Sakura Kaite Pendragon
Lord of the Gifters
Offline
Post: 33061421_1 created on Fri Sep 28, 2007 3:42 pmPosted: Fri Sep 28, 2007 3:42 pm
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http://upload.wikimedia.org/wikipedia/en/3/32/FSN.JPG In medias Res (In the Middle of things) Fate/Stay Night Roleplay Story: Fate/stay night chronicles a two-week period in the life of Shirō Emiya, an amateur mechanic who attends school called Homurabara Gakuen in Fuyuki City. Ten years ago, Shirō was caught in a massive fire hazard that incinerated his parents and consumed a large portion of the city; as he was dying, an enigmatic man discovers and treats him. This man, Kiritsugu Emiya, decides to adopt him, though the two maintain a distant relationship because of Kiritsugu's frequent departures from Fuyuki City. One moonlit night, Kiritsugu and Shirō have a discussion outside of their home, and Shirō discovers a fact about his father that Kiritsugu was actually a mage. Unknown to Shirō, Fuyuki City is the setting for a secret and violent war among competing magi. For the past two centuries, seven sorcerers was gathered and engage in a Battle Royale, each gambling his or her own life to obtain the Holy Grail, a legendary chalice capable of granting wishes. The past four Holy Grail Wars have typically occurred every sixty years, with the most recent concluding a decade ago, but the fifth war has eerily started prematurely. Each sorcerers, better known as Masters, are aided by one of the seven summoned spiritual familiars known as Servants, who are the reincarnations of legendary souls from all across time. These resurrected Epic Spirits, possess superhuman characteristics and wield powerful artifacts or abilities called Noble Phantasms. A Noble Phantasm's hidden abilities may be released by invoking its true name, but casual brandishing of a Noble Phantasm is best avoided, for symbolic Noble Phantasms usually belie a Servant's identity, diminishing that Servant's competitive advantage. Specific legends may be summoned with the aid of catalysts, which are artifacts, ideas, or experiences similar or of value to the desired Servant. Only one Servant can be summoned in each war from one of seven classes: Saber, Archer, Lancer, Berserker, Rider, Assassin, and Caster. |
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