Agent Sawbones
They made them soulbound so nobody could buy or sell rings, with few exceptions existing in rings that were around since before the update. The issue was that players were just buying rings because they didn't wanna have to go through the trouble of actually working to find them if they could just throw around some gold to get some rings. Since they weren't required to search for the rings in-game, they felt little if any incentive to actually learn how to play, leading to oddities like 10.0s who had absolutely no idea what Divinity does.
Actually I don't get that. How can you get the money you need to buy the rings with, if you don't play the game? I would think that the natural price for a ring would be the amount of gold you collect in about the same time as it takes you to get the ring as a drop, so collecting money for it, or getting it at a drop, should involve about the same amount of play.
I see the problem if they could be bought with real cash (the blue ones), but not if they could only be bought with gold we collect in the game. I believe the prices would adjust to balance out the work involved in getting them yourself.