Moveset
Sacred Fire - 4/5 PP - Fire - High burn chance, defrosts frozen user and deals damage in same turn
Giga Drain - 9/10 PP - Grass - Absorbs health
Aerial Ace - 20/20 PP - Flying - Never misses
Weather Ball - 9/10 - Normal - Attack type changes with weather
Magnus Solhart the Ho-oh
Team Rocket - Headhunter
Health = 30%
Location
Deck 11
Thoughts
Time for some entertainment.
Inventory
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Key Items
RPD, Rocket ID
"I'm surrounded by idiots..."
Magnus grinned maliciously at Nicole's pokemon change. "Sporting, yes, I did say that. But I didn't say that I'd stick with your choice of who you fight, did I?" He questioned, crossing his arms. "Besides, if my Giga Drain had hit, you would've done the same thing!"
Harold was bouncing on the balls of his feet, waiting as patiently as he could for a command to attack. Though, seeing what he was against, he was positive of what attack he was going to be told to use.
"Now then. Harold, use Overheat!" Magnus commanded, pointing at the Masquerain.
Harold was happy to oblige. "Ook ook!" The darmanitan took a deep breath before jumping into the air and spitting out a beam of white-hot fire, steam visibly emitting from Harold's body.
"...And idiots deserve to get mauled!"
Party
Harold, Darmanitan - Health: 100%
Ability - Sheer Force: Moves with stat boosts (in game) deal +5%
Solarbeam - Grass - 10/10 - 1-turn charge, no charge in sunny weather, lower damage in rain, hail, or sandstorms
Flame Charge - 20/20 - Fire - +5% due to Sheer Force
Hammer Arm - 10/10 - Fighting - No extra effect in rp
Overheat - 4/5 - Fire - No extra effect in rp
Mikko, Castform - Health: 100%
Ability - Forecast: Changes form and type depending on weather
Sunny Day - 5/5 - Fire - Changes weather to sunny
Rain Dance - 5/5 - Water - Changes weather to rainy
Hail - 5/5 - Ice - Changes weather to hailing
Weather Ball - 10/10 - Normal - Attack type changes with weather
Soren, Dodrio - Health: 100%
Ability - Early Bird: Halves sleeping time
Drill Peck - 20/20 PP - Flying - No extra effect in rp
Tri Attack - 10/10 PP - Normal - Chance of burn, freeze, or paralyze
Aerial Ace - 20/20 PP - Flying - Never misses
Thief - 10/10 PP - Dark - Chance of stealing item
((OoC:: No longer paralyzed. 75% damage!))