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War.....war never changes.....


....10 years later.....


After the defeat and near annihilation of the Enclave a new golden age was ushered in for the Capital Wasteland. The waters of life: clean, pure, and free for all, flowed from project purity like an endless fountain of gold. And with the Brotherhood working diligently to clear out the super mutants society was able to expand more than ever before. It was not without its problems however. Despite the Brotherhood's efforts super mutants and raiders are still a large threat in the wasteland, but still much better than before. Then it happened, the great shift. Elder lyons passed away 6 years ago and with the leadership of the elder gone the outcasts rejoined the brotherhood and with it came a large shift of support to their side, allowing them to seize power all together. Back to their more traditional ideals they have once again shut off outsiders and have begun enforcing a tax forcing settlements to hand over a set amount of electronics and other technology in exchange for protection or face having it taken by force. Because of their possession of a newly rebuilt Liberty Prime the settlements could do little to resist as several settlements have all ready been burned to the ground for their defiance. However there are rumors of an underground force working in secret to fight against the new oppressive rule of the Brotherhood. For now most consider it just wishful idle talk, but for those still willing to fight for freedom, it is a dim light of hope in bleak times. As the threat of civil war looms ever closer, were will you stand? Will you aid the brotherhood, or join the humble ranks of the resistance? Will you fight for the freedom the old world so pridefully represented, or will you squash those who would challenge you under your power armored boots. Either way there will be war...


because war....war never changes.....



Fallout: Dirge of Steel
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Rules





-I am in charge of the rp and will basically act as quest giver, using npc's to give you all things to do. The rp itself will be loosely "mission based" as in you will be given tasks by other characters much like in the real game. If you would like to help out (such as controlling npcs for random encounters and such) then please PM me.

- Follow all Gaian TOS. If you're not obeying Gaia, then you won't be here long, now, will you?

- This is a semi lit. rp. So please no one liners and post at least a paragraph each post.

-NO GOD MODDING! this includes over powered characters, auto hitting, constantly dodging, and moving another persons character without their permission. (there are exceptions to this, for example if someone auto hits you then you can opt to auto hit them back instead of reporting it. Also dragging along another persons character for the purpose of travel is ok as long as its to save time and the other person is ok with it)

- No "mature content" please. There is a warning system for sexually explicit material. If you post something of that nature, you get a warning. After your first warning you are kicked. So time skip, or do what the game does and have everything inexplicably fade to black. This rule will not apply to violence/gore obviously being fallout

- No flaming. We offer a friendly environment for all role players here. If you start disturbing that vibe, then we'll sic the deathclaws on you. Note there is a difference between "arguing" and flamming. So long as your complaints are justified....or at least understandable, I won't mark you for getting into a scuffle with someone, so long as your able to get over it afterwards.

- Swearing must be kept to a minimum.....just kidding swearing is allowed, in fact I encourage spelling swear words wrong specifically so it gets through the fuucking censors.

-Remain active if you can

-Please PM profiles to me, tittle them "Fallout Dirge of Steel" so I know what rp its for.

-The rp will take place mostly in DC and the surrounding Capital Wasteland, though trips to other lands will be taken from time to time (in the same vein of how the DLCs for 3 and new vegas worked)

-Ten years is a long time for things to change in the wasteland, for a full list of different things that have changed in this continuity check this link here. Under "Capital Wasteland"

-If you would like to add a new faction, or detail to the area please feel free to PM me your idea. I'm open to pretty much anything so long as it doesn't conflict with anything established above.

- Rules are likely to change.
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Factions


There will be two main factions your character can join as part of the over all story. However you can choose to join none of them, or become a member of another faction from the DC area, such as the regulators, Talon mercs, or slavers.



Name:Brotherhood of Steel
History: A group dedicated to finding and preserving old world technology. Under the leader ship of Elder Lyons the capital wasteland chapter of the brotherhood focused its sights more on protecting the citizens of the wastes from threats like raiders and super mutants. However after his death the outcasts returned to the brother hood and eventually took control turning the brotherhood into an oppressive dictatorship ruling the wastes with an iron fist.
Location: The Citadel
Main Goals: Find as much technology from the old world as possible and preserve it
Allies: none
Enemies: raiders, supermutants, most people in the capitol wasteland, the "resistance"
Unique Characteristics: Brother hood's symbol, their soldiers are allways seen wearing either power armor or recon armor and their scribes wear special robes, they can usually be seen wielding energy weapons.
Unique Skills: they are all trained in the use of power armor and prefer using energy weapons in combat. They have a strong grasp of military tactics and above all else they have a giant nuke throwing robot called liberty prime which they use to quickly take out any large scale opposition




Name: The Sons of Ruin/ "The resistance"
History: A growing group of settlers and wastelanders who are fed up with the oppressive rule of the brother hood. They've slowly been garnering support and resources, but still conduct alot of their business underground, and their activities have yet to get to the point of actual confrontations with Brotherhood members. Still the rumor and threat of the resistance looms in almost every major settlement, some muttered with hope, others with fear and scorn. It is unknown how much of a threat they will ultimately be to the Brotherhood, but only time will tell if they can win back the freedom of the people of the wasteland.
Location: Grey Ditch
Main Goals: to take down the Brotherhood of steel.
Allies: the people of the wasteland
Enemies: Brotherhood of Steel
Unique Characteristics: The Sons of Ruin work without any symbols and the only uniforms are the clothes on their members backs. They have vastly varying weaponry and supplies and easily blend into the main populace.
Unique Skills: Due to how unorganized their forces are each member of the resistance is unique. Though seeing as this is the wasteland a common factor tends to be illiteracy, lack of proper training, and all around lack of intelligence
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S.P.E.C.I.A.L.


when making your profiles you will see a place to list your special stats. Here is a more detailed explanation of what that entails.

Each special stat effects a different attribute of your character. Each stat can be set from 1 to 10. Your stats can't go below 1 or above 10. You have a total of 40 points to distribute amongst your stats. Though in this rp your SPECIAL won't really effect much it will help define your character and set their limits. For example a person with a perception of lets say 2 WILL NOT be allowed to spot a sniper from 100 yards away. Or if your character has a low intelligence they won't be hacking many complex computer terminals. The effects of each attribute will be listed below.




Strength- determines how strong you are. Good for characters who want to be more melee focused. A character with more strength will generally overpower weaker characters in close quarters combat. Also how many non throwing weapons you can have is determined by this (strength/2, round up for odd numbers, and 1 weapon to anyone with a strength of 2 or lower)

Perception- Determines how perceptive you are. Characters will be better with energy and explosive weapons if they have a higher perception. This also effects your accuracy, how good your vision is, and how well you are able to "sense" things around you.

Endurance- Determines how resilient your body is. Characters with high endurance will be better at unarmed combat or using unarmed weapons (ex. power fist, brass knuckles, etc...). Your endurance will also determine how much damage you can take and how resistant you are to poison, radiation, and other effects like fire and electricity. Also character with high endurance tend to be in better shape and as such don't need to rest as much when traveling.

Charisma- Determines how charismatic you are. Characters with high charisma are more likable and can usually talk their way out of most situations, or simply get themselves a better deal at shops.

I ntelligence- Determines how smart you are. Smarter characters will be more knowledgeable about medicine, science, and mechanical repairs. The higher your intelligence the better the condition you'll be able to keep your guns in. You'll also be able to hack computers and heal other people's wounds. Of course you'll also just be smarter in general and know a lot more about the world than the nimrods around you.

Agility- Determines how agile you are. Characters with higher agility will be better with ballistic guns. A high agility also means you can sneak around without getting detected while character with low agility are usually spotted almost immediately. Agility will also affect how fast you run and how quickly you can draw your weapons which makes all the difference in a tense gunfight...or when fleeing from death claws.

Luck- Determine, what else, how lucky you are. Characters with high luck tend to do just a little bit better in everything they do. Also good things are more likely to happen to you and gambling usually goes in your favor. With a high luck you are also more likely to survive more fatal things like massive explosions and chances are when someone shoots at you the bullet will miss, ricochet off the walls, and go straight back at them. (don't count on it though)
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Profile Skeleton



[size=18][u][b]General Information[/b]
[/u][/size]
[b]Name[/b]:
[b]Alias/Nickname[/b]:
[b]age[/b]:
[b]Gender[/b]:
[b]Height[/b]:
[b]Weight[/b]:
[b]Personality[/b]:
[b]Race[/b]: (Human, ghoul, supermutant, super intelligent mirelurk, etc.)
[b]Theme song[/b]:(optional)
[b]Appearance[/b]: (picture or description)

[size=18][u][b]S.P.E.C.I.A.L [/b][/u][/size](must add up to 40 points)

-[b]Strength[/b]: (1-10)
-[b]Perception[/b]: (1-10)
-[b]Endurance[/b]: (1-10)
-[b]Charisma[/b]: (1-10)
-[b]Intelligence[/b]: (1-10)
-[b]Agility[/b]: (1-10)
-[b]Luck[/b]: (1-10)

[size=18][u][b]Equipment[/b][/u][/size]

[b]Weapons[/b]: (please keep within the fallout atmosphere, culture stopped in the 50's meaning no modern day weapons. The amount of normal weapons you can carry is limited to your strength/2. you can carry up to 4 types of thrown weapons (grenades, tomahawks, etc...) )
[b]Apparel[/b]: (any armor you may be wearing that isn't shown in your appearance image)
[b]Other Equipment[/b]: (things you have on hand like water, doctor's bags, chems, etc.)

[size=18][u][b]Background[/b][/u]
[/size]
[b]Faction[/b]: (which groups are you affiliated to and how, if you aren't in any factions just put independent)
[b]Relationships[/b]: (any connections you may have to other characters)
[b]Bio[/b]: (at least a paragraph, "does not remember" will not be accepted)
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Profiles


Profiles will be put up here once they are approved. Please do not post your own profile up I will take care of it.






General Information

Name:Wasteland Bob
Alias/Nickname:Bob, Ghoulio
age: 230
Gender: male
Height:5'11
Weight:145
Personality: Due radiation creating a mutation in his endorphin gland Bob is allways happy and cheerful in almost any situation, and because of this he is very charismatic and easy to talk to. He is a good friend and a loyal companion which is pretty hard to come by in the wastes. Also in addition to making him happy the mutation has somehow boosted his sense for business making him a lot better at bartering
Race: Glowing Ghoul
Theme song:Mighty Mighty Man
Appearance: User Image

S.P.E.C.I.A.L

-Strength: 5
-Perception: 5
-Endurance: 5
-Charisma: 8
-Intelligence:8
-Agility: 4
-Luck: 5

Equipment

Weapons: Railway Rifle, .357 magnum, pop gun (modified flare gun that fires a variety of explosives), thrown: doom-a-rang (essentially wing sticks from rage), nuka grenades.
Apparel: wears a special headless radiation suit under his duster and a gas mask to keep from irradiating those around him.
Other Equipment: backpack for storage, irradiated water, weapon repair kits, working tools, stim packs, various materials for crafting

Background

Faction: Isn't loyal to any groups, but is considered a citizen of megaton
Relationships: none yet
Bio: Born the year 2062 Wasteland Bob (then known as Jacob King) was the son of a lawyer in Virgina. He was fifteen when the bombs dropped. When the event happened his parents were out at work and he was hanging out in his families bomb shelter, which had long since been used simply as a hide out for Jacob as his father didn't really believe the war would escalate so intensely. When he heard the explosion he sealed the door and waited several weeks to come out. Unfortunately despite his prolonged departure from the shelter he still left to soon and absorbed lethal amounts of radiation. He searched unsuccessfully for his parents or anyone else he knew and went back to the bomb shelter. Over the years he turned into a glowing ghoul due to the amount of radiation he absorbed. He managed to keep his sanity but the radation still ate away at his brain primarily the section in charge of his memory as he slowly began to forget everything about his past life even his name (which is why he refers to himself as Wasteland Bob) The radiation did however mutate his endorphin gland giving him a near constant positive outlook and happy demeanor. hundreds of years later he still wonders the wastes trying to find a purpose or at least a way to recover his lost memories. He wears a radiation suit and a gas mask at all times in order to avoid irradiating those around him as his body constantly gives off radiation. After years of having to fix his equipment with the scrap around him he has become a near master repair man, and has memorized most schematics for custom weapons and even created a few of his own.

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General Information

Name: Antonio Avila
Alias/Nickname: Outlander
age: 26
Gender: Male
Height: 5’8”
Weight: 140
Personality: A curious person that seems watch and ask question about people. He easily trusts people he meets and gives off the friendly aura about himself to anyone that crosses his path. That is just his outside shell, his true self is just a cold, calculating person that lies through his teeth to get want he wants or to complete is objective. The ones that see this side of him are the ones at the end of his barrel.
Race: Human
Theme song:
Appearance: User Image

S.P.E.C.I.A.L (must add up to 40 points)

-Strength: 4
-Perception: 8
-Endurance: 5
-Charisma: 8
-Intelligence: 5
-Agility: 8
-Luck: 2

Equipment

Weapons: PR Sniper rifle, 1911 handgun. Thrown: frag grenades, flash grenades,
Apparel: Portuguese Republic Recon armor: Lightweight armor with dirt colored cloak. Comes with a cloth mask and goggles for the dust and sun of the harsh landscape. Helmet not include.
Other Equipment: A small pack to hold stim-paks, doctors bags, a weapon’s cleaning kit, food, and extra ammo just in case.

Background

Faction: Portuguese Republic undercover recon soldier, but keeps that hidden.
Relationships:
Bio: Born far across the sea one a chain of islands known as the Azores many years ago. He lived with his mother in Ang Town on the island of Terceira. His father was taken in to service by the Portuguese Republic, a group formed out of the mainland from many tribes to rebuild the old land back and expand to the territory. As the boy grew up, he went to school created by the PR that taught history, math, how to read and write in English and Portuguese and the rest of the things that would help them in life if they were back in the old world. During this time he slowly learned how to read people from their voice pattern and body language, making it easy for him to gain people trust or figure out lies from truths. Then the day came when his mother and him found out that his father was no more among the living, teaching the boy to he had to be stronger and better not to in up like his old man. When Antonio turned 18 he too, like the rest that turned, were taken into service for the military and shipped off to the mainland to become a solider.
There he was trained to be a solider, learning military bearing and discipline, with the day of being placed for his role. The system was random then based on skill, because no recruit and any that would help the military. Antonio was tasked as a first recon solider, which were used to scope out new lands and learn what he could of use by the Portuguese Military. He was a fast learner and sliver tongue, impressing his teachers and getting out of training before his peers. This caught the eyes of the brass and landed him a mission to recon the land past the sea. They wanted a group of 8 soldiers to explore this new land and gather info so that PR could get a foothold there for future territory.
On the way to the new lands, they stopped back on Terceira where Antonio got a chance to say good bye to his mother before getting on a ship that would take them to the U.S. It took a month on a ship to reach the new lands with 3 men of the time dying on the trip from illness. There they were given the mission brief to remaining 5. Each one was given area to explore with Antonio getting the east coast the landed on with the rest going deeper into the land. He was alone for many days that soon turned to weeks, before arriving in the Capital Wasteland, a fresh target for information for him and the PR.

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General Information

Name: Elenor Rose
Alias/Nickname: Rose
age: 18
Gender: Female
Height: 5' 4"
Weight: 98
Personality: She is a friendly person when your an ally to her. But to get that trust is very hard to earn for any body who is considered a settler. Simply because they wronged her badly in the past. Elenor even considers raiders to be more civialized then those who hide in city walls. So its a rare occasion that the girl will stay in a city for longer then a few hours.
Race: Human
Theme song: Heros born to Die
Appearance:
User Image

S.P.E.C.I.A.L

-Strength: 6
-Perception: 8
-Endurance: 5
-Charisma: 4
-Intelligence: 7
-Agility: 9
-Luck: 1

Equipment

Weapons: Assault Carbine, 9mm Pistol, Combat Knife x2, CQC (hand to hand unarmed combat.)
Apparel: Simple clothing. Usually a tube top with merc pants, boots. Small one shoulder backpack.
Other Equipment: Cantine, Bandages, And a somewhat working Pip Boy. Mostly the map is the only funtion with out any bugs. Even the radiation meter is on the frits. Found on a dead vault resident from a BOS attack.

Background

Faction: Brotherhood of Steel agent under the guise of wondering wastelander.
Relationships: None.
Bio: Elenor was born a tribal outside of the capital wasteland. Raised on learning how to survive the harsh conditions of the world with little to be had. That is why she grew up learning how to fight with both melee weapons and firearms. Not only that she knew how to adapt to the landscape and hunt. Her family moved closer and closer to the captial wasteland. Just with in a few weeks of moving into the DC area. Her small group was attacked being mistakened by city guards as raiders. After a few years later when the brotherhood of steel took over things. She chose to talk to an officer belonging to the group. Becoming a spy of sorts to roam the lands. Reporting any thing she finds on rebels and of any thing that should be worthy of note. Given her past, age, and her training. It was not very likly she would be discoverd as a spy. It helps that only a few know she is a spy in the first place. Namely the higher ups.

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General Information

Name: Merylin Corra
Alias/Nickname: Coral, or "Boomstick"
Age: 32 (Aging Disrupted)
Gender: Female
Height: 6'4"
Weight: 210
Personality: Aggressive, though subtle. Most of things that come across Meryl will not be as unnoticed, though the fact that insanity had left her paranoid. Along with prolonged radiation exposure, Meryl's mind has gone through several stages of craziness.
Race: Human/Super-mutant Hybrid
Theme song: Un-World in Flames
Appearance: Merylin Corra

S.P.E.C.I.A.L

-Strength: 10
-Perception: 5
-Endurance: 10
-Charisma: 2
-Intelligence: 3
-Agility: 9
-Luck: 1

Equipment

Weapons: Improvised Shotgun of Repeater Parts (Universal Shelled), Colt Revolver, and Militia Grade Hunting-Knife.
Apparel: Backpack
Other Equipment: Purified Waters, Stimpacks, Rad-X

Background

Faction: Independent
Relationships:
Bio: Meryl is the product of an inappropriate Super-mutant and Human altercation. Rumor had it that the woman's mother was pregnant and taken hostage by a smart mutant, however never being killed in a brutal manner like everyone else. They had kept her as a prize, and to be transformed for their needs. Of course, there would not be any way for the female to survive such a thing, though the people of her settlement thought wrong. After a blood driven rescue attempt, her company found her a few days later.. Unfortunate that the radiation had accelerated Meryl's development within a matter of weeks, since her mother did not live through it either. It was safe to say the newborn was dead, though breathe still drew from the baby. Growth was exponential from then on, Meryl's childhood being one of strange recognition. She was too irradiated to stay near any one person for more than a duration of a few hours. It was a sickness, but was seen as a plague upon her settlement. The child was then banished from from the encampment, not caring what would happen to the girl. The rumors spread around the wastes, how a girl fended off any danger from the dreaded Super-mutants, to the fabled Deathclaws. They were true, but it was not confirmed however, since most who ever found Meryl never lived to tell anyone. Insanity soon set in, and the woman was no longer fit to live within a 'civil' society, forever alone and traveling wherever food was known to be found.

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Name: Cary Rumley
Alias/Nickname: The Cannanite
age: 30
Gender: Male
Height: 6"4'
Weight: 200
Personality: He is very quiet, cold and calculating. He has since the event of his childhood retouched with his emotions but he hides them well, he primes himself to be a combat efficient whirlwind of death when an enemy is in front of them. He has no friends but that's not by choice, he's simply cut all ties when he left the Rangers two years ago to set about his wandering of the wasteland.
Race: Human
Theme song: Take Five
Appearance: User Image

S.P.E.C.I.A.L (must add up to 40 points)

-Strength: 6
-Perception: 7
-Endurance: 5
-Charisma: 5
-Intelligence: 7
-Agility: 5
-Luck: 5

Equipment

Weapons: Marksman Carbine, Ranger Sequoia, Combat Knife, Colt .45 (A non operational memento of his father)
Apparel: A long sleeve shirt, rolled to the elbows, a vest, and dress pants with dress shoes.
Other Equipment: Stimpacks x6, water x10, Doctors Bags x2


Faction: Cannanites, independent otherwise until their discovery.
Relationships: A pre-Legion connection to the Burned Man.
Bio: The Mormon boy had lived the peaceful life of a Canaanite, Church on Sundays, no caffeine or cursing, the whole lot.The Canaans were peaceful group but they were self efficient and defended themselves, his father had taught him to shoot since the age of five and he practiced almost non-stop he loved the buck of the pistol in his hand, after thoroughly proving an aptitude for the weapon his father bartered for him a shiny new(as possible) Colt .45, then modified the barrel to be a bit shorter with less kick so he could achieve a higher level of accuracy, and he would have the unfortunate chance of using it.

When he was eight he was out on a simple gathering assignment for medical materials with his parents, it was his first real assignment outside the grounds and he was the youngest boy ever to be allowed to do it, he was needless to say very excited. When they were in a patch of plants and his parents were focused, hard at work, he saw a Gecko and decided to chase the cute creature, before he knew it he had lost sight of his parents, and that's when he heard gunshots and a scream. A group of four Fiends had descended upon his parents while they were focused, and he hadn't been there to do his job as watch, he started sprinting back toward the sound, one fiend lay dead with a knife in his throat, but so to did his father with a gunshot wound to the head, the Fiends were already in the process of raping his mother and it shocked the boy, he froze temporarily at the scene not being able to do anything for minutes as the act happened, finally when he broke from his frozen state it was when his mother had her throat slit, he snapped and remembered his weapon for the first time in the whole affair, it was out faster than lightning and three shots delivered dead center to the heads of the monsters layed them out, but the damage had been done, he had failed his parents and their deaths would forever be on his hands, at the ripe age of eight, on his first assignment, he was forced to finish it by burying his parents. He had picked up his fathers scoped and full size Colt .45 before the burial and took it back with him after burying them. This was the event that hardened the boy the most, it proved he was a survivor, but essentially fried any emotions he felt.

When he returned to his establishment the whispers never stopped, everywhere he went he could hear the mutterings of his failures, the rumors that maybe he had done it, and though he worked hard for the Canaanites he was both feared and shunned, the blood to never wash from his hands so to speak. When Joshua Graham went on his mission, ultimately left to join Casesars Legion. He had looked up to Graham since he was a young boy, he too wanted to travel and learn about the world outside of Canaan. This ultimately led him through a series of lessons in survival and a dangerous trip through the wasteland, he was found by a group of NCR Rangers and taken back to camp, where at the tender age of twelve he started down his path in the NCR.

He had to lobby up the chain of command to get acceptance at such a young age, but the NCR presence in New Vegas was hard pressed for men and after showing his aptitude he was accepted by the time he was sixteen, before then he had been doing menial duties at NCR camps trying to have his voice heard. When he was Twenty-Two, with a distinguished service history up to that point, fighting off Legion attacks, putting himself in harms way to save men, being the lone survivor of a bloody conflict with The Brotherhood Of Steel, and other such feats, he applied to become an NCR Desert Ranger after hearing only the best were allowed in the storied unit. It is there that he stayed after making it through the most demanding candidacy and training program of his life. Up until the age of Twenty-Eight he served the NCR in the Desert Rangers faithfully, after doing his time since he was sixteen, gaining the best training the wasteland had to offer in both Guns and Melee, improving his skills and pushing himself to the limit everyday to make sure he never failed a mission again like he did the day his parents died.

He requested a discharge to set out on his personal mission, both to chase down the rarities and stories of the wasteland much like a prospector, but to ultimately find Joshua Graham, the man he looked up to since a boy. The request for discharge was denied and this angered him. So one night he decided to take matters into his own hands, quietly dispatching of two Privates on guard duty at the Armory where he was stationed at Camp Golf, he gathered his Desert Ranger Armor, and all the munitions, rations, and medical supplies he could carry and took his leave in the cover of night. He has spent the last two years up until his Thirtieth birthday wandering the wastes, chasing down stories and superstitions, searching for the rarities of the wasteland as he has bartered his way across the wasteland dodging the demons of his past. His ultimate goal? To find Joshua Graham and try to rebuild the home of his past, to use the will of the Canaans to bring about peace in The Wasteland, to bring the warring factions together and start to rebuild for the future instead of merely surviving it day by day, a lofty goal but one he shoulders proudly. In a twist of fate, and needing caps, the well trained soldier ended up working for a Caravan that ended up in D.C., delivering to a stronghold of refugees.

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General Information



Name: Avani White

Alias/Nickname: "Not for you" (written "// 0 7 4 U" or "!F[_]" on paper - often spoken as "N.F.U." wink

age: 21 years

Gender: Female

Height: Five feet and a half an inch

Weight: 97 pounds

Personality: It isn't that Avani doesn't like people, she just doesn't trust them; like most people in the wastelands she tends to be out for herself and her own causes... if it doesn't benefit her cause she tends to avoid it - the weak are either a trap or a liability, neither of which she can afford to suffer for any great length of time.

Avani trusts strength of arm, believes there is strength in numbers but that ultimately everyone dies alone and that the best way to judge someone trustworthy is posthumously.

Avani is also a quick learner and a collector of a multitude of unexpected knowledge, a fact that sometimes makes her the enemy of many: this intellect gives her an air of self confidence and perceived superiority - though she is at least apologetic if called out on it.

Race: Human

Theme song: See post (may be "None right now" wink

Appearance:
Avani is somewhat short with a body that could be described as lean and extremely pale, possibly mildly malnourished, yet still a defined female form.

(X)

S.P.E.C.I.A.L


-Strength: 7

-Perception: 6

-Endurance: 3

-Charisma: 4

-Intelligence: 10

-Agility: 6

-Luck: 4


Equipment


Weapons: Custom design laser edge katana, custom violet laser pistol, "Powergrip" - customized articulate powerfist to give additional grip strength.
Apparel:
Clean white lab coat, haz-mat boots
Other Equipment: Stimulant packs, three anti-venom serum, two packs of rad-away, silk rope, three bottles purified water, food acquired in trades (type and quality varies), enough energy cells for ten shots with her custom laser pistol and about fifteen caps. Nothing else carried on person unless specified during scenario.


Background



Faction: "Independent" scientist

Relationships: ...

Bio: The child of two former Enclave scientists whom fled rather than fight to the death with their organization, Avani's parents taught her about the glories of the old world - all manner of things so rudely snatched away from them by the great war and, most recently, the Brotherhood of Steel.

When her parents were eventually discovered by brotherhood zealots and their presumed part in the Enclaves attempted genocide was brought to light her parents were taken away by the Brotherhood to prove their innocence... Avani however was abandoned to stew in her loathing as days and weeks turned to years.

Many years in fact went by as she was scraping for supplies and carving a name for herself as an inventor of "new world tech" - she managed to get herself thrown forcibly from most cities she encountered for attracting attention from the Brotherhood, whom always seemed a step behind her.

Were it not for the slavers in the region of the capital wasteland Avani would likely have left the region peaceably - but her talents ended up noticed and abused by the residents of Paradise Falls prior to the Brotherhood intervention.

When Avani begged the Brotherhood's paladins to take her away from the slaver compound they turned a blind eye to the small female slave - "Just another whore" the slavers had assured them - it wasn't until the a particularly virulent attack on Paradise Falls that Avani found herself escaping their territory.

Recently Avani has moved into a house on the South-Western side of Minefield - and has made certain to keep the tradition and namesake alive. When not at home working on one of various projects she tends to wander the roads between Big town and Megaton - for her relatively poor constitution Rivet city is too far to safely travel alone.
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General Information

Name: Lucas Crow
Alias/Nickname: The Crow
Age: 25
Gender: Male
Height: 6ft 10
Weight: 300lbs
Personality: A major showoff and also somewhat childish. Refuses to be intimidated.
Race: Android.
Theme song: Pendulum - Girl in the Fire
Appearance: Lucas

S.P.E.C.I.A.L

-Strength: 6
-Perception: 6
-Endurance: 5
-Charisma: 4
-Intelligence: 8
-Agility: 8
-Luck: 3

Equipment

Weapons: Laser Rifle, Silenced 10mm Pistol, Chinese Officer's Sword.
Apparel: Custom built leather sneaking suit.
Other Equipment: Basic toolkit, ammunition, lockpicks.

Background

Faction: Commonwealth - Assassin
Relationships: None, yet.
Bio: A purpose-built assassin android from the Commonwealth north of the Capital Wasteland.

The Commonwealth began to get worried as the Brotherhood of Steel tore across the Capital Wasteland, seizing and hoarding every piece of technology they could get their hands on. The Commonwealth is well known as one of the few places still capable of building Androids, a rarity even before the war. They felt that if the Brotherhood learned how to create Androids then they would be able to bring the same kind of chaos to the whole world.

With that in mind they created Lucas, sending him in as a Commonwealth spy disguised as a gun-for-hire. Lucas' orders are to infiltrate the Brotherhood somehow and kill a selection of high-ranking Paladins. Then either finding a way to sabotage Liberty Prime or give the local resistance the means to do so themselves before returning to the Commonwealth.

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General Information

Name: Caleb Drake
Alias/Nickname:
age: 34
Gender: Male
Height: 6' 6"
Weight: 192lbs
Personality:
Drake was once a family man, a loving husband and devoted father. Now he is a man consumed by revenge. He tends to be snide, and critical of others. He is still capable of kindness, but all but his revenge is secondary. After losing the trail of the man he sought his priorities have changed for the moment, as he now leads his people.
Race: Human
Theme song: Prayer of the Refuge
Appearance:
Pic 1
Pic 2
Drake has Dark Brown hair and Brown eyes.
His left hand is covered in burn scars from trying to get his family from their burning home. He normal wears a black leather glove over it.


S.P.E.C.I.A.L (must add up to 40 points)

-Strength: (6)
-Perception: (9)
-Endurance: (4)
-Charisma: (5)
-Intelligence: (7)
-Agility: (6)
-Luck: (3)

Equipment

Weapons: He carries a Ranger Sequoia revolver on his left hip (picked off the corpse of a NCR Ranger he found while crossing the Rockies) and a Trail carbine modded with a scope.

He also carries a sizable amount of C4 and a number of different detonators and triggers. He found them in a raid of a abandoned military outpost.

Apparel biggrin rake wears a long, black leather duster over Chicago PD Police vest with a Black shirt over the vest; hiding it. Worn blue jeans with tribal patterns worked into the belt cover his legs along with sensible hiking boots. He wears a black leather 'cowboy' hat on his head.

Other Equipment: While he does have a couple of stimpacks, he prefers to use tribal remedies when able. He also carries a Ozark walking stick in his left hand.
2 Stimpacks
8 bags of healing powder
2 vials of antivenom

Background

Faction: Independent, Attero Refuges
Relationships:N/A
Bio: Born in a small tribe near Chicago, Drake lived there for many years marrying his first love and building a small family in the ruins of the once great city. That all changed on night when he was out hunting, a squad of Enclave from the Chicago detachment came upon his family and slaughtered them all, burning the house as Drake found them. Enraged Drake killed most of the squad, save for the unit commander who managed to escape. Harry has been hunting him ever since, tracking him for years across the great plains.

It has been years however and Drake returned to his people, wiser from his time away. Other side effects from the enclave attack had left the land even more barren and they have been forced to relocate. Drake has led them across the country, searching for a new place to call home. So far the refuges have found nothing.
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Profiles (cont.)




General Information

Name: Gaige Torgue
Alias/Nickname: Cyborg
age: 16
Gender: Female
Height: 5' 4"
Weight: 110 Lbs.
Personality: Snarky, rude, loud mouthed, improvisational, genius when it comes to technical or mechanical problems, and a wise cracking know it all.
Race: Human (cyborg, mechanical/robotic arm)
Theme song:Gorillaz - Dirty Harry
Appearance: User Image
S.P.E.C.I.A.L (must add up to 40 points)

-Strength: 5
-Perception: 5
-Endurance: 5
-Charisma: 7
-Intelligence: 10
-Agility: 6
-Luck: 2

Equipment

Weapons: Custom 10mm pistol, (increased accuracy and slightly higher clip capacity than a typical 10mm pistol.), Also carries a modified 10mm SMG, capable of dealing a bit more damage than the ordinary SMGs that may be found around in the wasteland and also has a much higher capacity for ammunition in a magazine than a normal 10mm SMG. She also has a set of grenades (frag) that have been modified to cling to targets upon impact but otherwise bounce as any other typical grenade before detonation.
Apparel: Wears random clothing she managed to find and salvage from the wastelands on her trips out to salvage other materials. She has a cybernetic arm that she created for herself after losing her arm, being the tinkerer she was. Other than that she is human though.
Other Equipment: She carries a variety of tools with her at all times in pouches and holsters that normally were intended for weapons, things such as a hammer, a couple of different screwdrivers, an adjustable wrench, as well as whatever scraps of wiring, bolts, screws, nuts, and whatever else she thinks may be useful for hacking, repairing mechanical devices, or fixing up/modifying weapons. She has her PIP boy built into her replacement cybernetic arm and has it fully functioning. Also she has a robot that she found in the wastelands, mostly broken down and barely running which she managed to figure out the workings of, upgrading it with an updated set of electronics, programming it to serve only her and uses it as a sentry and body guard, the thing carying quite a bit of ammunition and also using it's own set of weaponry. She's taken to calling it D34TH-TP or Deathtrap for short. She also updated it's outward appearance to give it a lot more armor and a much more intimidating outward appearance. Also has a small supply of Stimpacks (7 specifically) with her at all times and some other basic medical supplies such as bandages, inside of her small tin lunchbox which she uses for storage.

Background

Faction: Independent, for now, and usually modifies weapons for wanderers in the wastelands for a price.
Relationships: Notta, zip, zilch... In other words no one.
Bio: Gaige, or Cyborg as she has come to be known by some of her more frequent visitors was a vault resident, thrown out early, fortunate to not have to be exposed to the immediate after effects of the radiation left by the bombs that went off, she did have to be careful to avoid any extreme sources of residual radiation, using her pip boy. She was only the age of 12 when she was thrust out on her own, already displaying a very high intelligence for her age she managed to eventually find an abandoned bunker, only a single door in the side of a large hill with part of the metal walls exposed now from erosion of the rock around it. After some exploration of the area she decided it would be a perfect place to set up her own little safe haven and immediately began to do so.

After entering the bunker she had discovered that it had been filled and left behind for some reason. It had plenty of supplies, canned and preserved food and water, not to mention some nice guns with some slightly stock piled ammunition and a lot of computer and mechanical parts as well all scattered around. It was here she lived her life out of for the next several years, innevitably setting up measures against intruders, including an electrified door, only able to be turned on or off by her through her own little remote, then she found her now quite well known robot friend, servant, and body guard.

Now she lives and works out of this place, most of the area around it looking a bit like a junk yard now with a lot of old car parts, and other various machinery laying around, combined with broken and non functioning guns that she gutted for parts to other guns for modification jobs. If any factions ever wished for her to join, not only would it cost them in caps but in favors as well, knowing she could just as easily keep caps flowing with her gun modification and repair business set up in her own place. Or maybe some adventurers and wanderers could get her to come along with the proper persuasion. For now though she stays in her bunker, ready to fix or modify any guns or other weapons brought to her, for the right price of course.

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General Information

Name: Giant (Cant remember real name)
Alias/Nickname: Frankenstein, Monster, Gentle Giant
age: 26
Gender: Male
Height: 8'0 ft
Weight: 350 pounds
Personality: Calm, Quiet, Easily Angered, Shy
Race: Human/Super Mutant experiment (explained in Bio)
Theme song: (N/A)
Appearance: User Image

S.P.E.C.I.A.L (must add up to 40 points)

-Strength: 10
-Perception: 2
-Endurance: 10
-Charisma: 2
-Intelligence: 6
-Agility: 2
-Luck: 8

Equipment

Weapons:
Shishkebab (Prototype): A one of kind Shishkebab designed by an enclave scientist for him. It's smooth and sleek to not give it a junkyard look, and is slightly bigger for longer reach.

Shield of The Brotherhood (Prototype): A shield forged out of the brotherhood of steel power armor giving a good defense. Designed by the same enclave scientist.

Apparel: Steel Chest Piece under coat.
Other Equipment: 4 bottles of water, 2 stinpacks, 200 caps.

Background

Faction: Independent
Relationships: None that he doesn't know of
Bio: Before the experiment Giant was just another wanderer traveling the wasteland. he was walking by what seemed to be a brotherhood of steel member about to shoot an innocent man begging not to be killed. Giant intervene and accidentally killed the brotherhood member. The man very happy that Giant saved him let him stay the night at his cave. That night everything changed, Giant awoke strapped to a lab table with the man explaining how he use to be a scientist for the enclave and even after he proved himself worthy to the brotherhood he turned against them. Obviously the man had gone insane but not his intellect and wanted to make the perfect soldier and remake the enclave but all of his hopes and dreams died with him. After Giant had the experiment done he awoke without the scientist there and had found out the scientist had died from a brotherhood member distracting them where the cave was so all his work wouldn't have been for nothing. All of Giants memories were wiped after the experiment.

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General Information

Name: Zeran-Shu Zyrax-Shi
Alias/Nickname: The Enclave Slayer/Zera
Age: Twenty [Has ceased to Age due to lack of senescence after reaching physical prime]
Gender: Male
Height: 6' 2"
Weight: 215 lb.
Personality: Due to having been used as a test subject by the Enclave, Zera has a distrust of humans in general, leading to his natural avoidance of others and becoming a bit of a hermit, preferring to be a recluse and avoid the problems that people bring, simply because with people comes problems such as selfishness and greed, and he prefers to be his own person. He detests people with arrogance and those who have ideals similar to the Enclave, in the sense that he doesn't like people who delude themselves into believing themselves better or superior to others and thus seeing everyone else as insignificant and undeserving of life. Zera is no social butterfly, having become cynical and boorish in his behavior and therefore the few encounters with humans -or at least those that didn't end in violence - left people being offended and affronted by his callousness, and it doesn't help that he measures people primary on the level of threat they present to him, a result of his having to survive for ten years out in the unforgiving Wasteland from when he escaped Raven Rock as a ten-year old.
Race: F.E.V. Enhanced Human
Theme song sad optional)
Appearance: User Image

S.P.E.C.I.A.L (must add up to 40 points)

-Strength: 7
-Perception: 7
-Endurance: 7
-Charisma: 1
-Intelligence: 10
-Agility: 7
-Luck: 1

Equipment

Weapons: Gauss Rifle and Power Fist
Apparel: Zera Tesla Power Armor
Other Equipment: Various do-dads and such in addition to the basic things like food and ammo, including a modified Pip Boy that allows the downloading of data from computers. The majority of the stuff that he gets from raiding Enclave bases and such is kept in various hideouts scattered around the Capital Wasteland, preferring to avoid human settlements whenever possible to avoid the issue of the Brotherhood of Steel.

Background

Faction: Independent [Mercenary for Hire]
Relationships: Beyond having aided the Brotherhood of Steel and the Lone Wanderer without their knowledge in their war with the Enclave, no connections at all with anyone.
Bio: Zera was an experiment conducted by the Enclave when it was still kicking, as a result of seeing how Ghouls and Super Mutants could thrive in the desolate wasteland, and after constant dissection and experimentation with various kinds of Super Mutants and Ghouls, managed to find a set of genes that offered improved adaptability to the desolate wasteland by dealing with the issue of radiation. The result was a variant of the F.E.V. that enhanced a human compatible with the virus in ways to make them able to survive in the radiation-torn world without turning into 'mutants', which in the narrow-minded views of the Enclave, essentially dis-included everyone save those who lived in the Vaults or otherwise avoided exposure to the Wasteland from birth. The special variant of the F.E.V. was originally supposed to only prevent radiation from mutating the subject, but later on a decision was made to allow it to enhance the subject's traits, such as strength, speed, and regeneration were also included, in order to compete with the threat of the Super Mutants, who were physically superior to humans in every means imaginable. Out of the original test subjects, only one was known to have managed to survive, the individual known as Test Subject #1337, a young boy raised in the Enclave to parents who had died in an accident, and therefore an orphan and a convenient subject for the program.

Deemed a success, Test Subject #1337 was allowed to choose his own name to give himself more of an identity, having never learned of the name his parents gave him at birth, and as a child he chose a random assortment of letters that made no sense, the name he goes by is the most pronounceable version of the name he originally chose that he was willing to adapt to being called by. Biologically, while he is physically superior to normal humans, Zera comes up just a bit short when compared to Super Mutants, but that comes with the sacrifices made for other 'corrections' of the Super Mutant biology as a whole, such as ensuring his gametes are haploid, hence Zera could sexually reproduce; Zera will also not undergo senility or other issues affecting his psyche and will no suffer memory loss due to altered brain chemistry and biology that allows nerve cells such as brain cells to divide and renew themselves as well as 'rollover' information, that is to say that brain cells could store a theoretical infinite amount of information and memories as time goes on; the final and most obvious change is the lack of abnormal skin pigmentation, making Zera appear relatively human, although his eyes are sadly not the case, having turned from a cerulean blue to a glowing red.

Zera was thus raised as a part of the Enclave, but he was able to advance in intelligence and maturity to the point he could see through the lies and delusions of the Enclave, and he found them pathetic in how they clung to a non-existent power and authority over a world and people that they simultaneously commanded and condemned. When the Lone Wanderer managed to escape from Raven Rock, he was not the only escapee: a ten-year old Zera managed to free himself, having been in the middle of a training exercise with Power Armor, and managed to take advantage of the confusion and chaos to turn on the Enclave Soldiers and Scientists and make his escape into the Capital Wasteland. Unknown to the Lone Wanderer and the Brotherhood of Steel in their original incarnation at the time, they had assistance in fighting their war against the Enclave: Zera, aware that as long as the Enclave had the power to be able to wage war with the Brotherhood of Steel they would also be capable of capturing him again, began his own campaign against the Enclave.

While the Brotherhood of Steel had the advantage of numbers and strength in their campaign, Zera had the advantage of information and stealth on his: he was aware of the many bases and the command structure of the Enclave due to having been prepared to be a part of commanding it when he was old enough, and he was skilled enough to sneak in, take out his targets, and escape before he could encounter too much resistant, and thus Zera by his lonesome began a guerrilla campaign against the Enclave, hitting them hard and fast and being able to take out many of the authority figures of the Enclave and creating chaos in their ranks, allowing for the Brotherhood of Steel and the Lone Wanderer to gain headway against the Enclave until they were finally finished. Ten years later, Zera continues to hunt down the few remnants of the Enclave and continues weeding them out before they can manage to come back, preferring to avoid the issue of the Brotherhood of Steel entirely by avoiding living in any settlement for long, with all of his safe-houses virtually secure from access to anyone but himself; his primary safe-house and where he works on his inventions and other little projects is within the Ruins of Raven Rock...

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General Information

Name: Midas Goldfield
Alias/Nickname: "Goldy"
age: 27
Gender: Male
Height: 5'11.5"
Weight: 183 pounds
Personality: Charming, helpful and with a relatively quick wit Midas lives a touched life - not for spectacular luck but for his ability to talk his way out of most situations... which is good seeing as his slow to anger, slow to act attitude and permanent leisurely strides often leave him trailing behind his fellows searching the scenery for discarded tech... and examining the beautiful women because he's a hopeless flirt
Race: Human
Theme song: N/A
Appearance: Midas is fairly average when it comes to body weight and musculature (healthy but to no extreme) it wouldn't be unless one were to see him without his armor - a rare sight indeed - that they could identify the well groomed form the man sports, taking an almost obsessive pride over his youthful appearance

(1) (2)

S.P.E.C.I.A.L

-Strength: 5
-Perception: 7
-Endurance: 5
-Charisma: 8
-Intelligence: 7
-Agility: 3
-Luck: 5

Equipment

Weapons: "Standard issue" gauss rifle, long barrel .357 magnum
Apparel: Brotherhood power armor, brotherhood dog-tags, holodisk and related Brotherhood markings
Other Equipment: Overcharged microfusion cells suitable for 30 shots with a gauss rifle, 12 ".357 magnum" rounds, radio transceiver, Geiger counter (NOT a pip-boy), obscure old world tech (anything useful to the Brotherhood - usually damaged) OR up to 500 caps meticulously stacked and rolled to prevent jingling.

Background

Faction: Brotherhood of Steel
Relationships: Idolised elder Lyons and his methods, otherwise as normal Brotherhood paladin
Bio: Midas was born into the Brotherhood - as were most save those rare few honorary members and the random marriage... not that either of those could be called common by any stretch.

When Midas was still young he learned much from his then outcast order - truthfully for him those were the days of true justice and prosperity; securing dangerous old world tech and removing it from the hands of savages whom would repeat the great war in addition to saving the wasteland one civilian at a time... his youthful naivety was shattered only in the years after Lyon's passing - the first town destroyed in the name of this 'technology tax':

Believing much of the capital wasteland already salvaged beyond the breaking point he saw no benefit to punishing the wastelanders for failing to find things that even they could not. So started Midas' obsession with them in fact...

While never disobeying orders directly Midas became an agent of logic and reason - often using the guise of a "hobby" collecting wasteland currency in order to broker deals between technologically poor and rich settlements to make sure as few people as possible died by his order's hands... though he knew resources would not last indefinitely.

He was unable to save the republic of Bob, much to his dismay and is now in search of a quick and dirty selection of old world parts to throw together to appease his order was the in the name of the next region when they inevitably fail to provide for the order's mad addiction...
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Name: Loretta Miller
Alias/Nickname:Lore
age:25
Gender:Female
Height:5'2
Weight:128 pounds
Personality: She's not charming or very caring (at first), but painfully honest most of the time and will try to help someone if she considers them a friend.
Race: Human
Theme song:The silence of the waste
Appearance: User Image

S.P.E.C.I.A.L (must add up to 40 points)

-Strength: 4
-Perception: 7
-Endurance: 7
-Charisma: 3
-Intelligence: 6
-Agility: 8
-Luck: 5

Equipment

Weapons: Sniper rifle and a hand gun
Apparel: She weres a leather vest and boots but other then that the rest of her outfit is made of cloth.
Other Equipment: Loretta has a messenger bag where she keeps some medical supplies, ammo, a Swiss army knife, and water with a bit of food.

Background

Faction: independent
Relationships: none
Bio: Loretta was raised in upper New York along with her mother and eleven siblings in a order called the Church of the Miller. The order was lead by her father, Orson Miller, along with his eight wives. When she was young, Loretta didn't realize the differences there was between the treatment of men and woman in the camp but as she got older she came to realize that the girls in the came were being groomed to be partners of both the boys in the camp and her father. At age fourteen, Loretta was chosen to be the her father's next wife, which horrified and disgusted her, especially since everyone else was fine with the arrangement. So, in the very early hours of the morning, she packed up what she could carry and broke into the armory and stole a pistol her father's sniper rifle.

For the first few weeks, she was bad hunting and started to slowly wither and die of starvation. Then, Loretta was found by Lou Tasfer, a a old mercenary working for a caravan heading to the southwest to Nashville when he had caught her stealing food. Instead of killing her, Lou made her his servant but later he grew found of her and her sharp wit and decided to take care of Loretta after they had arrived in Nashville and his contract with the caravan was up. Since then, they had became close friends and Loretta soon compared him to the family member she never had since Lou started teaching her how to survive in the waste.

Years past and Loretta had become a great mercenary and had traveled to many places east of the Mississippi river, accompanied by Lou. Sadly when she was twenty-three, Lou died of a sudden heart attack and she had to burn his body on a beach in north Carolina. With her mentor gone, she traveled north to the capital waste, where she heard that they were living well.

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General Information

Name biggrin ameon Grey
Alias/Nickname:The shadow, Bane of the 1st, the whistler
age: Unknown
Gender: Male
Height: 6"0
Weight:185 lbs
Personality: as a rule of thumb he's generally silent however when he does speak hes generally blunt and to the point.
Race: Ghoul
Theme song:Sabaton - En Livstid i Krig
Appearance: User Image - Blocked by "Display Image" Settings. Click to show.

S.P.E.C.I.A.L (must add up to 40 points)

-Strength: 5
-Perception:8
-Endurance: 6
-Charisma: 1
-Intelligence: 7
-Agility: 5
-Luck: 8

Equipment

Weapons:
1 sniper rifle with aluminum alloy replacement parts, the words "Ultima Ratio Regum " printed on the barrel
1 .45 Auto pistol with silencer and extended magazines, the metal has been dulled down to prevent shine a decorative vine pattern engraved upon it
30 throwing knives
Apparel: He never removes his helmet or coat only cleaning it by taking a dip in a river or lake.
Other Equipment: A large assortment of mentats and stimpacks hidden about his coat.

Background

Faction: Mercenary
Relationships: Is a bit of a legend amongst NCR Scout troops, whispers of a silent sniper trailing along in his wake.
Bio: Very few remember the days the bombs dropped, Dameon is one of those few, stationed in what is now called The Divide. He was a member of the 11th Armored Cavalry Regiment stationed near one of the many missile silos to ensure no one could enter his silo, his mission was a futile one however for shortly after he was stationed the nukes began flying. He remembered a roar and a blinding white light and thats it he awoke with a pounding headache and a furious, rage induced will to survive. Through the horrifying pain he somehow managed to leave that hell hole and make his way to Vegas, to his surprise it still stood the radiation however making it nigh impossible to live in. It was at this time he learned of his sad fate, he had made it to one of the swankier casinos, blissfully unaware of the radiation that would kill nearly anyone else had they even stepped foot in Vegas, when he arrived at his room he figured it was time for a shower. Upon removing his glove he saw the chunks of skin fall from even the slightest adjustment of the glove. He couldn't stop screaming for a straight hour. Eventually he gathered his wits, set up shop, and waited. He etched out a rather comfortable existence doing jobs for the few survivors, then those who came from the vaults, then even Mr. house himself giving invitations to tribals to become the 3 families of Vegas. Eventually he grew tired, biding Vegas Adieu he went East eventually arriving in the Capital Wasteland during the time of the troubles.

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Name: Xander Higgins
Alias/Nickname biggrin eadshot
age:26
Gender:Male
Height:5'10"
Weight:190lbs
Personality: can be cold and distant, but is always willing to help those in need.
Race: Human
Theme song:Folsom prission blues
Appearance: Xander stands tall wearing an old, long, dusty coat he wears a bandana over his hair ans goggles to protect his eyes from the dust. His limbs are long and lanky.his pants are made with menny pockets and with his coat meny pockets he could use to hide items.

S.P.E.C.I.A.L (must add up to 40 points)

-Strength: 4
-Perception: 7
-Endurance: 4
-Charisma: 7
-Intelligence: 6
-Agility: 7
-Luck: 5

Equipment

Weapons: Sniper rifle( silancer modified), SMG, frag granades, fragmines, and C4 with dentinator.
Apparel: (none trys to keep things light.)
Other Equipment: keeps weapon repair kits on hand and a few steath boys
Background

Faction: independant only works for those with the right cause
Relationships: none at the moment
Bio: Xander grew up liveing with the enclave. His mother was a sciantist and his farther was a soilder. He grew up as the best of both of his parents his farther's keen eye and sense of honor and loyalty. And his mother's inteliect and moral compus. When the enclave was defeated for the second time in the capital wastes Xander had lost everything. He made his way to big town and lived there untill he started makeing a liveing as a skilled markman. Few knows his birth name anymore as he just goses by the name others gave to him. Then all hell broke loose and the brotherhood started takeing over. Now he takes jobs for the resistance or anyone else who will pay
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General Information

Name: Cedar
Alias/Nickname: Branchtender Cedar
age: 34
Gender:Male
Height: 5'11"
Weight:321lb
Personality:Calm, merry, and peaceful. He seems to always eating, sleeping, or performing Treeminder rituals
Race: Human
Theme song:Robert Rich - Somnium
Appearance: A large white man wearing a constant smile and Treeminder robes:
Cedar
S.P.E.C.I.A.L (must add up to 40 points)

-Strength: 7
-Perception: 4
-Endurance: 5
-Charisma: 10
-Intelligence: 6
-Agility: 2
-Luck: 6

Equipment

Weapons: He doesn't carry any firearms or melee weapons with him but knows how to handle them if the threat arises (he keeps an old pistol under his cot)
Apparel: Treeminder robes
Other Equipment: Cedar keeps a satchel with assorted potions, seeds, and tree sap

Background

Faction: Treeminders
Relationships: only with fellow Treeminders (has never left the Oasis)
Bio: Cedar was born into the Treeminders in Oasis. His parents were both wastelanders. His mother was pregnant and his father, a muscular and hardy fellow, carried her in search of shelter from the outside world for the birth. They reached Oasis and the Treeminders gratefully took them in. Cedar's mother died during the birth and his father, denying to drink of the sap and in an attempt to kill Tree Father Birch had his legs broken by the Treeminders and left for dead in the rocky passages leading up to the entrance of Oasis.

Cedar was raised by Tree Father Birch and Leaf Mother Laurel. As a child growing up in Oasis he learned rituals and tended gardens. The death of Harold struck Cedar greatly pushing him into a depression and a temporary prayer service within the sunken chambers, but a week after the death he returned to his reverent ways in the forests of Oasis.

Cedar is regarded the wisest Branchtender and the wisest of all Treeminders next to the Tree Father and Leaf Mother. He is most likely to become the Tree Father after Birch's death, but he does not let that get to his head for he is enveloped by his work in cultivating plant life and practicing Treeminder rituals. He is truly a very mellow and insightful man.
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General Information

Name: Albireo
Alias/Nickname: Albi
age: 25
Gender: Male
Height: 5'6"
Weight: 141lbs
Personality: Light-Hearted
Race: Human
Theme song: Monk Brewmaster
Appearance:
User Image

S.P.E.C.I.A.L

-Strength: 7
-Perception: 3
-Endurance: 6
-Charisma: 4
-Intelligence: 4
-Agility: 10
-Luck: 6

Equipment

Weapons: Amazingly well crafted spear
Apparel: Robes of the Crimson Dawn
Other Equipment: Old World Mailbag, Three canteens(Wine, Scotch, Beer), Old World MREs x5

Background

Faction: Monks of the Crimson Dawn/Independent
Relationships: None yet
Bio: Twenty five years ago, Albireo was born outside on a starlit night where his mother could not move. His mother gave him the name of the brightest star that was shining that night and thus Albireo was named. He would grow up in a harsh and trying environment, suffering trails from both the terrible world and the harsh training that all among the Monks of the Crimson Dawn had to endure. By the time he was twenty years of age, Albireo had been honed into a righteous man of great skill and strength. He was given a choice: Stay and become a wise man of the people, to teach the following generations, or leave on a pilgrimage east to the DC area to put the Brotherhood of Steel to justice. Unexpected by all, Albireo chose to go after the Brotherhood, being the first to do so since the founding of the Monks. During the five years he was out on his own, he rediscovered a long lost martial art form: The Drunken Fist. He slowly taught himself how to fight using different alcoholic beverages that he could scavenge, and eventually learned to brew his own when he really needed it. After five years of traveling, the monk finally reached his destination, the DC Wasteland.

New Faction Info: Monks of the Crimson Dawn are a reclusive group of people similar to the Brotherhood of Steel and Legion, taking strong routes from ancient Chinese traditions and culture. They flourished for some years after the war, settling in somewhere between the Capitol Wasteland and the Midwest Commonwealth. The Brotherhood stumbled upon the secluded village by total accident, but when they saw the strong Chinese influence they immediately assumed that this was a communist haven and sought to destroy them. While the Brotherhood had greater technological advantage, the clever and well trained fought hard enough and put enough of a dent in the Brotherhood forces that the Elders ordered a tactical retreat before the Monks had been totally wiped out. The Brotherhood continued west, the seeds of doubt planted among the ranks, leaving the Monks to lick their wounds and the hatred they left behind to fester. From that day on the Monks trained harder than ever before to attempt to chase down the Brotherhood and enact justice. Years would pass before one warrior felt ready to strike out on a journey to find the Brotherhood and test the training they had worked so hard for.
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General Information

Name: Nikki Gamble
Alias/Nickname: “Lucky Shot” Gamble
age: 23
Gender: Female
Height:5’3”
Weight: 108
Personality: Nikki is a big gambler who always keeps going for the big bucks, her main poison is blackjack. Though now that she is in the Capitol Wasteland she does not have to worry about spending her money like crazy anymore. She is very smart and cunning, but is a very playful at heart always hitting on those who she finds attractive. Nikki herself is a talkitive woman who enjoys the company of others.
Race: Human
Theme song: Born Unto Trouble
Appearance: User Image

S.P.E.C.I.A.L (must add up to 40 points)

-Strength: 6
-Perception: 5
-Endurance: 3
-Charisma: 7
-Intelligence: 6
-Agility:7
-Luck: 6

Equipment

Weapons: Long tubed maple stock custom action cowboy repeater, a black steel long barreled .357 magnum revolver with an ivory handle, and a broad machete. (She may have a Caravan with all types of weapons but she only uses these three normally.)
Apparel: Sunglasses (Puts them on from time to time)
Other Equipment: Stimpaks, Doctor Bags, Psycho, Med X, Guns and Bullets, Tumblers Today, D.C. Journal of Internal Medicine, Lying, Congressional Style, Wasteland Survival Guide, Mentats, and a lot of whiskey.

Background

Faction: Gun Runners and anyone who has the most caps to buy her stuff.
Relationships: None just yet but I am more then willing to make some new friends.
Bio: Nikki is the youngest of the Gamble siblings. Both she and her brother she were born in the Mojave Wasteland, close to New Vegas itself. Her father worked for Gun Runners so like her brother, she learned how to make guns and how to use them well. But unlike her brother she taught in the medical field and taught how to barter and speak with people so she could go out and sell their guns to people. She uses Brahmin even though she really wishes that she could use Bighorners instead since they are much stronger and are able to defend themselves much better then Brahmin. That’s’ why with her caravan of Brahmin she has two Bighorners with her as well. Nikki was the best seller of Gun Runners guns and supplies and did well until the Van Graff’s sent assassins to kill her and her caravan. Her guards and her Brahmin did not survive but she was able to take out the laser rifle wielding Neanderthals. She didn’t know how she was going to grab all the supplies and take it back to Gun Runners. But luckily, both of her Bighorners survived and even then it most likely was not going to happen she loaded up her weapons and supplies on the Bighorners and was actually able to carry all of her supplies to Gun Runners, to this day she has no real clue how her Bighorners were able to carry her supplies since Bighorners are not pack animals.

And that was the day when she returned to find out her brother became Ghoulified. When her brother was forced into early retirement she asked if they would let him become her guard for her now Bighorner Caravan. They decided to let her go ahead but warned her that her brother might turn feral at any moment. But she didn’t care and went off with her brother to sell some guns and supplies. Though her brother didn’t exactly agree with her lifestyle of drinking, gambling, and smoking. So they constantly fought each other, with their words. One day Nikki said something so bad that he just left her…Looking for somewhere he belonged. To this day she doesn’t know what has happened to her brother but she always keeps on saying that he is to stubborn to be killed by any gun wielding idiot, hes’ alive. When her brother left so did her bighorners, they just didn’t want to carry supplies anymore. Maybe it was just how they worked, knowing she needed something to use but couldn’t. So she decided to set up shop in New Vegas right on the strip but the thing was she wasn’t allowed to give you your new gun there…NCR and House’s robots made sure of that. So after purchase either and NCR MP or Securitron will give it to them after a very complex system of yadayadayada! Basically they kept messing up people’s orders and just eventually let her give it to them right then and there as they bought it. She set up shop right next to the NCR Embassy which makes it hard for her to just go out and sell to anyone like she used to. Which is why once she heard from a traveler that the Capitol Wasteland could need someone like her to sell them the guns. So she packed up her stuff, sold her store for 10,000 caps (put it up for bid at Tops and got a big payout for it) and now is set out with her new caravan on her way to the Capitol Wasteland.

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General Information

Name:Maru
Alias/Nickname: Shadow
age: 23 (Counting without years frozen)
Gender: Male
Height: 6'1
Weight: 160lb
Personality: Cold, disciplined,hard to gain trust.
Race: Enchanced Human
Theme song:Messenger
Appearance: User Image

S.P.E.C.I.A.L (must add up to 40 points)

-Strength: ( 7 )
-Perception: (9)
-Endurance: (5)
-Charisma: (2)
-Intelligence: (5)
-Agility: (10)
-Luck: (2)

Equipment

Weapons: Vibration Blade:Sends Vibration waves that allows the blade to cut steel. Throwing Knifes coated in Scorpion Venom
Apparel: His Armor acts like a chamilon skin, though experimental, if Maru stands still for a linked of time, he can blend in with the enviroment.
Other Equipment: (Has built in stealth camo, however glitches out once in a while.)

Background

Faction: (independent)
Relationships: (any connections you may have to other characters)
Bio: Maru was one of the scientist who developed and tested weapons for the future. Before the great fallout happened, Maru was undergoing a test with being the first human able to adapt to any envirment as the perfect assissain.
When the long days of never ending surgery was complete, Maru's body was required to undergo a freezing process for his body to finish undergoing the changes. However, at that moment, the lab for which
he was being fitted by was also being evacuated when the bombs fell. In the panic, Maru was left inside the lab for years until finally the computer that watched over his vitals finally was accessed.
It's unknowned who or what accessed the panel, but as Maru awoke, he was confused on what had happened. His sleep only felt as a single day. When going through the lab he noticed the whole area was in ruins with the exception of his gear.
Using the access he had, Maru found what little video feed and recordings that were left learning about the faith of man kind. It was hours before, Maru finally decided to collect what little was left and leave the lab.

His goal was the search for all, if any of the scienist that abandoned him and kill each one. He promised to kill each and every scientist that has to do with weapons and find anyone else who was left in the same condition as him and
aid. As time pass Maru learned that the waste lane was an empty and cold place, he did only what was required to survive and watched over small settlements but made sure he was never seen. The problem with Maru is
his body requires a very long length of time to rest between periods of engangement. He was meant to be the future soilder but was never completed. His only issue is trying to find someone trustworthy enought to complete his body.
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Wasteland Bob

Theme Song: Mighty Mighty Man
Location: Capitol Wasteland heading towards Grey Ditch
Company: just my thoughts and a song


Bob, or Wasteland Bob as he went by professionally, was merrily making his way through the wastes. Rifle on his back, gun on his hip, and a pack full of dreams and highly irradiated water. The ghoul was entertaining himself by signing anything goes A Capella (without any music). This was because he didn't own a radio to carry with him, and unfortunately he didn't have his own fancy smansy pip boy, and as such he was often off key and got alot of the words wrong. "when Rocka fella can't afford enough money to let bruce gordon produce his shoooooows, anything goes. ba dum dum" he sang cheerfully, apparently not a care in the world despite the hellish landscape around him. He had just stopped by Megaton, and someone there had hired him to drop off a pack of fusion batteries to their cousin in Grey Ditch to help the town pay the technology tax. Bob figured the caps were good, and generously paid in advance, and he hadn't been by Grey Ditch in a while so why not? Little did he know what the batteries were actually being used for, but hey ignorance is bliss. "when authors who at once used better words now only use four letter words writting prooooooooooos. anything goes....cuz the world has gone mad today and goods bad today and blacks white today, and days night today, and that gent today you gave a cent today, once had several chateau..." he continued on as he walked.
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Dangerous Spotter

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Elenor Rose
Location: Between Megton and Sewer Waystation
Company: Her and her prey.


It had been a long day for the wondering tribal. She had been stalking a dog for sometime. Sure she had some dried meat but she wanted something fresh. From what she could tell this dog wasn't like the others. It was as if it was domesticated and lost. So chances of it being chuck full of radiation was slim for now. Shooting it would have been easy but 5mm rounds were not easy to make and harder to find. Unless you were one to visit a town. Given how she hated the living guts of any body who hides in a city. That wasn't going to happen with her unless she was desprate. Holding one of her combat knifes in her hands she was slowly stalking the timid animal as it moved along the landscape. Now and then she would look around for any body else around before moving where the dog had gone. Elenor wanted to eat and this animal was a real prize.
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Wasteland Bob

Theme Song: Mighty Mighty Man
Location: Capitol Wasteland heading towards Grey Ditch
Company: my new best friend Target.


Bob continued on his way, singing and wagging his finger along with the music playing in his head. Thats when he heard a sudden noise and stopped. Without any hesitation he drew his .357 magnum and turned on his heel to aim at the source of the noise. The villianous scoundrel who had been hidding from him was none other than....a cute doggy, barking happily at him. Bob immediately put his gun away and knelt down by the creature. "awe hey little fella, you scared for a minute, but I don't think there's any reason to be afraid of you. After all if you wanted to rip my throat out you would have done it allready wouldn't you? wouldn't you? yes you would. Daw such a good boy" he said baby talking the dog and petting him. "though its odd for a tame dog to be out this far without a master huh? well not anymore, cuz I'll be your new master. How would you like that boy?" he asked, the dog barked happily in response and licked his mask. "aww I feel we're gonna be best friends, and go on all sorts of adventures together. I think I'm gonna name you......Target! hmmmmm can't say I know why, just kind popped into my head I guess" he said, not knowing that this was the same dog a very hungry brotherhood spy was stalking. He stood up and waved for the dog to follow him, but he seemed reluctant, whining a bit as if it knew something or someone was after them. "oh don't worry I'm sure it will be fine" he assured the dog as they headed off towards Super-Duper Mart.
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Dangerous Spotter

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Elenor Rose
Location: Between Megton and Sewer Waystation
Company: Some dude and the food she was wanting.


Staying behind a rock she had fallowd the dog till it had run up to another man. From her training back when she was a kid. It didn't take much for her to recoinize the exposed weapons. By the way the man seamed to talk to the dog. She wasn't able to make out what was said but she could tell he was being friendly. Picking a fight with anothe traveler would end bad for her. Standing up she considered her options. Try and get close and blast the guy with full auto from her rilfe. Posibly end up bad for her. Given her luck the gun would jam at that time despite being in rather good condition. Two was to fallow them and see where they went. Last but not least try her luck at being friendly. The last choice was only an option because the guy with the dog didn't seam like the city folk she hated. He just didn't have the look.

Making her choice. She would remain behind the two for a while. Not going to bother trying to fail at sneaking behind a humanoid. Doing that would prove dificult. Given the time of day and how she was only sneaky enouph to track animals down. When it came to humanoids. It was best to lay traps and ambush them if she had to take them by surpise. Of course if Bob was smart he would notice her behind them but not being hostile in her stance. Sure she had a knife out but given the fact they were in the open. Not having a weapon drawn was a disadvantage some couldn't afford.

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