep Jungle the first thing that catches your eye is the Tree House. Jumping down from the netting below the house sends you into the Tunnel where you can access the Treetop and Climbing Trees to head back to the Tree House, or jump into the log and begin the Tree Surfing. Tree surfing takes your party to the Camp, where at the Tent.The east exit from the camp by the stove and experiment table leads to the Hippos' Lagoon. Heading across the Lagoon takes the party to two areas, Vines and Vines 2. Vines 2 in turn leads back to the Climbing Trees.Heading out the north entrance of the Camp by the clothesline takes the group to the Bamboo Thicket, and continuing through the Thicket leads to the Cliff. The most out-of-your-way area is the Waterfall Cavern. At the top of the cavern is an entrance to the Cavern of Hearts, the supposed heart of Deep Jungle, where the sound of the waterfalls echo and you are surrounded by a simply breathtaking few of your jungle setting.

                            Tarzan; King of the Jungle (or Apes) - Needed
                            Jane - Needed


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                    Atlantica~

                            Atlantica a sprawling design that requires certain special abilities to navigate successfully. The Tranquil Grotto is entry point of this world, and like the title it is quite a relaxing place. From there you can head to the Undersea Valley.. One exit leads to the ironically-named Calm Depths, which plays host to a swift moving current. Following the trident mark here takes the group to the Undersea Cave with a strong current of its own. Making it past the current leads to the Undersea Gorge, a vast area which leads to several other places in Atlantica. On the opposite side of the gorge are the entrances to Ariel's Grotto and, under the crate, the end of a hidden tunnel that leads to the Sunken Ship. Somewhere in the middle is the entrance to Triton's Palace and the Throne Room within. Also there, but easily missed, is the Undersea Garden, hidden to the left of the Palace entrance.After getting into the Sunken Ship area, if you look hard enough you will find a hidden door in the corner which leads to the creepy Den of Tides; the right fork leads to the Cavern Nook, while the left fork takes the party to the Tidal Abyss and, past that, Ursula's Lair;might not want to go there..it is a bit fishy. Finally, from the Calm Depths, you can reach the very end and find the entrance to the Open Ocean.

                            King Triton; A kind but just monarch of the sea - Needed
                            Aerial; The Little Mermaid - Needed
                            Flounder; Aerial's best friend - Needed
                            Sebastian; The conductor - Needed
                            Ursula; The sea witch - Needed


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                    Halloween Town~

                            Based on the holiday of Halloween, Halloween Town is in a constant state of night. The main light comes from the bright full moon overhead. The theme for the area is a twisted, Gothic, and creepy appearance.

                            Our start point here is at Guillotine Plaza (Town Square), which is named after the deadly guillotine in the middle of the area. There is also a fountain full of green water and various ledges to climb on. Tthe Square links directly to Dr. Finkelstein's Lab and to Guillotine Gate, which serves as the entrance to Halloween Town.Nearby there is a Graveyard that serves as a connection to the other places. The Graveyard leads to Moonlight Hill (Curly Hill), with a sundae swirl hill that can unfurl to take you to the next area. There is a left fork in the Graveyard that also takes the party to the Hinterlands, a quiet wood that leads to the trees encarved with various symbols of other holidays. They in fact lead to towns of varying holidays - Christmas, Easter, St. Patrick's Day, Thanksgiving, Bonfire Night and Valentine's Day.Traveling over Moonlight Hill takes the party to the Bridge leading to Oogie's Manor and the Evil Playroom within that serves as the hideout of Lock, Shock, and Barrel, as well as Oogie Boogie's own Torture Chamber.

                            The Hinterlands will take characters to Yuletide Hill, which they can travel down to reach Christmas Town. In Christmas Town, characters can visit with Santa Claus himself in Santa's House and explore the Shipping & Receiving and Wrapping Rooms of the Toy Factory. You can also go by Christmas Tree Plaza to fight a boss battle.

                            Jack Skeleton; The Pumpkin King~dun dun dun - Needed
                            Sally; Voice of Sanity - Needed
                            Oogie Boogie; A gambler close to the rank of Luxord - Needed


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                    Neverland~

                            The first stop in Neverland is the Brig of Captain Hook's ship. Eventually, they bust out and enter the ship's Hold. If you look around you'll spot a crawl space leading to a Secret Room, while the right door leads to a hole into the ship's Freezer. Traveling through the Freezer takes you to the Galley, just below the holding point of enemies. Climbing through the grate in the corner takes the party to the Cabin, which a ladder that allows you to access the Captain's Cabin. Alternately, the party can pass through the Corridor and go right into the former holding cell, where the Captain's Cabin can also be accessed.Outside there is your run-of-the-mill deck, plank and all.

                            The island of Neverland is mostly shrouded by woods and tropical flora. There is plot of land owned by the local Indian tribe. Feel free to stop by for a rousing sit by the fire. Just don't expect the pipe unless your eighteen or over thank you, or value your lungs. If you make way through the thicket you'll find a shack. It is the home of Peter Pan and the lost boys. It has many nooks and carnies that lead you all over the area. If you have a boat, feel like swimming, or are charged on pixie dust you can visit mermaid lagoon, or perhaps the deadly cave of coast.

                            Peter Pan; The boy who never grew up - Needed
                            Wendy; First Lost Girl - Needed
                            Captain Hook; That old codfish - Needed



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                    Space Paranoids~

                            Computers can be mean, and if you want to get to the root of the problem I suggest taking up the problem in the Space Paranoids. You can digitize in and out through Ansem's computer in Hallow Bastion. If you decide digital is the way to go you'll be transported into the Pit Cell. Just outside the Pit Cell is the Canyon. Further along and to the right is the Dataspace, where the password for the computer can be inputted.Delve deeper into Space Paranoids and you'll the highest level. To the left leads to the I/O Tower: Hallway. Heading right takes the group to the I/O Tower: Communications Room, while going left takes them to the Simulation Hanger, where the Solar Sailor Simulation can be accessed. The Simulation takes the party to the Central Computer Mesa, which is the area just before the MCP's headquarters, the Central Computer Core.

                            Tron; ...he is just amazing! - Needed


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                    Beast's Castle~

                            Let us off outside the Entrance Hall. There is small door to the east leads to the Parlor. To the north back in the Entrance Hall is a grand staircase that leads to both wings of the castle ; going straight ahead takes the party into the magnificent Ballroom. Where if you listen closely enough you'll hear a tale as old as time. Going to the east takes the party to the East Wing, where Belle's Room is. Going to the west takes the party to the much larger and more involved West Hall. Suits of armor block the stairs to the right, and so the only place Sora and his group can explore, once The Wardrobe is moved, is the Undercroft. This place castle is also equipped with a dungeon, which is where you go if you tick Beast off or something—I don't think he needs much of a reason to put you down there. Entering the door opposite the Secret Passage, found as you venture from the Dungeon, which takes the group to the West Wing proper, at the end of which is Beast's Room.
                            Outside there is a brillant Courtyard, full of fighting gargoyles, a bridge, and a lovely garden.

                            Beast; Prince in disguise - Needed
                            Belle; Princess of Heart - Needed



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                    Land of Dragons~

                            To start off let us take rest in the tranquil Bamboo Grove. Down the road is the old Encampment, where a division of China's army trained and lived. It is said to still have all the training facilities within it, so feel free to come and train there anytime. Outside the Encampment is the Checkpoint, a set of gates near a beautiful waterfall and stream; the area serves as a sort of crossroads where the world's paths intersect.Going left takes the party to Mountain Trail, a twisting and curvy path full of ledges, dead ends, and treacherous Heartless. Cleared out boulders blocking the way allows the army to enter the Village, an abandoned Chinese village near the edge of battle that is a sad reminder of the war times. Off of the main path is the Village Caves; continuing on the main path takes the party to the Ridge overlooking a beautiful valley below. Continuing up the path takes them to the Summit of the mountain.Going right at the Checkpoint takes the group to the Palace of China; past the bust merchants and shops you'll find that you have arrived in Imperial Square, a wide-open area that plays host to many crowds. Continuing up the stairs takes them to the Palace Gates. Inside the palace itself lies: the Antechamber, and from there the Throne Room, headquarters of the Emperor.

                            Mulan; China's Savior - Needed
                            Mushu; The Family Guardian - Needed


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                    The Pridelands~

                            A good place to start here would be the gorge, a relatively safe place to start your journey. The only exit out of the Gorge takes you to the Elephant Graveyard. Going out the other end of the Elephant Graveyard takes the you to the dried up, dying Savannah, which serves as the world's main junction.Going north through the Savannah takes you to the famous Pride Rock, which can be seen in the distance. A small entrance at the base takes them to Rafiki's hideout, the Stone Hollow, while going in the entrance at the top of the rock leads to The King's Den, and Pride Rock's Peak.Towards the southeast of the Savannah lurks the entrance to another set of areas. Wildebeest Valley is the first of these, full of giant rocks and loads of Heartless. Further on is a twisty, curving path through the Wastelands; a pleasant change of scenery comes at the end of the Wastelands at the entrance to the Jungle. Finally, the path through the Jungle takes the party to the Oasis, home of Timon and Pumbaa.

                            Simba; King of the Pride - Needed
                            Nala; Queen of the Pride - Needed


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                    Port Royal~

                            Port Royal is divided into four main areas, only one of which is actually the town of Port Royal. You'll most likely venture to the rampart of the town's fort first, which holds several defensive cannons. In addition, one can look inside the fort to see a prison area. There are two sets of stairs, the left one leading down to the Harbor. From here, the bridge leads into the main Town area, where all you scalawags can drink your fill and converse with whomever you please. This isn't a child town. A road from here leads back to the fort.The second main area is the two ships, The Interceptor and The Black Pearl. These ships are where you can sail to the other main areas. Inside the boats are Interceptor's Ship's Hold and the Black Pearl's Captain's Stateroom.

                            The main important area is the notorious Isla de Muerta, "an island that can not be found, except by those who already know where it is." Your ship lands on the Rock Face, an outcropping that leads to the inner caves. From the Cave Mouth you can access the Powder Store. Next is the Moonlight Nook, a small area that serves as a perfect battleground. The last area of Isla de Muerta is the Treasure Heap, a cave where the pirates store all the loot they have gained within their cursed years. Smack dab in the center is the cause of all the trouble...the cursed stone chest containing the 882 gold coins. Don't touch! You'll regret it~

                            The fourth main area is the Ship Graveyard. Currents carry the wrecks of any ship sunk in the area around Isla de Muerta to this forsaken place. From here, you can go to Seadrift Row, a long corridor consisting of the remains of destroyed ships. The last place is Seadrift Keep, a shipwreck that bears a resemblance to a makeshift fort.

                            Captain Jack Sparrow; Don't mess with his hat - xDaNCeD InTo THe NiGhTx(Temp)
                            Will Turner; Wielder of the Keyblade of the Swordsman - Needed!
                            Elizabeth Swann; usless - Needed
                            Captain Barbossa; Wielder of the Keyblade of the Coldhearted - xDaNCeD InTo THe NiGhTx
                            Davy Jones; Likes his locker - xDaNCeD InTo THe NiGhTx




    Images: Compliments of photobucket . com
    Characters: Andromeda
    Blending colors: tektek.org; color generator
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                                                                                    Mobius


                              Welcome to the world Mobius. Here is a new world in all its glory, taken from the Sonic series.


                              A small blue planet, with a riddled and complex history.

                              After arriving on the planet, the first thing you'd notice is that most of the inhabitants are humanoid like animals. These people are called Mobians, and can take any shape, ranging from a cat to a camel. For the most part, everyone is friendly, however, there is one power on planet Mobius that is beyond evil. Dr. Ivo Robotnik, a deranged and menacing figure, bent on domination of the entire planet. This mad scientist employs robots either created by hand, or by a process known to the Mobians as Robotization. This process transforms a living creature, into a twisted robotic version of its organic self. In the secret Mobian stronghold of Knothole, a small force of Freedom Fighters oppose the evil Doctor's plans, led by Princess Sally, heir to the throne of the Acorn Kingdom. Her second in command, is the fastest creature on two legs: Sonic the Hedgehog.

                              There are many places to visit on Mobius, each as perilous as the last. However, two safe zones exist: Knothole Vale, and the floating Emerald Isle, home to the Echidna race, and the master Emerald. The more dangerous areas consist of Robotopolis, Dr. Robotnik's lair, and the areas belonging to the 'Overworlders.' The Overworlders, which Robotnik belongs to, is a strangely human race, yet they have many differences, such as the number of their digits: eight fingers and eight toes. Many of this race are peaceful, but in general, the Mobians avoid them.

                              Sonic; The Blue Knight - Needed
                              Tails - Needed
                              Knuckles; Wielder of the Keyblade of the Guardian - x.0_Knux_0.x
                              Amy- Needed(But not wanted... xd )




                      Images: Sonic The Blue Knight by Violettaa
                      Characters: Andromeda
                      Blending colors: tektek.org; color generator
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                                                                                    Konohagakure no Sato


                              Welcome to the World of Konohagakure (no Sato). Here is a new world in all its glory, taken from the Naruto.Naruto Shippuuden series

                              Konohagakure ( Konohagakure no Sato; Literally meaning "Village Hidden Among Tree Leaves"; also known as "Village Hidden in the Leaves" or "Hidden Leaf Village" ), or Konoha for short, is one of the five great ninja villages. As such, it is one of five villages with a Kage as its leader, known as the Hokage. On a mountain overlooking the villages from the north exists the Hokage Monument. The village resides in the Land of Fire. Although Konoha, much like the country in which it resides, has been peaceful for the past sixteen years and has grown accustomed to that peace, it remains one of the most powerful villages in existence and has great military power and influence. There is a large market place where you can find all your needed goods and services. If you get hungry stop by the Ichiraku Ramen Bar, Tea Shop, or Barbeque Restaurant. This world has many other villages to travel to, but the main world is Konohagakure. Watch out for the locals if you decide to get away here, they know how to fight. The whole world is populated with high class ninja that would give Yuffie a challenging time.

                              Naruto; The hyperactive knucklehead ninja - Needed
                              Sasuke; The Avenger - Needed
                              Sakura - Needed
                              Gaara; Kazekage - Needed
                              Ino; Flower nestled in the mountains - Needed
                              Sasori - Needed
                              Itachi - Needed
                              Kakashi; Copy-cat ninja and Wielder of the keyblade of the Unknown- Rhapsody Duskbane




                      Images: Naruto vs. Sasuke by ~xXSoullessXx
                      Characters: Andromeda
                      Blending colors: tektek.org; color generator
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                                                                                    Four Nations


                              Welcome to The Four Nations. Here is a new world in all its glory, taken from Avatar, The Last Airbender.

                              The accurate title of this world implies it is split up into four nations. Fire Nation, Earth Kingdom, Air Temples, and Water Tribes. Though some locations are far apart they untie as one.

                              The Fire Nation is one of the world's four nations. It is an absolute monarchy led by the Fire Lord. Geographically, the continent is located on the planet's equator in the western hemisphere, and is composed of several islands, and therefore is an archipelago. Its capital is at the Fire Nation Capital. The Fire Nation is home to almost all Firebenders.
                              The Fire Nation is the second largest nation in the world in terms of population and area. It is second in both of these respects to the Earth Kingdom. The Fire Nation economy is the most powerful in the world, with a strong industrial sector and extensive technological developments.
                              Regardless of previous boundaries, the Military of the Fire Nation was recently engaged in an imperialistic century long war with the other three nations. The current ruler, Fire Lord Zuko, intends to use Fire Nation resources to help rebuild the world.

                              The Earth Kingdom is one of the world's four major nations. It is a confederate monarchy led by the Earth King. A massive continent taking up most of the planet's eastern hemisphere, the Earth Kingdom is roughly analogous to Eurasia in our world. The Earth Kingdom is home to most of the world's Earthbenders. The capital of the Earth Kingdom is Ba Sing Se.The Earth Kingdom is the largest country in the world in both population figures and land area. Thus, it is an ethnically diverse country, with wide variance in customs between different provinces and tribes. It also has a large economy based on agriculture and limited industry, though it is not as powerful as the technologically advanced Fire Nation. Unlike the Air Nomads and Water Tribe, the Earth Kingdom has not suffered a heavy loss of life or any sort of extinction in civilization or its Earthbenders.The Earth Kingdom has long withstood encroachments on their borders in the Fire Nation's century-long imperialist war. Though the Water Tribes aid the Earth Kingdom in the war, the conflict continues to progress poorly. Other than the Avatar, the Earth Kingdom was the only real obstacle between the Fire Nation and complete world domination, as the Water Tribes have thus far demonstrated that they can only defend their own lands, the poles. However, at the end of the Coup of Ba Sing Se, the Fire Nation princess, Azula, was firmly in control of the Earth Kingdom capital city, Ba Sing Se. By the following summer, it is firmly occupied by Fire Nation forces. Until the victory of Team Avatar, which liberated all nations.

                              The Southern Air Temple was one of the four temples of the Air Nomads, and one of the two, exclusively housing male Airbenders. Its population was however wiped out at the beginning of The War during the Air Nomad Genocide. The temple is notable for being the childhood home of the current Avatar, Aang.
                              The Northern Air Temple was one of the four temples of the Air Nomads, and one of the two, the other being the Southern Air Temple, exclusively housing male Airbenders. It is located in the upper reaches of the northern Earth Kingdom. Its population was however wiped out at the beginning of The War during the Air Nomad Genocide. The temple is notable in that a population of Earth Kingdom refugees, led by The Mechanist, has settled and has created a large amount of technology there.

                              The Water Tribe is a collective term for a nation of people who practice Waterbending. One of the series' "Four Nations," the Water Tribe is divided into two nation-states: the Southern Water Tribe, which inhabits the South Pole, and the Northern Water Tribe, which inhabits the North Pole. There is also a small population of Waterbenders located in the swamps of the Earth Kingdom.
                              The Southern Water Tribe is the southern division of the Water Tribe. Its people are scattered in tiny villages and settlements located across the South Pole.
                              The Southern Tribe was formerly concentrated in one great city, the site of the current village that is Chief Hakoda's home. Worn down by constant Fire Nation raids, the Southern Tribe is weak and almost defenseless against further raids.
                              Unlike its northern sister tribe, the people of the Southern Water Tribe are teetering on the edge of extinction.
                              The Northern Water Tribe is the northern division of the Water Tribe, Sister of the Southern Water Tribe. Its people are entirely contained within one city located at the North Pole, which is referred to by the same name.
                              The city is the only surviving city of the Water Tribe. Built inside high walls of ice, and in inhospitable tundra terrain, the city prospers in its isolation. No attack by the Fire Nation on the city during The War has ever succeeded, including the massive Siege of the North.
                              Unlike its southern sister tribe, the people of the Northern Water Tribe are still many and prosperous.

                              Aang - Needed
                              Katara - Needed
                              Sokka - Needed
                              Toph - Needed
                              Zuko - Needed
                              Suki - Needed
                              Iroh - Needed



                      Images: team avatar by ~zuzu-x-tina
                      Characters: Andromeda
                      Blending colors: tektek.org; color generator
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                                                                                    Gunsmoke


                              Welcome to Gunsmoke. Here is a new world in all its glory, taken from Trigun.

                              This desolate dustball of a planet, was Earth's last chance for survival. Groups of mankind jumped into dozens of sleeper ships to make the long journey to this habitable planet. However, something came up that they weren't expecting. The planet was a desert.
                              After an accident on the main ship, which forced the fleet to crash land, man had to start anew, and attempt to survive. Decades after Man's arrival on Gunsmoke, one man showed the humans that there was indeed a power greater than their own. With the complete and utter destruction of the city of July, the man, aptly called 'The Humanoid Typhoon,' had a bounty placed on his head. sixty-billion dollars for the head of Vash the Stampede, dead or alive.
                              Now, whenever a call goes up of "It's the Humanoid Typhoon!", two 'specialists' are sent out to investigate. These insurance agents, named Meryl Strife and Milly Thompson, continuously trail the mysterious outlaw, collecting data on the damages, and keeping an accurate record, so that one day he might pay his debt to humanity.
                              There's only one problem with finding Vash... No one knows what he really looks like! The only information is hearsay, claiming he wears a coat drenched in the blood of those he's killed, that he's a psychopathic killer capable of destroying everything on the planet! But what is the mysterious man actually?


                              Vash - Dante Efbo Deshar
                              Wolfwood - Needed
                              Meryl - Dragea Draconis(Temp)
                              Milly - Dragea Draconis(Temp)
                              Knives - Needed



                      Images: Trigun Signature by ~-glo-
                      Characters: Andromeda
                      Blending colors: tektek.org; color generator
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